Hikaru-no-miya (T2)

Season:
12
Race:
Aasimar
Class:
Evocation Wizard
Background:
Noble
Lifestyle:
Comfortable
Current Level:
10
ACP to Level:
4.0
Total GP:
19326
Total Downtime:
52
Tag:
Faction:
Brierwell
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Broom of Flying,
Cloak of Protection,
Psi Crystal,
Lantern of Tracking (Aberrations),
Staff of Power,
Arcane Grimoire +1,
Immovable Rod,
Robe of Stars,
+2 Halberd,
Stone of Good Luck,
Boots of Striding and Springing,
Goggles of Night,
Ring of Protection,
Ring of Spell Storing,
Armor of Vulnerability (Slashing),
Wand of Fireball,
Stone of Good Luck,
Bracers of Defense,
Velahr’kerym (Flame Tongue Longsword),
Armor of the First Frost (Temperate Elven Chain) (R),
Shroud of Night (Linguistic Cloak of Billowing) (C)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2023-06-14 12:51 Training at Home 1 250 Broom of Flying Show

5 service hours to gain 250gp and a broom of flying

2023-06-14 22:25 DDAL00-02a: The Darkwood Webs 1 10 Cloak of Protection Show

Favor of Cormanthor Sprites.

By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of the sprites of Cormanthor. As they spread tales of your deeds, you gain advantage Charisma checks when dealing with the sprites in Cormanthor

2023-06-19 22:38 Hikaru-no-miya gains a book through his noble connections 1 10000 Tome of Clear Thought, Arcane Grimoire +1 Show

used 20 service award hours to get:
- int tome
- 10k gold
- level up

note: nakay janna ung robe of stars
note2: give reward AFTER the tier 1 tonight

tier up means free magic item Arcane Grimoire +1

2023-06-16 03:42 DC-PoA-ROG 2: The Cold Eyes of Terror 1 100 10 Psi Crystal, Lantern of Tracking (Aberrations) Show

corgibutt
fireberdGNOME (Paul H)
Kyann
Seth
Rat

2023-06-19 22:37 Trade Log -5 Tome of Clear Thought > Staff of Power Show Trade Log

self trade
Tobi gives Staff of Power in exchange for Hikaru-no-miya's INT Tome

2023-06-19 22:34 CCC-ARCANA-01: The Phantom Pursuit 3 100 -10 Immovable Rod Show

DM Lucille 5320823964

Rewards:

500 Gold, 10 Downtime, 1 Level Up Opportunity

Consumables:

Potion of Healing

You regain 2d4 + 2 hit points when you drink this potion. This item can be found in the Player’s Handbook. The potion's red liquid glimmers when agitated.

This item can be found on Magic Item Table A in the Dungeon Master’s Guide (DMG).

Magic item reward:

Immovable Rod

Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

This item can be found on Magic Item Table B in the Dungeon Master’s Guide (DMG).

2023-06-21 01:14 Hikaru obtains a Robe of Stars as a new member of Brierwell 2 20 Rod of Absorption Show

30dt + lvl up + rod of absorption = goodbye 20 Service awards

2023-06-21 01:20 Trade Log -5 Rod of Absorption > Robe of Stars Show Trade Log

self trade
Janna gives a robe of stars for Hikaru's rod of absorption

2023-06-21 19:15 DDHC-TYP Tales from the Yawning Portal Ch4. White Plume Mountain 7250 -7 +1 Chain Mail, +2 Halberd, Stone of Good Luck, Boots of Striding and Springing, Goggles of Night, Ring of Protection, Ring of Spell Storing, Armor of Vulnerability (Slashing) Show

Spells Copied
Fly - 150gp, 1dt
Hypnotic Pattern - 150gp, 1dt
Intellect Fortress - 150gp, 1dt
Leomund's Tiny Hut - 150gp, 1dt
Major Image - 150gp, 1dt
Sending - 150gp, 1dt
Spirit Shroud - 150gp, 1dt
Water Breathing, 150gp, 1dt
Tongues - 150gp, 1dt
Divination - 200gp, 2dt
Otiluke's Resilient Sphere - 200gp, 2dt
Contact Other Plane - 250gp, 2dt
Passwall - 250gp, 2dt
Steel Wind Strike - 250gp, 2dt
Cone of Cold - 250gp, 2dt

