Spathos (Charlie)

Season:
Forgotten Realms
Race:
Human (Variant)
Class:
Fighter (Battlemaster) 16, Ranger 3 (Gloom Stalker) x
Background:
Urban Bounty Hunter
Lifestyle:
Modest
Current Level:
20
Total GP:
11380
Total Downtime:
268
Tag:
T4
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Talon (Langschwert +1),
Longbow +2,
Ring Of Protection (Attunement),
Nine Lives Stealer Scimitar (Attunement),
Vorpal Scimitar,
Dagger +1,
Cap of Water Breathing,
Staff of the Magi,
12 Arrows +2,
Horn of Valhalla (Brass)

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2020-11-16 19:04 Catching Up 1 1 -10 Show
2020-12-05 18:16 CCC-BMG-16 ELM1-1 The Sage of Cormanthor 1 1 120 0 Show
2021-03-10 22:02 CCC-BMG-16 ELM1-1 The Sage of Cormanthor 1 1 1600 Show DM Log

Alex.P - Merlym Nami - Yuan Ti - Sorcerer 6

Maluku Seito - Nandriel - Aasimar - Celestial Warlock 8 - Harpers

Timo - Kiphi- Aasimar - Monk 8 - EE

2020-12-09 22:58 CCC-BMG-17 ELM1-2 The Lost Sanctum 1 120 Show
2021-05-10 17:53 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 1 1600 Show DM Log

Nemo Pro
Permalink Quote
Nemo - Marionette - Tiefling - Rogue 5/Wizard 4

May 08 (5 months ago)
Frederic T. Pro
Permalink Quote
Frederic T. - Sibilla - V. Human - Battle Master Fighter 8

May 08 (5 months ago)
Linus K.
Permalink Quote
Linus K. - Geron - Human - Cleric 1 Wizard 5

May 08 (5 months ago)
Daniel Plus
Permalink Quote
Daniel - Zoashass - Pureblood - Bard 5

2020-12-16 18:14 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 1 100 Staff of the Woodlands Show

Sold: Scale Mail +25 Gold

Bought: Studded Leaster -45 Gold

Scroll of Lesser Restoration

Story Award: Home Sweet Home

This character has been given a plot of land in Elmwood by the Elmwood Council to use as their permanent residence. This plot of land can be either sized for a comfortably large house in the main area of the town of Elmwood OR about an acre of bare land out in the farmlands for some crops or a ranch, a barn, and a farmhouse. Future Elmwood adventures will have more information about how to upgrade this residence.

2021-05-10 17:53 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 1 1600 Show DM Log

Maluku Seito Plus
Permalink Quote
Maluku Seito - Nandriel - Aasimar - Celestial Warlock 10 - Harpers (Hat schon ELM1-1 und ELM1-2 gespielt)
Gerne auch jemanden anderen, wenn es sonst nicht passt.

March 22 (7 months ago)
Falkh/Gajah
Permalink Quote
Falkh/Gajah - Dargo - Dwarf (Mountain) - Fighter 5

2021-03-06 22:09 CCC-QCC2018-01 Of Gods and Monsters 1 0 600 Nine Lives Stealer Scimitar (Attunement) Show

The Ecology of the Tarrasque.

Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Run Away and Join the Circus.

You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug.

For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

Membership in the Royal Order of Tarrasque Herders.

Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

3h

2020-07-31 18:08 Creation Log 10 Show

ORIGIN


Human Variant: two +1 Attribute Improvements, one Skill of your choice, one Feat

Ability Array:

Start: Str 10, Dex 15, Con 14, Int 10, Wis 14, Cha 8

VHuman: Dex +1, Con +1

Skill Expert (VHuman Feat) +1 Con

Lvl 4 Fighter: +2 Dex

Lvl 6 Fighter: +2 Dex

Lvl 16 Fighter: +1 Wis (Resilient)

Belt of Dwarvenkind +2 Con

Summe: Str 10, Dex 20, Con 18, Int 10, Wis 15, Cha 8

Proficiences: Acrobatics (VHuman), Insight, Stealth, Thieves Tool, Pan Flute (Urban Bounty Hunter), Athletics, Perception (Fighter), Survival (Ranger), Alchemist's Tools (Battlemaster), Sleight of Hand (Skill Expert), Perception Expertise (Skill Expert)

