Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Ring of Spell Storing rare DDHC-TYP-White Plume Mountain Trade Log Show
Notes:

Ring, rare (requires attunement)

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Warhammer+2 rare DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Reward for 2nd Weapon Returned

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Ring, (requires attunement)

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Wonderous Item

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Wondrous Item, (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Chain Mail +1 uncommon DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Wondrous Item, (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Ring, (requires attunement)

You gain a +1 bonus to AC and saving throws while wearing this ring.

Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Wondrous Item (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Hat of Diguise uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Wondrous Item (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Ring of Animal Influence rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Ring

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

• Animal friendship (save DC 13)

• Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower

• Speak with animals

Periapt of Wound Closure uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Periapt of Wound Closure
Wondrous Item (requires attunement)

While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

Balance of Harmony uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Balance of Harmony
Wondrous item
This scale bears celestial symbols on one pan and fiendish symbols on the other. You can use the scale to cast detect evil and good as a ritual. Doing so requires you to place the scale on a solid surface, then sprinkle the pans with holy water or place a transparent gem worth 100 gp in each pan. The scale remains motionless if it detects nothing, tips to one side or the other for good (consecrated) or evil (desecrated), and fluctuates slightly if it detects a creature appropriate to the spell but neither good nor evil. By touching the scales after casting the ritual, you instantly learn any information the spell can normally convey, and then the effect ends.

Mirror of the Past rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Wondrous item

The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder’s reflection, the mirror presents scenes from the target’s past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can’t be used again until the next dawn.

Wand of Lightning Bolt common DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Requires Attunement by a Spellcaster

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Amulet of Protection from Turning rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Wondrous item (requires attunement)

While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead.

If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn.

Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds.

Bracelet of Rock Magic very_rare DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Bracelet of Rock Magic (Cursed)
Wondrous item (requires attunement)

While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.

Curse. The bracelet’s affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.

Dagger +1 uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Longsword+1 uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Rod of the Pact Keeper +1 uncommon DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Rod (requires attunement by a Warlock)

While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.