3rd: 1350gp + 9dt
4th: 400gp + 4dt
5th: 1000gp, 4dt
total: 2750gp, 17dt
Blessing of Protection, 5x pot. of heroism, +2 halberd

Adventure Name: DDHC-TYP- Tales from the Yawning Portal (Chapter 5: Whiteplume Mountain)
Date: 2023-06-21 (YYYY-MM-DD)
Dungeon Master: Ripped Psyduck
DCI: 3320806600
GP: 66,035gp + (5,000gp see others) (18,207gp per character)
Server: Aster's Funny Farms
Players:
@Geenogotnoidea as Nilus Pashar
@Anthony as Leonidas
@J as Leng Zai
@daga as Hikaru-no-miya
@Gon Prie as Major Arklius

Magic Items:
+1 Chain mail
Armor, rare
You have a +1 bonus to AC while wearing this armor.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Str 13 Required, Stealth Disadvantage

Armor of Vulnerability (slashing)
Armor (plate), rare (requires attunement)
While wearing this armor, you have resistance to slashing.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to bludgeoning and slashing.

Stone of Good Luck
Wonderous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.

Boots of Striding and Springing
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.
Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Ring of Protection
wonderous item, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Spell Storing
wonderous item, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Consumables:
Potion of Mind Reading
potion, rare
When you drink this potion, you gain the Effect of the Detect Thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

Potion of Flying
potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Greater Healing
potion, uncommon
You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Scroll of Dispel Magic
scroll, uncommon

Scroll of Hold Person
scroll, uncommon

Scroll of Magic Mouth
scroll, uncommon

Scroll of Conjure Minor Elementals
scroll, rare

Scroll of Fear
scroll, rare

Scroll of Protection (Fiends)
scroll, uncommon

Others:
Snarla's Spellbook for @J
-1st level: magic missile, shield, thunderwave
-2nd level: mirror image, web
-3rd level: dispel magic, fear, haste, stinking cloud

First Weapon Returned
Max gold for their level for each character in the party (5000gp), and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Second Weapon Returned
Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

Third Weapon Returned
Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions.

Service Awards:
Game time: 15:30-19:00 (5 hours)
Used safety tools: +1
Streamed: @daga ty for streaming
Dm gets 11 Service awards while players get 5 Service Award

2023-06-21 19:22 Trade Log -5 +1 Chain Mail > Wand of Fireball Show Trade Log

self trade
Deimos trades wand of fireball for Hikaru's +1 Chain mail

2023-06-21 20:23 DDHC-TYP- Tales from the Yawning Portal (Chapter 5: Whiteplume Mountain) 5 Show

Date: 2023-06-21 (YYYY-MM-DD)
Dungeon Master: Ripped Psyduck
DCI: 3320806600
GP: 66,035gp + (5,000gp see others) (18,207gp per character)
Server: Aster's Funny Farms
Players:
@Geenogotnoidea as Nilus Pashar
@Anthony as Leonidas
@J as Leng Zai
@daga as Hikaru-no-miya
@Gon Prie as Major Arklius

Magic Items:
+1 Chain mail
Armor, rare
You have a +1 bonus to AC while wearing this armor.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Str 13 Required, Stealth Disadvantage

Armor of Vulnerability (slashing)
Armor (plate), rare (requires attunement)
While wearing this armor, you have resistance to slashing.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to bludgeoning and slashing.

Stone of Good Luck
Wonderous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.

Boots of Striding and Springing
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.
Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Ring of Protection
wonderous item, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Spell Storing
wonderous item, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Consumables:
Potion of Mind Reading
potion, rare
When you drink this potion, you gain the Effect of the Detect Thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

Potion of Flying
potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Greater Healing
potion, uncommon
You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Scroll of Dispel Magic
scroll, uncommon

Scroll of Hold Person
scroll, uncommon

Scroll of Magic Mouth
scroll, uncommon

Scroll of Conjure Minor Elementals
scroll, rare

Scroll of Fear
scroll, rare

Scroll of Protection (Fiends)
scroll, uncommon

Others:
Snarla's Spellbook for @J
-1st level: magic missile, shield, thunderwave
-2nd level: mirror image, web
-3rd level: dispel magic, fear, haste, stinking cloud

First Weapon Returned
Max gold for their level for each character in the party (5000gp), and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Second Weapon Returned
Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

Third Weapon Returned
Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions.

