Show Log Entry
Adventure Title
PO-MOON-02 Unsee the Unseely
PO-MOON-02 Unsee the Unseely
Session
Date Played
2022-02-06 18:00:00 UTC
2022-02-06 18:00:00 UTC
Levels Gained
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
DM Name
DM DCI Number
Notes
Story Award: Goblin Friend You helped defeat the draconic kaiju at the heart of the abductions. The goblins of Gethik won’t forget your kindness. This decision may have an impact in future adventures.
Story Award: Goblin Friend You helped defeat the draconic kaiju at the heart of the abductions. The goblins of Gethik won’t forget your kindness. This decision may have an impact in future adventures.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Scissors of Shadow Snipping (Scissored Gauntlet) | Rare | true | |||
The magical scissors are built into the fingers of a terrifying black leather gauntlet. Scissors of Shadow Snipping (Scissored Gauntlet) Wondrous item, rare (requires attunement) Donning or doffing this gauntlet requires a minute (10 rounds), and the item cannot be used unless it is worn. Additionally, the hand cannot be used to manipulate objects or provide the somatic components of spells. However, it can deliver a wicked cutting attack, allowing the wearer to deal 1d6 slashing damage with an unarmed strike. As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn. The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow: You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment. You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest. A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly. | |||||
Chromatic Rose (Green) | Rare | true | |||
Chromatic Rose (Green) Wondrous item, rare This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table. While holding the rose by its stem, you gain resistance to damage of the type associated with the rose’s color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose’s damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose. Color Visual Effect Damage Type Green Issues green gas Poison | |||||
Chromatic Rose (White) | Rare | true | |||
Chromatic Rose (White) Wondrous item, rare This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table. While holding the rose by its stem, you gain resistance to damage of the type associated with the rose’s color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose’s damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose. Color Visual Effect Damage Type White Covered in frpst Cold |