Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
✅ Fold-Up Friend common WBW-PR Lost Things Show
Notes:

Fold-Up Friend
Wondrous Item, common
While this cut-out parchment character is within 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.

✅ Pocket Watch common WBW-PR Lost Things Show
Notes:

Pocket Watch
Wondrous Item, common
This lidded brass container holds a tiny sand timer suspended behind glass. No matter how the container is orientated, the sand always falls from one side of the timer to the other, taking exactly 24 hours to deplete. Once depleted, the sand timer spins around to reset itself.

✅ Wand of Whimsy common WBW-PR Lost Things Show
Notes:

Wand of Whimsy
Wondrous Item, common
This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:

• Change the hair color or hairstyle of a creature you can see within 50 feet

• Cause a small cloud of butterflies to flutter from the tip of the wand

• Conjure a brief, tinkling melody from the wand The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.

🏠 Earth Tender’s Branch (Staff of the Python) uncommon CCC-BMG MOON 8-2 Breasal Strife Show
Notes:

This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood.

You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

🏠 Quiver of the Centaurs uncommon CCC-BMG MOON 8-3 A Grim View of Farview Show
Notes:

Quiver of the Centaurs

Crafted from the black, chitinous hide of a giant spider with goldleaf etchings of centaur warriors, the quiver gives you advantage on social interaction checks to improve the attitude of centaurs. This item functions as a quiver of Ehlonna

Efficient Quiver

Wondrous Item, uncommon
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

☑️ Longbow +1 uncommon Purchase Log Show
Notes:

Level 5 Equipment

☑️Siren’s Caress (Wand of Paralysis) rare CCC-BMG MOON 11-3: A Darkened Heart Show
Notes:

Siren’s Caress

Wand, rare (requires attunement by a spellcaster)

This crystalline wand appears as a spiral-shaped waterspout.
When used, a haunting melody is heard emanating from the wand.

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

🏠 Robe of Useful Items uncommon PO-MOON-01 Forgotten Fades of the Familiar Show
Notes:

Robe of Useful Items

Wonderous Item, Uncommon

This bright purple robe is made of silk.

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:

Dagger
Bullseye lantern (filled and lit)
Steel mirror
10-foot pole
Hempen rope (50 feet, coiled)
Sack
In addition, the robe has the following patches:

Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
Mastiff (2)
Potion of Healing (4)
Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
Potion of Healing (4)
Potion of Healing (4)
Spell scroll of Summon Fey
Wooden ladder (24 feet long)
Rowboat (12 feet long)
Portable ram
Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp
10 gems worth 100 gp each

✅Wand of Conducting common PO-MOON-01 Forgotten Fades of the Familiar Show
Notes:

Wand of Conducting

Wand, Common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and create orchestral music by waving it around. The music can be heard out to a range of 60 feet and ends when you stop waving the wand.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, a sad tuba sound plays as the wand crumbles to dust and is destroyed.

🏠 Nereid Shawl (cloak of the manta ray) uncommon Purchase Log Show
Notes:

Nereid Shawl

Wondrous item, uncommon

The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies.

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

🏠 Lathai’sSaddle (Sadlle of the cavalier) uncommon Purchase Log Show
Notes:

Lathai’sSaddle

Wondrous item, uncommon

Constructed by sea elves and made of hardened seaweed and lily pads, this item allows the mount to understand you.

While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

☑️ Faerie Dragon’s Favor (mantle of spell resistance) rare Purchase Log Show
Notes:

Faerie Dragon’s Favor (mantle of spell resistance)

Wondrous item, rare (requires attunement)

This cloak appears as scintillating faerie dragon winds. While wearing this cloak, you understand written and spoken Draconic.

You have advantage on saving throws against spells while you wear this cloak.

Scissors of Shadow Snipping (Scissored Gauntlet) rare PO-MOON-02 Unsee the Unseely Show
Notes:

The magical scissors are built into the fingers of a terrifying black leather gauntlet.

Scissors of Shadow Snipping (Scissored Gauntlet)

Wondrous item, rare (requires attunement)

Donning or doffing this gauntlet requires a minute (10 rounds), and the item cannot be used unless it is worn. Additionally, the hand cannot be used to manipulate objects or provide the somatic components of spells. However, it can deliver a wicked cutting attack, allowing the wearer to deal 1d6 slashing damage with an unarmed strike.

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.

Chromatic Rose (Green) rare PO-MOON-02 Unsee the Unseely Show
Notes:

Chromatic Rose (Green)

Wondrous item, rare

This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table.

While holding the rose by its stem, you gain resistance to damage of the type associated with the rose’s color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead.

As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose’s damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose.
Color Visual Effect Damage Type

Green
Issues green gas
Poison

Chromatic Rose (White) rare PO-MOON-02 Unsee the Unseely Show
Notes:

Chromatic Rose (White)

Wondrous item, rare

This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table.

While holding the rose by its stem, you gain resistance to damage of the type associated with the rose’s color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead.

As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose’s damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose.
Color Visual Effect Damage Type

White
Covered in frpst
Cold