Service Awards:
Game time: 15:30-19:00 (5 hours)
Used safety tools: +1
Streamed: @daga ty for streaming
Dm gets 11 Service awards while players get 5 Service Award

2023-06-21 21:51 DDAL00-02B The Weirding Vats 475 9 Stone of Good Luck Show

DDAL00-02B The Weirding Vats

DM Lucille 5320823964

Rewards:

525 Gold, 10 Downtime, 1 Level Up Opportunity

Consumables:

  • Potion of Healing x2

  • Spell Scroll of Find Familiar

  • Gorig's "Spellbook"

Gorig wears body wraps embroidered in arcane sigils. When unfurled, it is a six-inch wide swathe of thick, maroon silk 23 feet in length and weighs 20 pounds. The wraps function as a spellbook and contains the following spells:

Cantrips:

  • Acid splash

  • Fire bolt

  • Ray of frost

  • Shocking grasp

1st Level:

*** False life** Copied - 50gp and 1 dt

  • Magic missile

  • Ray of sickness

  • Shield

2nd Level:

  • Blindness/deafness

  • Mirror image

  • Ray of enfeeblement

3rd Level:

  • Fear

  • Haste

Magic item reward:

Stone of Good Luck (Luckstone)

Wondrous Item, uncommon (requires attunement)

While this stone is on your person, you gain a +1 bonus to ability checks and saving throws. This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch. This item can be found in the Dungeon Master’s Guide.

Timmy the Goblin: Companion gained!

2023-06-28 22:29 DDAL00-02C Spawn of the Maimed Virulence 575 10 Bracers of Defense Show

Consumables:

Potion Of Greater Healing

Potion Of Resistance (Poison)

Potion Of Heroism

Magic item reward:

Bracers of Defense

Wondrous Item, rare (requires attunement)

Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

This item can be found in the Dungeon master's Guide p.156

Indebted to Gwyrdd. You’ve pledged a favor to the young green dragon Gwyrddentuliar. He’ll likely call it in when you can do something for him.

2023-07-14 21:41 DDAL00-02D Echoes of the Weeping War 576 10 Velahr’kerym (Flame Tongue Longsword) Show

Consumables:

Potion of Invisibility

Spell Scroll of Fireball (5th level)

Spell Scroll of Greater Restoration

Magic item reward:

Velahr’kerym (Flame Tongue Longsword)

Weapon, rare (requires attunement)

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

This item can be found in the Dungeon Master’s Guide p.170

2024-03-28 00:27 WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier 10 Armor of the First Frost (Temperate Elven Chain) (R), Shroud of Night (Linguistic Cloak of Billowing) (C) Show

Story Award/s:

Greater Fey Pact with Aesandoral (Winterborn)

You have impressed Aesandoral the Lord of Winter with your strength and resilience, and he has rewarded you with his patronage. If you so desire, you may choose Aesandoral as a warlock patron. Those with his favor are now cold to the touch and notice that their eyes have turned a cold, winter gray.

The Realms Are One

You have chosen to unite both sides of Nyx under Aesandoral the Lord of Winter and Ananeira, First Daughter of the Night Sky. The domain has been strengthened and can more easily resist the corruption of the Shadowfell. This will lead to better odds in WBW-DC-AA-ASHALON-02 Under the Cover of Stars

Arcana (Ananeira)
Animal Handling (Aesandoral)
You have acquired the interest of one of the ruling archfeys of Nyx, and you may learn their favorite talents from them. You must spend 100 downtime days plus 100 gp to gain this benefit.
Training. This normally costs 250 downtime days and
1gp/day (PH 187) and is also limited to languages or tool
proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2023-06-14 12:51 Training at Home Show

5 service hours to gain 250gp and a broom of flying

2023-06-14 22:25 DDAL00-02a: The Darkwood Webs 10 Show

Favor of Cormanthor Sprites.

