Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Winged Boots uncommon Cloaks and Shadows Trade Log Show
Necklace of Prayer Beads rare White Plume Mountain DDHC-Typ -White Plume Mountain Show
Notes:

This necklace has 6 magic beads made from aquamarine. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. To use a bead, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.

Beads: 1x Bless, 3x Cure Wounds/ Lesser Restoration, 2x Greater Restoration

Wand of Lightning Bolt rare DDEX2-9 Eye of the Tempest Trade Log Show
Arcane Grimoire +1 uncommon Gained at Level 5 Season 11 Adjustments Show
Notes:

Wondrous item, Uncommon, Requires Attunement by a Wizard

While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Necklace of Prayer Beads rare ELM 2-2 Mists of the Moonsea Show
Notes:

This necklace has 4 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
(1 Bead of Blessing (aquamarine): Bless, 2 Beads of Curing (black pearls): Cure wounds (2nd level) or lesser restoration, 1 Bead of Favor (blue topaz): Greater restoration)