Feats:

Feat (VHuman): Skill Expert

Lvl 8 Fighter: Sharpshooter

Lvl 12 Fighter: Martial Adept Feat

Lvl 14 Fighter: Lucky

Lvl 16 Fighter: Resilient Wisdom


Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What's more, you aren't alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs. You might be a "velvet mask" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faenûn's great metropolises, such as Waterdeep or Baldur's Gate, or a less populous location, perhaps Luskan or Yartar – any place that's large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives – but on the other hand, you can take down much more formidable targets with the help of your companions.

Source: Sword Coast Adventurer's Guide

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools
Languages: None
Equipment: A set of clothes appropriate to your duties and a pouch containing 20gp

Features

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

2021-06-17 23:20 DDAL07-15 Streams of Crimson 1 4500 Show

6h

2 Scroll of Revivify
4 Greater Healing Potions

2021-08-24 00:00 DDAL07-15 Streams of Crimson 1 1500 Show

6h

Story Award: The Opal Pendant
You captured part of the Soulmonger’s energy within a magic opal pendant taken from a Thayan zulkir. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do.

2021-11-19 18:30 DDAL07-16 Pools of Cerulean 1 1 3900 10 Vorpal Scimitar, Dagger +1 Show

+1 Dagger -500 Gold

2 Greater Healing Potions -600 Gold

2022-02-04 20:36 DDAL07-17 Cauldron of Sapphire 1 Show
2022-01-21 19:35 DDAL07-17 Cauldron of Sapphire 1 -2602 Cap of Water Breathing Show

Cap of Water Breathing,
2x Scroll of Freedom of Movement
2x Potion of Cold Resistance
2x Daggers

-2602 Gold

2022-03-04 21:28 DDAL07-17 Cauldron of Sapphire 1 8000 10 Staff of the Magi, 12 Arrows +2 Show

Misshapen Legs: The creature’s speed is reduced by 10 feet and they gain a +1 to Constitution.

The Cauldron. Any creature that touches the
sapphire liquid must make a DC 25 Constitution
saving throw. On a successful save, the creature is
immune to the effects of the cauldron for 24 hours.
On a failed saving throw the target is poisoned and
gains a level of exhaustion. In addition, it gains a
random mutation, as determined by rolling on the
following Cauldron of Creation table. Repeated use
of the Cauldron does not confer more mutations,
instead each failed save after the first causes one
additional level of exhaustion. A wish or greater
restoration spell reverses the cauldron’s effects,
otherwise they are permanent. .

2020-11-24 22:34 DDAL08-01 The Map with no Name 1 1 120 Show DM Log

temir.ra - Dong Wang - Human - Monk/1 - none
AlexP. - Carrax - Kenku - Ranger 4
Timo - Lilia - Tiefling (Standard) - Bard 1 - LA
Eisenbrei