By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of the sprites of Cormanthor. As they spread tales of your deeds, you gain advantage Charisma checks when dealing with the sprites in Cormanthor

2023-06-19 22:38 Hikaru-no-miya gains a book through his noble connections Show

used 20 service award hours to get:
- int tome
- 10k gold
- level up

note: nakay janna ung robe of stars
note2: give reward AFTER the tier 1 tonight

tier up means free magic item Arcane Grimoire +1

2023-06-16 03:42 DC-PoA-ROG 2: The Cold Eyes of Terror 10 Show

corgibutt
fireberdGNOME (Paul H)
Kyann
Seth
Rat

2023-06-19 22:37 Trade Log -5 Show Trade Log

self trade
Tobi gives Staff of Power in exchange for Hikaru-no-miya's INT Tome

2023-06-19 22:34 CCC-ARCANA-01: The Phantom Pursuit -10 Show

DM Lucille 5320823964

Rewards:

500 Gold, 10 Downtime, 1 Level Up Opportunity

Consumables:

Potion of Healing

You regain 2d4 + 2 hit points when you drink this potion. This item can be found in the Player’s Handbook. The potion's red liquid glimmers when agitated.

This item can be found on Magic Item Table A in the Dungeon Master’s Guide (DMG).

Magic item reward:

Immovable Rod

Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

This item can be found on Magic Item Table B in the Dungeon Master’s Guide (DMG).

2023-06-21 01:14 Hikaru obtains a Robe of Stars as a new member of Brierwell 20 Show

30dt + lvl up + rod of absorption = goodbye 20 Service awards

2023-06-21 01:20 Trade Log -5 Show Trade Log

self trade
Janna gives a robe of stars for Hikaru's rod of absorption

2023-06-21 19:15 DDHC-TYP Tales from the Yawning Portal Ch4. White Plume Mountain -7 Show

Spells Copied
Fly - 150gp, 1dt
Hypnotic Pattern - 150gp, 1dt
Intellect Fortress - 150gp, 1dt
Leomund's Tiny Hut - 150gp, 1dt
Major Image - 150gp, 1dt
Sending - 150gp, 1dt
Spirit Shroud - 150gp, 1dt
Water Breathing, 150gp, 1dt
Tongues - 150gp, 1dt
Divination - 200gp, 2dt
Otiluke's Resilient Sphere - 200gp, 2dt
Contact Other Plane - 250gp, 2dt
Passwall - 250gp, 2dt
Steel Wind Strike - 250gp, 2dt
Cone of Cold - 250gp, 2dt

3rd: 1350gp + 9dt
4th: 400gp + 4dt
5th: 1000gp, 4dt
total: 2750gp, 17dt
Blessing of Protection, 5x pot. of heroism, +2 halberd

Adventure Name: DDHC-TYP- Tales from the Yawning Portal (Chapter 5: Whiteplume Mountain)
Date: 2023-06-21 (YYYY-MM-DD)
Dungeon Master: Ripped Psyduck
DCI: 3320806600
GP: 66,035gp + (5,000gp see others) (18,207gp per character)
Server: Aster's Funny Farms
Players:
@Geenogotnoidea as Nilus Pashar
@Anthony as Leonidas
@J as Leng Zai
@daga as Hikaru-no-miya
@Gon Prie as Major Arklius

Magic Items:
+1 Chain mail
Armor, rare
You have a +1 bonus to AC while wearing this armor.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Str 13 Required, Stealth Disadvantage

Armor of Vulnerability (slashing)
Armor (plate), rare (requires attunement)
While wearing this armor, you have resistance to slashing.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to bludgeoning and slashing.

Stone of Good Luck
Wonderous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.

Boots of Striding and Springing
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.
Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Ring of Protection
wonderous item, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Spell Storing
wonderous item, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Consumables:
Potion of Mind Reading
potion, rare
When you drink this potion, you gain the Effect of the Detect Thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

Potion of Flying
potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Greater Healing
potion, uncommon
You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Scroll of Dispel Magic
scroll, uncommon

Scroll of Hold Person
scroll, uncommon

Scroll of Magic Mouth
scroll, uncommon

Scroll of Conjure Minor Elementals
scroll, rare

Scroll of Fear
scroll, rare

Scroll of Protection (Fiends)
scroll, uncommon

Others:
Snarla's Spellbook for @J
-1st level: magic missile, shield, thunderwave
-2nd level: mirror image, web
-3rd level: dispel magic, fear, haste, stinking cloud

First Weapon Returned
Max gold for their level for each character in the party (5000gp), and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Second Weapon Returned
Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

Third Weapon Returned
Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions.

