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Adventure Title
DRW-18 Against the Machine
Session
Date Played
2022-03-20 04:50:00 UTC
Levels Gained
1
GP +/-
6000
Downtime +/-
10.0
Location Played
DM Name
Garrett Crowe
DM DCI Number
7208403307
Notes
#### Used: 1 Scroll Speak with Dead #### Gained 1 Spell Scroll of Cone of Cold (5th)

Magic Items

Name Rarity Location Table Result Counts?
šŸ  Anstruth Harp Very Rare true
#### Anstruth Harp *Wondrous item, very rare (requires attunement by a bard)* The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of the greatest musical instruments ever fashioned. Carvings in the harp's golden wood depict the gods dancing to the music of Milil, god of song. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Control Weather, Cure Wounds (5th level), Wall of Thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.