2020-12-04 00:47 DDAL08-01 The Map with No Names 1 1 120 Show DM Log

Maluku Seito - Scy - Tiefling - Fighter 3

Flo - Alvyn "Pepper" Glim Frug Dimble Turen - Gnome - Wizard 1 Harpers

Levanth - Askan Fiske - Half-Ef - Sorcerer 1

WasabiPrime - Kirion Schwarzschild - Variant Human - Paladin 2 - none

AlexP. - Ossei Grunkgar - Hobgoblin - Wizard 1

Christian B. - Brock Hudson - Gnome -Rogue 3

Pepper (Flo) und Askan (Levanth) hat das Glyph of Warding gefressen

2021-03-11 16:52 DDAL08-02 Beneath the City of the Dead 1 1 1600 Show DM Log

Maluku Seito - Jael'ri - Drow - Bladesinger 4 - Bregan D'earthe

Madlech - Theo Jissei - Human - Bard 1

Svenson - John Jameson - Forest Gnome - Wizard of Illusion 4

Ali K. - Lina Laute - Human standard - Bard 1

2020-12-07 23:22 DDAL08-02 Beneath the City of the Dead 1 1 120 Show DM Log

Timo - Lilia - Tiefling standard - Bard 3 - LA

Flo - Alvyn "Pepper" Glim Frug Dimble Turen - Gnome - Wizard 2 - Harpers

Niko95 - Aramil - Wood Elf - Ranger 3

Overwolf - Gyudd - Zwerg - Mönch 1

Dhaario- Valerian Stormsong - Aasimar (fallenn) - Paladin 2

2020-08-26 18:35 DDAL08-03 Dock Ward Double Cross 1 1 80 Show
Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2020-11-16 19:04 Catching Up 1 -10 Show
2020-12-05 18:16 CCC-BMG-16 ELM1-1 The Sage of Cormanthor 1 0 Show
2021-03-10 22:02 CCC-BMG-16 ELM1-1 The Sage of Cormanthor 3 1 Show DM Log

Alex.P - Merlym Nami - Yuan Ti - Sorcerer 6

Maluku Seito - Nandriel - Aasimar - Celestial Warlock 8 - Harpers

Timo - Kiphi- Aasimar - Monk 8 - EE

2020-12-09 22:58 CCC-BMG-17 ELM1-2 The Lost Sanctum 1 Show
2021-05-10 17:53 CCC-BMG-18 ELM1-3 The Battle of Elmwood 3 1 Show DM Log

Nemo Pro
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Nemo - Marionette - Tiefling - Rogue 5/Wizard 4

May 08 (5 months ago)
Frederic T. Pro
Permalink Quote
Frederic T. - Sibilla - V. Human - Battle Master Fighter 8

May 08 (5 months ago)
Linus K.
Permalink Quote
Linus K. - Geron - Human - Cleric 1 Wizard 5

May 08 (5 months ago)
Daniel Plus
Permalink Quote
Daniel - Zoashass - Pureblood - Bard 5

2020-12-16 18:14 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 Show

Sold: Scale Mail +25 Gold

Bought: Studded Leaster -45 Gold

Scroll of Lesser Restoration

Story Award: Home Sweet Home

This character has been given a plot of land in Elmwood by the Elmwood Council to use as their permanent residence. This plot of land can be either sized for a comfortably large house in the main area of the town of Elmwood OR about an acre of bare land out in the farmlands for some crops or a ranch, a barn, and a farmhouse. Future Elmwood adventures will have more information about how to upgrade this residence.

2021-05-10 17:53 CCC-BMG-18 ELM1-3 The Battle of Elmwood 3 1 Show DM Log

Maluku Seito Plus
Permalink Quote
Maluku Seito - Nandriel - Aasimar - Celestial Warlock 10 - Harpers (Hat schon ELM1-1 und ELM1-2 gespielt)
Gerne auch jemanden anderen, wenn es sonst nicht passt.

March 22 (7 months ago)
Falkh/Gajah
Permalink Quote
Falkh/Gajah - Dargo - Dwarf (Mountain) - Fighter 5

2021-03-06 22:09 CCC-QCC2018-01 Of Gods and Monsters 1 Show

The Ecology of the Tarrasque.

Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Run Away and Join the Circus.

You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug.

For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

Membership in the Royal Order of Tarrasque Herders.

Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

3h

2020-07-31 18:08 Creation Log Show

ORIGIN


Human Variant: two +1 Attribute Improvements, one Skill of your choice, one Feat

Ability Array:

Start: Str 10, Dex 15, Con 14, Int 10, Wis 14, Cha 8

VHuman: Dex +1, Con +1

Skill Expert (VHuman Feat) +1 Con

Lvl 4 Fighter: +2 Dex

Lvl 6 Fighter: +2 Dex

Lvl 16 Fighter: +1 Wis (Resilient)

Belt of Dwarvenkind +2 Con

Summe: Str 10, Dex 20, Con 18, Int 10, Wis 15, Cha 8

Proficiences: Acrobatics (VHuman), Insight, Stealth, Thieves Tool, Pan Flute (Urban Bounty Hunter), Athletics, Perception (Fighter), Survival (Ranger), Alchemist's Tools (Battlemaster), Sleight of Hand (Skill Expert), Perception Expertise (Skill Expert)

Feats:

Feat (VHuman): Skill Expert

Lvl 8 Fighter: Sharpshooter

Lvl 12 Fighter: Martial Adept Feat

Lvl 14 Fighter: Lucky

Lvl 16 Fighter: Resilient Wisdom


Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What's more, you aren't alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs. You might be a "velvet mask" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faenûn's great metropolises, such as Waterdeep or Baldur's Gate, or a less populous location, perhaps Luskan or Yartar – any place that's large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives – but on the other hand, you can take down much more formidable targets with the help of your companions.