Service Awards:
Game time: 15:30-19:00 (5 hours)
Used safety tools: +1
Streamed: @daga ty for streaming
Dm gets 11 Service awards while players get 5 Service Award

2023-06-21 19:22 Trade Log -5 Show Trade Log

self trade
Deimos trades wand of fireball for Hikaru's +1 Chain mail

2023-06-21 20:23 DDHC-TYP- Tales from the Yawning Portal (Chapter 5: Whiteplume Mountain) 5 Show

Date: 2023-06-21 (YYYY-MM-DD)
Dungeon Master: Ripped Psyduck
DCI: 3320806600
GP: 66,035gp + (5,000gp see others) (18,207gp per character)
Server: Aster's Funny Farms
Players:
@Geenogotnoidea as Nilus Pashar
@Anthony as Leonidas
@J as Leng Zai
@daga as Hikaru-no-miya
@Gon Prie as Major Arklius

Magic Items:
+1 Chain mail
Armor, rare
You have a +1 bonus to AC while wearing this armor.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Str 13 Required, Stealth Disadvantage

Armor of Vulnerability (slashing)
Armor (plate), rare (requires attunement)
While wearing this armor, you have resistance to slashing.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to bludgeoning and slashing.

Stone of Good Luck
Wonderous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.

Boots of Striding and Springing
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.
Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Ring of Protection
wonderous item, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Spell Storing
wonderous item, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Consumables:
Potion of Mind Reading
potion, rare
When you drink this potion, you gain the Effect of the Detect Thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

Potion of Flying
potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Greater Healing
potion, uncommon
You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Scroll of Dispel Magic
scroll, uncommon

Scroll of Hold Person
scroll, uncommon

Scroll of Magic Mouth
scroll, uncommon

Scroll of Conjure Minor Elementals
scroll, rare

Scroll of Fear
scroll, rare

Scroll of Protection (Fiends)
scroll, uncommon

Others:
Snarla's Spellbook for @J
-1st level: magic missile, shield, thunderwave
-2nd level: mirror image, web
-3rd level: dispel magic, fear, haste, stinking cloud

First Weapon Returned
Max gold for their level for each character in the party (5000gp), and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Second Weapon Returned
Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

Third Weapon Returned
Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions.

Service Awards:
Game time: 15:30-19:00 (5 hours)
Used safety tools: +1
Streamed: @daga ty for streaming
Dm gets 11 Service awards while players get 5 Service Award

2023-06-21 21:51 DDAL00-02B The Weirding Vats 9 Show

DDAL00-02B The Weirding Vats

DM Lucille 5320823964

Rewards:

525 Gold, 10 Downtime, 1 Level Up Opportunity

Consumables:

  • Potion of Healing x2

  • Spell Scroll of Find Familiar

  • Gorig's "Spellbook"

Gorig wears body wraps embroidered in arcane sigils. When unfurled, it is a six-inch wide swathe of thick, maroon silk 23 feet in length and weighs 20 pounds. The wraps function as a spellbook and contains the following spells:

Cantrips:

  • Acid splash

  • Fire bolt

  • Ray of frost

  • Shocking grasp

1st Level:

*** False life** Copied - 50gp and 1 dt

  • Magic missile

  • Ray of sickness

  • Shield

2nd Level:

  • Blindness/deafness

  • Mirror image

  • Ray of enfeeblement

3rd Level:

  • Fear

  • Haste

Magic item reward:

Stone of Good Luck (Luckstone)

Wondrous Item, uncommon (requires attunement)

While this stone is on your person, you gain a +1 bonus to ability checks and saving throws. This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch. This item can be found in the Dungeon Master’s Guide.

Timmy the Goblin: Companion gained!

2023-06-28 22:29 DDAL00-02C Spawn of the Maimed Virulence 10 Show

Consumables:

Potion Of Greater Healing

Potion Of Resistance (Poison)

Potion Of Heroism

Magic item reward:

Bracers of Defense

Wondrous Item, rare (requires attunement)

Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

This item can be found in the Dungeon master's Guide p.156

Indebted to Gwyrdd. You’ve pledged a favor to the young green dragon Gwyrddentuliar. He’ll likely call it in when you can do something for him.

