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Adventure Title
DDHC-Typ -White Plume Mountain
Session
Date Played
2020-12-19 18:30:00 UTC
Levels Gained
1
GP +/-
240
Downtime +/-
Location Played
Roll20
DM Name
Charlie
DM DCI Number
3320826203
Notes
**Story Awards**: 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. **Loot**: Spell Scroll of Fear, Spell Scroll of Hold Person, Spell Scroll of Magic Mouth **Rewards**: Spell Scroll of Seeimng, Spell Scroll of Wall of Force (3), Spell Scroll of Far Step (1) // Necklace of Prayer Beads // Blessing of Protection **New Level**: Wizard // **New Feat**: Tough **New Spells**: Water Breathing, Arcane Eye

Magic Items

Name Rarity Location Table Result Counts?
Necklace of Prayer Beads Rare White Plume Mountain true
This necklace has 6 magic beads made from aquamarine. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. To use a bead, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. Beads: 1x Bless, 3x Cure Wounds/ Lesser Restoration, 2x Greater Restoration
Ring of Spell Storing Rare White Plume Mountains true
This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contained 2x Mirror Image. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.