Source: Sword Coast Adventurer's Guide

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools
Languages: None
Equipment: A set of clothes appropriate to your duties and a pouch containing 20gp

Features

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

2021-06-17 23:20 DDAL07-15 Streams of Crimson 1 Show

6h

2 Scroll of Revivify
4 Greater Healing Potions

2021-08-24 00:00 DDAL07-15 Streams of Crimson 1 Show

6h

Story Award: The Opal Pendant
You captured part of the Soulmonger’s energy within a magic opal pendant taken from a Thayan zulkir. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do.

2021-11-19 18:30 DDAL07-16 Pools of Cerulean 1 10 Show

+1 Dagger -500 Gold

2 Greater Healing Potions -600 Gold

2022-02-04 20:36 DDAL07-17 Cauldron of Sapphire 1 Show
2022-01-21 19:35 DDAL07-17 Cauldron of Sapphire 1 Show

Cap of Water Breathing,
2x Scroll of Freedom of Movement
2x Potion of Cold Resistance
2x Daggers

-2602 Gold

2022-03-04 21:28 DDAL07-17 Cauldron of Sapphire 10 Show

Misshapen Legs: The creature’s speed is reduced by 10 feet and they gain a +1 to Constitution.

The Cauldron. Any creature that touches the
sapphire liquid must make a DC 25 Constitution
saving throw. On a successful save, the creature is
immune to the effects of the cauldron for 24 hours.
On a failed saving throw the target is poisoned and
gains a level of exhaustion. In addition, it gains a
random mutation, as determined by rolling on the
following Cauldron of Creation table. Repeated use
of the Cauldron does not confer more mutations,
instead each failed save after the first causes one
additional level of exhaustion. A wish or greater
restoration spell reverses the cauldron’s effects,
otherwise they are permanent. .

2020-11-24 22:34 DDAL08-01 The Map with no Name 2 1 Show DM Log

temir.ra - Dong Wang - Human - Monk/1 - none
AlexP. - Carrax - Kenku - Ranger 4
Timo - Lilia - Tiefling (Standard) - Bard 1 - LA
Eisenbrei

2020-12-04 00:47 DDAL08-01 The Map with No Names 2 1 Show DM Log

Maluku Seito - Scy - Tiefling - Fighter 3

Flo - Alvyn "Pepper" Glim Frug Dimble Turen - Gnome - Wizard 1 Harpers

Levanth - Askan Fiske - Half-Ef - Sorcerer 1

WasabiPrime - Kirion Schwarzschild - Variant Human - Paladin 2 - none

AlexP. - Ossei Grunkgar - Hobgoblin - Wizard 1

Christian B. - Brock Hudson - Gnome -Rogue 3

Pepper (Flo) und Askan (Levanth) hat das Glyph of Warding gefressen

2021-03-11 16:52 DDAL08-02 Beneath the City of the Dead 3 1 Show DM Log

Maluku Seito - Jael'ri - Drow - Bladesinger 4 - Bregan D'earthe

Madlech - Theo Jissei - Human - Bard 1

Svenson - John Jameson - Forest Gnome - Wizard of Illusion 4

Ali K. - Lina Laute - Human standard - Bard 1

2020-12-07 23:22 DDAL08-02 Beneath the City of the Dead 2 1 Show DM Log

Timo - Lilia - Tiefling standard - Bard 3 - LA

Flo - Alvyn "Pepper" Glim Frug Dimble Turen - Gnome - Wizard 2 - Harpers

Niko95 - Aramil - Wood Elf - Ranger 3

Overwolf - Gyudd - Zwerg - Mönch 1

Dhaario- Valerian Stormsong - Aasimar (fallenn) - Paladin 2

2020-08-26 18:35 DDAL08-03 Dock Ward Double Cross 1 Show
Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2020-11-16 19:04 Catching Up 1 -10 Show
2020-12-05 18:16 CCC-BMG-16 ELM1-1 The Sage of Cormanthor 1 120 0 Show
2021-03-10 22:02 CCC-BMG-16 ELM1-1 The Sage of Cormanthor 1 1600 Show DM Log