2023-07-14 21:41 DDAL00-02D Echoes of the Weeping War 10 Show

Consumables:

Potion of Invisibility

Spell Scroll of Fireball (5th level)

Spell Scroll of Greater Restoration

Magic item reward:

Velahr’kerym (Flame Tongue Longsword)

Weapon, rare (requires attunement)

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

This item can be found in the Dungeon Master’s Guide p.170

2024-03-28 00:27 WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier 10 Show

Story Award/s:

Greater Fey Pact with Aesandoral (Winterborn)

You have impressed Aesandoral the Lord of Winter with your strength and resilience, and he has rewarded you with his patronage. If you so desire, you may choose Aesandoral as a warlock patron. Those with his favor are now cold to the touch and notice that their eyes have turned a cold, winter gray.

The Realms Are One

You have chosen to unite both sides of Nyx under Aesandoral the Lord of Winter and Ananeira, First Daughter of the Night Sky. The domain has been strengthened and can more easily resist the corruption of the Shadowfell. This will lead to better odds in WBW-DC-AA-ASHALON-02 Under the Cover of Stars

Arcana (Ananeira)
Animal Handling (Aesandoral)
You have acquired the interest of one of the ruling archfeys of Nyx, and you may learn their favorite talents from them. You must spend 100 downtime days plus 100 gp to gain this benefit.
Training. This normally costs 250 downtime days and
1gp/day (PH 187) and is also limited to languages or tool
proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2023-06-14 12:51 Training at Home 250 Broom of Flying Show

5 service hours to gain 250gp and a broom of flying

2023-06-14 22:25 DDAL00-02a: The Darkwood Webs 10 Cloak of Protection Show

Favor of Cormanthor Sprites.

By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of the sprites of Cormanthor. As they spread tales of your deeds, you gain advantage Charisma checks when dealing with the sprites in Cormanthor

2023-06-19 22:38 Hikaru-no-miya gains a book through his noble connections 10000 Tome of Clear Thought, Arcane Grimoire +1 Show

used 20 service award hours to get:
- int tome
- 10k gold
- level up

note: nakay janna ung robe of stars
note2: give reward AFTER the tier 1 tonight

tier up means free magic item Arcane Grimoire +1

2023-06-16 03:42 DC-PoA-ROG 2: The Cold Eyes of Terror 100 10 Psi Crystal, Lantern of Tracking (Aberrations) Show

corgibutt
fireberdGNOME (Paul H)
Kyann
Seth
Rat

2023-06-19 22:37 Trade Log -5 Tome of Clear Thought > Staff of Power Show Trade Log

self trade
Tobi gives Staff of Power in exchange for Hikaru-no-miya's INT Tome

2023-06-19 22:34 CCC-ARCANA-01: The Phantom Pursuit 100 -10 Immovable Rod Show

DM Lucille 5320823964

Rewards:

500 Gold, 10 Downtime, 1 Level Up Opportunity

Consumables:

Potion of Healing

You regain 2d4 + 2 hit points when you drink this potion. This item can be found in the Player’s Handbook. The potion's red liquid glimmers when agitated.

This item can be found on Magic Item Table A in the Dungeon Master’s Guide (DMG).

Magic item reward:

Immovable Rod

Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

This item can be found on Magic Item Table B in the Dungeon Master’s Guide (DMG).

2023-06-21 01:14 Hikaru obtains a Robe of Stars as a new member of Brierwell 20 Rod of Absorption Show

30dt + lvl up + rod of absorption = goodbye 20 Service awards

2023-06-21 01:20 Trade Log -5 Rod of Absorption > Robe of Stars Show Trade Log

self trade
Janna gives a robe of stars for Hikaru's rod of absorption

2023-06-21 19:15 DDHC-TYP Tales from the Yawning Portal Ch4. White Plume Mountain 7250 -7 +1 Chain Mail, +2 Halberd, Stone of Good Luck, Boots of Striding and Springing, Goggles of Night, Ring of Protection, Ring of Spell Storing, Armor of Vulnerability (Slashing) Show

