Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☑️ Flail +1
uncommon
DDHC-CM-01 The Joy of Extradimensional Spaces
Show
Notes:
An enchanted book on a chain, originally part of an animated chained library. The book title reads "Martial Attack Techniques".
Flail +1
weapon (flail), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.
🏠 Ring of Protection
rare
Purchase Log
Show
Notes:
You gain a +1 bonus to AC and saving throws while wearing this ring.
☑️ Shield +1
uncommon
Purchase Log
Show
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
🏠 Bracers of Defense
rare
CCC-BMG-17 ELM1-2 The Lost Sanctum
Show
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire.
🏠 Flame Tongue
rare
DDAL-DRW-13 Night Thieves
Show
Notes:
Weapon (longsword), rare Attunement
This crucible steel blade is covered in a distinctive pattern of banding and motteling reminiscent of flowing water. These patterns schift and change slowly over time.
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
🏠 Perl of power
uncommon
DDAL-DRW-13 Night Thieves
Show
Notes:
Wondrous item, uncommon (requires attunement by a spellcaster)
This large freshwater pearl is set into a golden button
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.
🏠Bloodwell Vial +1
uncommon
Purchase Log
Show
Notes:
To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn.
🏠 Mantle of Spell Resistance
rare
DRW-11 Shadows in the Stacks
Show
Notes:
You have advantage on saving throws against spells while you wear this cloak.
☑️The Sixth Sword (+2 Rapier with Guardian minor property)
rare
Trade Log
Show
Notes:
The Sixth Sword (+2 Rapier with Guardian minor property)
Weapon, rare
This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking.
Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position.
As a result of this, the wielder gains a +2 bonus to initiative.
🏠Bracers of Archery
uncommon
DRW-EP03 - When the Lights Went Out in Candlekeep - Tier 3
Show
Notes:
Bracers of Archery
Wondrous item, uncommon (requires attunement)
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
🏠Arrow-Catching Shield
rare
DRW-EP03 - When the Lights Went Out in Candlekeep - Tier 3
Show
Notes:
Arrow-Catching Shield
Armor (shield), rare (requires attunement)
This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
🏠Rod of the Pact Keeper, +3
very_rare
DRW-EP03 - When the Lights Went Out in Candlekeep - Tier 3
Show
Notes:
Rod of the Pact Keeper, +3
Rod, very rare (Requires Attunement by a Warlock)
Formed from the severed tentacle of a powerful star spawn, this rod plagues its wielder with dreams of alien creatures that beckon them to travel deep within the Thunder Peaks, where something patiently awaits their arrival.
While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
☑️ Bracers of Defense
rare
DRW-14 The City That Should Not Be
Show
Notes:
Bracers of Defense
Wondrous Item, Rare (Requires Attunement)
These steel bracers make a slight humming while worn.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield
🏠Belt of Stone Giant Strength
very_rare
DRW-14 The City That Should Not Be
Show
Notes:
Belt of Stone Giant Strength
Wonderous Item, Very Rare (Requires Attunement)
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord.
While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
🏠Discord (plate)
unique
DRW-15 Frozen Whispers
Show
Notes:
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can't be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as -60 degrees Fahrenheit.
🏠Ring of Regeneration
very_rare
DRW-15 Frozen Whispers
Show
Notes:
Ring, very rare (requires attunement)
This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black. Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.
☑️ Ring of Evasion
rare
DRW-16 Uprising
Show
Notes:
Ring of Evasion
Ring, Rare (Requires Attunement)
Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moontouched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
🏠Woe (Longsword)
unique
DRW-16 Uprising
Show
Notes:
Woe
Weapon (Longsword), Unique
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when seen peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.”
☑️ The Night Queen’s Eyes (goggles of night)
uncommon
Purchase Log
Show
Notes:
The Night Queen’s Eyes
Once belonging to an archfeyknown as the Night Queen, these obsidian gemstones fit over the eyes, and you perceive others’ faces as sinister countenances.
Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet.
If you already have darkvision, wearing the goggles increases its range by 60 feet.
🏠 Ioun Stone of Intellect
very_rare
DRW-17 Expedition to the Supreme Forge
Show
Notes:
Ioun Stone of Intellect
Wondrous item, very rare (requires attunement)
This translucent green stone came from the Far Realm.
Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Name | Rarity | Location | Table | Result | Source | |
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☑️ Flail +1 | uncommon | DDHC-CM-01 The Joy of Extradimensional Spaces | Show | |||
Notes:
An enchanted book on a chain, originally part of an animated chained library. The book title reads "Martial Attack Techniques". Flail +1 weapon (flail), uncommon You have a +1 bonus to attack and damage rolls made with this weapon. |
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🏠 Ring of Protection | rare | Purchase Log | Show | |||
Notes:
You gain a +1 bonus to AC and saving throws while wearing this ring. |
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☑️ Shield +1 | uncommon | Purchase Log | Show | |||
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. |
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🏠 Bracers of Defense | rare | CCC-BMG-17 ELM1-2 The Lost Sanctum | Show | |||
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire. |
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🏠 Flame Tongue | rare | DDAL-DRW-13 Night Thieves | Show | |||
Notes:
Weapon (longsword), rare Attunement You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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🏠 Perl of power | uncommon | DDAL-DRW-13 Night Thieves | Show | |||
Notes:
Wondrous item, uncommon (requires attunement by a spellcaster) While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn. |
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🏠Bloodwell Vial +1 | uncommon | Purchase Log | Show | |||
Notes:
To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn. |
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🏠 Mantle of Spell Resistance | rare | DRW-11 Shadows in the Stacks | Show | |||
Notes:
You have advantage on saving throws against spells while you wear this cloak. |
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☑️The Sixth Sword (+2 Rapier with Guardian minor property) | rare | Trade Log | Show | |||
Notes:
The Sixth Sword (+2 Rapier with Guardian minor property)Weapon, rareThis is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative. |
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🏠Bracers of Archery | uncommon | DRW-EP03 - When the Lights Went Out in Candlekeep - Tier 3 | Show | |||
Notes:
Bracers of Archery These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. |
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🏠Arrow-Catching Shield | rare | DRW-EP03 - When the Lights Went Out in Candlekeep - Tier 3 | Show | |||
Notes:
Arrow-Catching Shield This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms. You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. |
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🏠Rod of the Pact Keeper, +3 | very_rare | DRW-EP03 - When the Lights Went Out in Candlekeep - Tier 3 | Show | |||
Notes:
Rod of the Pact Keeper, +3 Formed from the severed tentacle of a powerful star spawn, this rod plagues its wielder with dreams of alien creatures that beckon them to travel deep within the Thunder Peaks, where something patiently awaits their arrival. While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. |
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☑️ Bracers of Defense | rare | DRW-14 The City That Should Not Be | Show | |||
Notes:
Bracers of DefenseWondrous Item, Rare (Requires Attunement) These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield |
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🏠Belt of Stone Giant Strength | very_rare | DRW-14 The City That Should Not Be | Show | |||
Notes:
Belt of Stone Giant StrengthWonderous Item, Very Rare (Requires Attunement) This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23. |
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🏠Discord (plate) | unique | DRW-15 Frozen Whispers | Show | |||
Notes:
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can't be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as -60 degrees Fahrenheit. |
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🏠Ring of Regeneration | very_rare | DRW-15 Frozen Whispers | Show | |||
Notes:
Ring, very rare (requires attunement) This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black. Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. |
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☑️ Ring of Evasion | rare | DRW-16 Uprising | Show | |||
Notes:
Ring of EvasionRing, Rare (Requires Attunement) Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moontouched sword. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. |
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🏠Woe (Longsword) | unique | DRW-16 Uprising | Show | |||
Notes:
WoeWeapon (Longsword), Unique This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when seen peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so. You have a +3 bonus to attack and damage rolls made with this magic weapon. If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.” |
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☑️ The Night Queen’s Eyes (goggles of night) | uncommon | Purchase Log | Show | |||
Notes:
The Night Queen’s EyesOnce belonging to an archfeyknown as the Night Queen, these obsidian gemstones fit over the eyes, and you perceive others’ faces as sinister countenances. Goggles of NightWondrous Item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. |
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🏠 Ioun Stone of Intellect | very_rare | DRW-17 Expedition to the Supreme Forge | Show | |||
Notes:
Ioun Stone of Intellect This translucent green stone came from the Far Realm. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. |