Alex.P - Merlym Nami - Yuan Ti - Sorcerer 6

Maluku Seito - Nandriel - Aasimar - Celestial Warlock 8 - Harpers

Timo - Kiphi- Aasimar - Monk 8 - EE

2020-12-09 22:58 CCC-BMG-17 ELM1-2 The Lost Sanctum 1 120 Show
2021-05-10 17:53 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 1600 Show DM Log

Nemo Pro
Permalink Quote
Nemo - Marionette - Tiefling - Rogue 5/Wizard 4

May 08 (5 months ago)
Frederic T. Pro
Permalink Quote
Frederic T. - Sibilla - V. Human - Battle Master Fighter 8

May 08 (5 months ago)
Linus K.
Permalink Quote
Linus K. - Geron - Human - Cleric 1 Wizard 5

May 08 (5 months ago)
Daniel Plus
Permalink Quote
Daniel - Zoashass - Pureblood - Bard 5

2020-12-16 18:14 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 100 Staff of the Woodlands Show

Sold: Scale Mail +25 Gold

Bought: Studded Leaster -45 Gold

Scroll of Lesser Restoration

Story Award: Home Sweet Home

This character has been given a plot of land in Elmwood by the Elmwood Council to use as their permanent residence. This plot of land can be either sized for a comfortably large house in the main area of the town of Elmwood OR about an acre of bare land out in the farmlands for some crops or a ranch, a barn, and a farmhouse. Future Elmwood adventures will have more information about how to upgrade this residence.

2021-05-10 17:53 CCC-BMG-18 ELM1-3 The Battle of Elmwood 1 1600 Show DM Log

Maluku Seito Plus
Permalink Quote
Maluku Seito - Nandriel - Aasimar - Celestial Warlock 10 - Harpers (Hat schon ELM1-1 und ELM1-2 gespielt)
Gerne auch jemanden anderen, wenn es sonst nicht passt.

March 22 (7 months ago)
Falkh/Gajah
Permalink Quote
Falkh/Gajah - Dargo - Dwarf (Mountain) - Fighter 5

2021-03-06 22:09 CCC-QCC2018-01 Of Gods and Monsters 1 600 Nine Lives Stealer Scimitar (Attunement) Show

The Ecology of the Tarrasque.

Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Run Away and Join the Circus.

You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug.

For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

Membership in the Royal Order of Tarrasque Herders.

Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

3h

2020-07-31 18:08 Creation Log 10 Show

ORIGIN


Human Variant: two +1 Attribute Improvements, one Skill of your choice, one Feat

Ability Array:

Start: Str 10, Dex 15, Con 14, Int 10, Wis 14, Cha 8

VHuman: Dex +1, Con +1

Skill Expert (VHuman Feat) +1 Con

Lvl 4 Fighter: +2 Dex

Lvl 6 Fighter: +2 Dex

Lvl 16 Fighter: +1 Wis (Resilient)

Belt of Dwarvenkind +2 Con

Summe: Str 10, Dex 20, Con 18, Int 10, Wis 15, Cha 8

Proficiences: Acrobatics (VHuman), Insight, Stealth, Thieves Tool, Pan Flute (Urban Bounty Hunter), Athletics, Perception (Fighter), Survival (Ranger), Alchemist's Tools (Battlemaster), Sleight of Hand (Skill Expert), Perception Expertise (Skill Expert)

Feats:

Feat (VHuman): Skill Expert

Lvl 8 Fighter: Sharpshooter

Lvl 12 Fighter: Martial Adept Feat

Lvl 14 Fighter: Lucky

Lvl 16 Fighter: Resilient Wisdom


Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What's more, you aren't alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs. You might be a "velvet mask" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faenûn's great metropolises, such as Waterdeep or Baldur's Gate, or a less populous location, perhaps Luskan or Yartar – any place that's large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives – but on the other hand, you can take down much more formidable targets with the help of your companions.