Spells Copied
Fly - 150gp, 1dt
Hypnotic Pattern - 150gp, 1dt
Intellect Fortress - 150gp, 1dt
Leomund's Tiny Hut - 150gp, 1dt
Major Image - 150gp, 1dt
Sending - 150gp, 1dt
Spirit Shroud - 150gp, 1dt
Water Breathing, 150gp, 1dt
Tongues - 150gp, 1dt
Divination - 200gp, 2dt
Otiluke's Resilient Sphere - 200gp, 2dt
Contact Other Plane - 250gp, 2dt
Passwall - 250gp, 2dt
Steel Wind Strike - 250gp, 2dt
Cone of Cold - 250gp, 2dt

3rd: 1350gp + 9dt
4th: 400gp + 4dt
5th: 1000gp, 4dt
total: 2750gp, 17dt
Blessing of Protection, 5x pot. of heroism, +2 halberd

Adventure Name: DDHC-TYP- Tales from the Yawning Portal (Chapter 5: Whiteplume Mountain)
Date: 2023-06-21 (YYYY-MM-DD)
Dungeon Master: Ripped Psyduck
DCI: 3320806600
GP: 66,035gp + (5,000gp see others) (18,207gp per character)
Server: Aster's Funny Farms
Players:
@Geenogotnoidea as Nilus Pashar
@Anthony as Leonidas
@J as Leng Zai
@daga as Hikaru-no-miya
@Gon Prie as Major Arklius

Magic Items:
+1 Chain mail
Armor, rare
You have a +1 bonus to AC while wearing this armor.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Str 13 Required, Stealth Disadvantage

Armor of Vulnerability (slashing)
Armor (plate), rare (requires attunement)
While wearing this armor, you have resistance to slashing.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to bludgeoning and slashing.

Stone of Good Luck
Wonderous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.

Boots of Striding and Springing
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.
Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Ring of Protection
wonderous item, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Spell Storing
wonderous item, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Consumables:
Potion of Mind Reading
potion, rare
When you drink this potion, you gain the Effect of the Detect Thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

Potion of Flying
potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Greater Healing
potion, uncommon
You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Scroll of Dispel Magic
scroll, uncommon

Scroll of Hold Person
scroll, uncommon

Scroll of Magic Mouth
scroll, uncommon

Scroll of Conjure Minor Elementals
scroll, rare

Scroll of Fear
scroll, rare

Scroll of Protection (Fiends)
scroll, uncommon

Others:
Snarla's Spellbook for @J
-1st level: magic missile, shield, thunderwave
-2nd level: mirror image, web
-3rd level: dispel magic, fear, haste, stinking cloud

First Weapon Returned
Max gold for their level for each character in the party (5000gp), and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Second Weapon Returned
Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

Third Weapon Returned
Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions.

Service Awards:
Game time: 15:30-19:00 (5 hours)
Used safety tools: +1
Streamed: @daga ty for streaming
Dm gets 11 Service awards while players get 5 Service Award

2023-06-21 19:22 Trade Log -5 +1 Chain Mail > Wand of Fireball Show Trade Log

self trade
Deimos trades wand of fireball for Hikaru's +1 Chain mail

2023-06-21 20:23 DDHC-TYP- Tales from the Yawning Portal (Chapter 5: Whiteplume Mountain) 5 Show

Date: 2023-06-21 (YYYY-MM-DD)
Dungeon Master: Ripped Psyduck
DCI: 3320806600
GP: 66,035gp + (5,000gp see others) (18,207gp per character)
Server: Aster's Funny Farms
Players:
@Geenogotnoidea as Nilus Pashar
@Anthony as Leonidas
@J as Leng Zai
@daga as Hikaru-no-miya
@Gon Prie as Major Arklius

Magic Items:
+1 Chain mail
Armor, rare
You have a +1 bonus to AC while wearing this armor.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Str 13 Required, Stealth Disadvantage

Armor of Vulnerability (slashing)
Armor (plate), rare (requires attunement)
While wearing this armor, you have resistance to slashing.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to bludgeoning and slashing.

Stone of Good Luck
Wonderous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.

