Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
đ Cloak of Arachniada
very_rare
DDAL-DRW-EP-04 Tears Amoung the Stars
Show
Notes:
Cloak of Arachnida
Wondrous item, very rare (requires attunement)
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:
You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.
âď¸ Bracers of Defense
rare
DRW-14 The City That Should Not Be
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Notes:
Bracers of Defense
Wondrous Item, Rare (Requires Attunement)
These steel bracers make a slight humming while worn.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield
đ Bracers of Defense
rare
CCC-BMG-17 ELM1-2 The Lost Sanctum
Show
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire.
đ Bracers of Archery
uncommon
DRW-EP03 - When the Lights Went Out in Candlekeep - Tier 3
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Notes:
Bracers of Archery
Wondrous item, uncommon (requires attunement)
These dark-red bracers with golden trim bear the seal of Candlekeepâs Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
đ Bloodwell Vial +1
uncommon
Purchase Log
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Notes:
To attune to this vial, you must place a few drops of your blood into it. The vial canât be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial canât be used again until the next dawn.
đ Belt of Stone Giant Strength
very_rare
DRW-14 The City That Should Not Be
Show
Notes:
Belt of Stone Giant Strength
Wonderous Item, Very Rare (Requires Attunement)
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord.
While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
đ Arrow-Catching Shield
rare
DRW-EP03 - When the Lights Went Out in Candlekeep - Tier 3
Show
Notes:
Arrow-Catching Shield
Armor (shield), rare (requires attunement)
This gold-trimmed red shield is emblazoned with Candlekeepâs coat of arms.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shieldâs normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
đ Anstruth Harp
very_rare
DRW-18 Against the Machine
Show
Notes:
Anstruth Harp
Wondrous item, very rare (requires attunement by a bard)
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of the greatest musical instruments ever fashioned. Carvings in the harp's golden wood depict the gods dancing to the music of Milil, god of song.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Control Weather, Cure Wounds (5th level), Wall of Thorns. Once the instrument has been used to cast a spell, it canât be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đ Cloak of Arachniada | very_rare | DDAL-DRW-EP-04 Tears Amoung the Stars | Show | |||
Notes:
Cloak of ArachnidaWondrous item, very rare (requires attunement) This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. |
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âď¸ Bracers of Defense | rare | DRW-14 The City That Should Not Be | Show | |||
Notes:
Bracers of DefenseWondrous Item, Rare (Requires Attunement) These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield |
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đ Bracers of Defense | rare | CCC-BMG-17 ELM1-2 The Lost Sanctum | Show | |||
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire. |
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đ Bracers of Archery | uncommon | DRW-EP03 - When the Lights Went Out in Candlekeep - Tier 3 | Show | |||
Notes:
Bracers of Archery These dark-red bracers with golden trim bear the seal of Candlekeepâs Gatewarden. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. |
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đ Bloodwell Vial +1 | uncommon | Purchase Log | Show | |||
Notes:
To attune to this vial, you must place a few drops of your blood into it. The vial canât be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial canât be used again until the next dawn. |
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đ Belt of Stone Giant Strength | very_rare | DRW-14 The City That Should Not Be | Show | |||
Notes:
Belt of Stone Giant StrengthWonderous Item, Very Rare (Requires Attunement) This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23. |
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đ Arrow-Catching Shield | rare | DRW-EP03 - When the Lights Went Out in Candlekeep - Tier 3 | Show | |||
Notes:
Arrow-Catching Shield This gold-trimmed red shield is emblazoned with Candlekeepâs coat of arms. You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shieldâs normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. |
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đ Anstruth Harp | very_rare | DRW-18 Against the Machine | Show | |||
Notes:
Anstruth HarpWondrous item, very rare (requires attunement by a bard) The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of the greatest musical instruments ever fashioned. Carvings in the harp's golden wood depict the gods dancing to the music of Milil, god of song. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Control Weather, Cure Wounds (5th level), Wall of Thorns. Once the instrument has been used to cast a spell, it canât be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. |