Source: Sword Coast Adventurer's Guide

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools
Languages: None
Equipment: A set of clothes appropriate to your duties and a pouch containing 20gp

Features

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

2021-06-17 23:20 DDAL07-15 Streams of Crimson 1 4500 Show

6h

2 Scroll of Revivify
4 Greater Healing Potions

2021-08-24 00:00 DDAL07-15 Streams of Crimson 1 1500 Show

6h

Story Award: The Opal Pendant
You captured part of the Soulmonger’s energy within a magic opal pendant taken from a Thayan zulkir. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do.

2021-11-19 18:30 DDAL07-16 Pools of Cerulean 1 3900 10 Vorpal Scimitar, Dagger +1 Show

+1 Dagger -500 Gold

2 Greater Healing Potions -600 Gold

2022-02-04 20:36 DDAL07-17 Cauldron of Sapphire 1 Show
2022-01-21 19:35 DDAL07-17 Cauldron of Sapphire 1 -2602 Cap of Water Breathing Show

Cap of Water Breathing,
2x Scroll of Freedom of Movement
2x Potion of Cold Resistance
2x Daggers

-2602 Gold

2022-03-04 21:28 DDAL07-17 Cauldron of Sapphire 8000 10 Staff of the Magi, 12 Arrows +2 Show

Misshapen Legs: The creature’s speed is reduced by 10 feet and they gain a +1 to Constitution.

The Cauldron. Any creature that touches the
sapphire liquid must make a DC 25 Constitution
saving throw. On a successful save, the creature is
immune to the effects of the cauldron for 24 hours.
On a failed saving throw the target is poisoned and
gains a level of exhaustion. In addition, it gains a
random mutation, as determined by rolling on the
following Cauldron of Creation table. Repeated use
of the Cauldron does not confer more mutations,
instead each failed save after the first causes one
additional level of exhaustion. A wish or greater
restoration spell reverses the cauldron’s effects,
otherwise they are permanent. .

2020-11-24 22:34 DDAL08-01 The Map with no Name 1 120 Show DM Log

temir.ra - Dong Wang - Human - Monk/1 - none
AlexP. - Carrax - Kenku - Ranger 4
Timo - Lilia - Tiefling (Standard) - Bard 1 - LA
Eisenbrei

2020-12-04 00:47 DDAL08-01 The Map with No Names 1 120 Show DM Log

Maluku Seito - Scy - Tiefling - Fighter 3

Flo - Alvyn "Pepper" Glim Frug Dimble Turen - Gnome - Wizard 1 Harpers

Levanth - Askan Fiske - Half-Ef - Sorcerer 1

WasabiPrime - Kirion Schwarzschild - Variant Human - Paladin 2 - none

AlexP. - Ossei Grunkgar - Hobgoblin - Wizard 1

Christian B. - Brock Hudson - Gnome -Rogue 3

Pepper (Flo) und Askan (Levanth) hat das Glyph of Warding gefressen

2021-03-11 16:52 DDAL08-02 Beneath the City of the Dead 1 1600 Show DM Log

Maluku Seito - Jael'ri - Drow - Bladesinger 4 - Bregan D'earthe

Madlech - Theo Jissei - Human - Bard 1

Svenson - John Jameson - Forest Gnome - Wizard of Illusion 4

Ali K. - Lina Laute - Human standard - Bard 1

2020-12-07 23:22 DDAL08-02 Beneath the City of the Dead 1 120 Show DM Log

Timo - Lilia - Tiefling standard - Bard 3 - LA

Flo - Alvyn "Pepper" Glim Frug Dimble Turen - Gnome - Wizard 2 - Harpers

Niko95 - Aramil - Wood Elf - Ranger 3

Overwolf - Gyudd - Zwerg - Mönch 1

Dhaario- Valerian Stormsong - Aasimar (fallenn) - Paladin 2

2020-08-26 18:35 DDAL08-03 Dock Ward Double Cross 1 80 Show