Boots of Striding and Springing
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.
Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Ring of Protection
wonderous item, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Spell Storing
wonderous item, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Consumables:
Potion of Mind Reading
potion, rare
When you drink this potion, you gain the Effect of the Detect Thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

Potion of Flying
potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Greater Healing
potion, uncommon
You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

Scroll of Dispel Magic
scroll, uncommon

Scroll of Hold Person
scroll, uncommon

Scroll of Magic Mouth
scroll, uncommon

Scroll of Conjure Minor Elementals
scroll, rare

Scroll of Fear
scroll, rare

Scroll of Protection (Fiends)
scroll, uncommon

Others:
Snarla's Spellbook for @J
-1st level: magic missile, shield, thunderwave
-2nd level: mirror image, web
-3rd level: dispel magic, fear, haste, stinking cloud

First Weapon Returned
Max gold for their level for each character in the party (5000gp), and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Second Weapon Returned
Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

Third Weapon Returned
Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions.

Service Awards:
Game time: 15:30-19:00 (5 hours)
Used safety tools: +1
Streamed: @daga ty for streaming
Dm gets 11 Service awards while players get 5 Service Award

2023-06-21 21:51 DDAL00-02B The Weirding Vats 475 9 Stone of Good Luck Show

DDAL00-02B The Weirding Vats

DM Lucille 5320823964

Rewards:

525 Gold, 10 Downtime, 1 Level Up Opportunity

Consumables:

  • Potion of Healing x2

  • Spell Scroll of Find Familiar

  • Gorig's "Spellbook"

Gorig wears body wraps embroidered in arcane sigils. When unfurled, it is a six-inch wide swathe of thick, maroon silk 23 feet in length and weighs 20 pounds. The wraps function as a spellbook and contains the following spells:

Cantrips:

  • Acid splash

  • Fire bolt

  • Ray of frost

  • Shocking grasp

1st Level:

*** False life** Copied - 50gp and 1 dt

  • Magic missile

  • Ray of sickness

  • Shield

2nd Level:

  • Blindness/deafness

  • Mirror image

  • Ray of enfeeblement

3rd Level:

  • Fear

  • Haste

Magic item reward:

Stone of Good Luck (Luckstone)

Wondrous Item, uncommon (requires attunement)

While this stone is on your person, you gain a +1 bonus to ability checks and saving throws. This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch. This item can be found in the Dungeon Master’s Guide.

Timmy the Goblin: Companion gained!

2023-06-28 22:29 DDAL00-02C Spawn of the Maimed Virulence 575 10 Bracers of Defense Show

Consumables:

Potion Of Greater Healing

Potion Of Resistance (Poison)

Potion Of Heroism

Magic item reward:

Bracers of Defense

Wondrous Item, rare (requires attunement)

Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

This item can be found in the Dungeon master's Guide p.156

Indebted to Gwyrdd. You’ve pledged a favor to the young green dragon Gwyrddentuliar. He’ll likely call it in when you can do something for him.

2023-07-14 21:41 DDAL00-02D Echoes of the Weeping War 576 10 Velahr’kerym (Flame Tongue Longsword) Show

Consumables:

Potion of Invisibility

Spell Scroll of Fireball (5th level)

Spell Scroll of Greater Restoration

Magic item reward:

Velahr’kerym (Flame Tongue Longsword)

Weapon, rare (requires attunement)

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

This item can be found in the Dungeon Master’s Guide p.170

2024-03-28 00:27 WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier 10 Armor of the First Frost (Temperate Elven Chain) (R), Shroud of Night (Linguistic Cloak of Billowing) (C) Show

Story Award/s:

Greater Fey Pact with Aesandoral (Winterborn)

You have impressed Aesandoral the Lord of Winter with your strength and resilience, and he has rewarded you with his patronage. If you so desire, you may choose Aesandoral as a warlock patron. Those with his favor are now cold to the touch and notice that their eyes have turned a cold, winter gray.

The Realms Are One

You have chosen to unite both sides of Nyx under Aesandoral the Lord of Winter and Ananeira, First Daughter of the Night Sky. The domain has been strengthened and can more easily resist the corruption of the Shadowfell. This will lead to better odds in WBW-DC-AA-ASHALON-02 Under the Cover of Stars

Arcana (Ananeira)
Animal Handling (Aesandoral)
You have acquired the interest of one of the ruling archfeys of Nyx, and you may learn their favorite talents from them. You must spend 100 downtime days plus 100 gp to gain this benefit.
Training. This normally costs 250 downtime days and
1gp/day (PH 187) and is also limited to languages or tool
proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.