Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Pipe of Smoke Monsters (C) common DDHC-DMM Twisted Caverns DDHC-DMM Twisted Caverns Show
Notes:

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

Defender Rapier (L) (A) legendary DDHC-TYP: Tomb of Horrors DDHC-TYP: Tomb of Horrors Show
Notes:

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it

Battleaxe +3 (VR) rare Gared von Hoentwiel Trade Log Show
Notes:

This impressive battleaxepossesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarvendeity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.

Shield +3 (VR) very_rare Lyvzora Trade Log Show
Notes:

This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.

While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.

While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.

Manual of Quickness of Action (VR) very_rare CCC-BMG-37-HULB3-1 The Weakness of Rock CCC-BMG-37-HULB3-1 The Weakness of Rock Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This item can be found in the Dungeon Masters Guide.

Manual of Bodily Health very_rare CCC-QCC2017 Delusions of Grandeur CCC-QCC2017 Delusions of Grandeur Show
Notes:

This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.

------Died------ common Trade Log Show
Plate Armor +2 (VR) very_rare Trade Log Show
Notes:

You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.