Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Pipe of Smoke Monsters (C)
common
DDHC-DMM Twisted Caverns
DDHC-DMM Twisted Caverns
Show
Notes:
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
------Died------
common
Trade Log
Show
Battleaxe +3 (VR)
rare
Gared von Hoentwiel
Trade Log
Show
Notes:
This impressive battleaxepossesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarvendeity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.
Manual of Bodily Health
very_rare
CCC-QCC2017 Delusions of Grandeur
CCC-QCC2017 Delusions of Grandeur
Show
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.
Plate Armor +2 (VR)
very_rare
Trade Log
Show
Notes:
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.
Shield +3 (VR)
very_rare
Lyvzora
Trade Log
Show
Notes:
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
Manual of Quickness of Action (VR)
very_rare
CCC-BMG-37-HULB3-1 The Weakness of Rock
CCC-BMG-37-HULB3-1 The Weakness of Rock
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This item can be found in the Dungeon Masters Guide.
Defender Rapier (L) (A)
legendary
DDHC-TYP: Tomb of Horrors
DDHC-TYP: Tomb of Horrors
Show
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Pipe of Smoke Monsters (C) | common | DDHC-DMM Twisted Caverns | DDHC-DMM Twisted Caverns | Show | ||
Notes:
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. |
||||||
------Died------ | common | Trade Log | Show | |||
Battleaxe +3 (VR) | rare | Gared von Hoentwiel | Trade Log | Show | ||
Notes:
This impressive battleaxepossesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarvendeity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. |
||||||
Manual of Bodily Health | very_rare | CCC-QCC2017 Delusions of Grandeur | CCC-QCC2017 Delusions of Grandeur | Show | ||
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide. |
||||||
Plate Armor +2 (VR) | very_rare | Trade Log | Show | |||
Notes:
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. |
||||||
Shield +3 (VR) | very_rare | Lyvzora | Trade Log | Show | ||
Notes:
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC. |
||||||
Manual of Quickness of Action (VR) | very_rare | CCC-BMG-37-HULB3-1 The Weakness of Rock | CCC-BMG-37-HULB3-1 The Weakness of Rock | Show | ||
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
Defender Rapier (L) (A) | legendary | DDHC-TYP: Tomb of Horrors | DDHC-TYP: Tomb of Horrors | Show | ||
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it |