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Adventure Title
DDHC-TYP Tales from the Yawning Portal Ch4. White Plume Mountain
DDHC-TYP Tales from the Yawning Portal Ch4. White Plume Mountain
Session
Date Played
2023-06-21 19:15:00 UTC
2023-06-21 19:15:00 UTC
Levels Gained
GP +/-
7250
7250
Downtime +/-
-7.0
-7.0
Location Played
Aster's Funny Farm
Aster's Funny Farm
DM Name
@1640 Any% Speedrunner
@1640 Any% Speedrunner
DM DCI Number
5320776321
5320776321
Notes
**Spells Copied** Fly - 150gp, 1dt Hypnotic Pattern - 150gp, 1dt Intellect Fortress - 150gp, 1dt Leomund's Tiny Hut - 150gp, 1dt Major Image - 150gp, 1dt Sending - 150gp, 1dt Spirit Shroud - 150gp, 1dt Water Breathing, 150gp, 1dt Tongues - 150gp, 1dt Divination - 200gp, 2dt Otiluke's Resilient Sphere - 200gp, 2dt Contact Other Plane - 250gp, 2dt Passwall - 250gp, 2dt Steel Wind Strike - 250gp, 2dt Cone of Cold - 250gp, 2dt 3rd: 1350gp + 9dt 4th: 400gp + 4dt 5th: 1000gp, 4dt total: 2750gp, 17dt **Blessing of Protection, 5x pot. of heroism, +2 halberd** Adventure Name: DDHC-TYP- Tales from the Yawning Portal (Chapter 5: Whiteplume Mountain) Date: 2023-06-21 (YYYY-MM-DD) Dungeon Master: Ripped Psyduck DCI: 3320806600 GP: 66,035gp + (5,000gp see others) (18,207gp per character) Server: Aster's Funny Farms Players: @Geenogotnoidea as Nilus Pashar @Anthony as Leonidas @J as Leng Zai @daga as Hikaru-no-miya @Gon Prie as Major Arklius Magic Items: +1 Chain mail Armor, rare You have a +1 bonus to AC while wearing this armor. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Str 13 Required, Stealth Disadvantage Armor of Vulnerability (slashing) Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to slashing. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to bludgeoning and slashing. Stone of Good Luck Wonderous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws. Boots of Striding and Springing Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow. Goggles of Night Wondrous Item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. Ring of Protection wonderous item, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. Ring of Spell Storing wonderous item, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Consumables: Potion of Mind Reading potion, rare When you drink this potion, you gain the Effect of the Detect Thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. Potion of Flying potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Potion of Greater Healing potion, uncommon You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. Scroll of Dispel Magic scroll, uncommon Scroll of Hold Person scroll, uncommon Scroll of Magic Mouth scroll, uncommon Scroll of Conjure Minor Elementals scroll, rare Scroll of Fear scroll, rare Scroll of Protection (Fiends) scroll, uncommon Others: Snarla's Spellbook for @J -1st level: magic missile, shield, thunderwave -2nd level: mirror image, web -3rd level: dispel magic, fear, haste, stinking cloud First Weapon Returned Max gold for their level for each character in the party (5000gp), and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Second Weapon Returned Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Third Weapon Returned Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions. Service Awards: Game time: 15:30-19:00 (5 hours) Used safety tools: +1 Streamed: @daga ty for streaming Dm gets 11 Service awards while players get 5 Service Award
**Spells Copied** Fly - 150gp, 1dt Hypnotic Pattern - 150gp, 1dt Intellect Fortress - 150gp, 1dt Leomund's Tiny Hut - 150gp, 1dt Major Image - 150gp, 1dt Sending - 150gp, 1dt Spirit Shroud - 150gp, 1dt Water Breathing, 150gp, 1dt Tongues - 150gp, 1dt Divination - 200gp, 2dt Otiluke's Resilient Sphere - 200gp, 2dt Contact Other Plane - 250gp, 2dt Passwall - 250gp, 2dt Steel Wind Strike - 250gp, 2dt Cone of Cold - 250gp, 2dt 3rd: 1350gp + 9dt 4th: 400gp + 4dt 5th: 1000gp, 4dt total: 2750gp, 17dt **Blessing of Protection, 5x pot. of heroism, +2 halberd** Adventure Name: DDHC-TYP- Tales from the Yawning Portal (Chapter 5: Whiteplume Mountain) Date: 2023-06-21 (YYYY-MM-DD) Dungeon Master: Ripped Psyduck DCI: 3320806600 GP: 66,035gp + (5,000gp see others) (18,207gp per character) Server: Aster's Funny Farms Players: @Geenogotnoidea as Nilus Pashar @Anthony as Leonidas @J as Leng Zai @daga as Hikaru-no-miya @Gon Prie as Major Arklius Magic Items: +1 Chain mail Armor, rare You have a +1 bonus to AC while wearing this armor. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Str 13 Required, Stealth Disadvantage Armor of Vulnerability (slashing) Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to slashing. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to bludgeoning and slashing. Stone of Good Luck Wonderous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws. Boots of Striding and Springing Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow. Goggles of Night Wondrous Item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. Ring of Protection wonderous item, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. Ring of Spell Storing wonderous item, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Consumables: Potion of Mind Reading potion, rare When you drink this potion, you gain the Effect of the Detect Thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. Potion of Flying potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Potion of Greater Healing potion, uncommon You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. Scroll of Dispel Magic scroll, uncommon Scroll of Hold Person scroll, uncommon Scroll of Magic Mouth scroll, uncommon Scroll of Conjure Minor Elementals scroll, rare Scroll of Fear scroll, rare Scroll of Protection (Fiends) scroll, uncommon Others: Snarla's Spellbook for @J -1st level: magic missile, shield, thunderwave -2nd level: mirror image, web -3rd level: dispel magic, fear, haste, stinking cloud First Weapon Returned Max gold for their level for each character in the party (5000gp), and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Second Weapon Returned Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Third Weapon Returned Blessing of protection or a Blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions. Service Awards: Game time: 15:30-19:00 (5 hours) Used safety tools: +1 Streamed: @daga ty for streaming Dm gets 11 Service awards while players get 5 Service Award
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
+1 Chain Mail | Rare | true | |||
+2 Halberd | Rare | true | |||
Stone of Good Luck | Rare | true | |||
Boots of Striding and Springing | Uncommon | true | |||
Goggles of Night | Uncommon | true | |||
Ring of Protection | Rare | true | |||
Ring of Spell Storing | Rare | true | |||
Armor of Vulnerability (Slashing) | Rare | true |