Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Amulet of Health
rare
Trade Log
Show
Bracers of Archery
uncommon
CCC-GOC 01-01 Tree Rot
Show
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. These cured leather bracers are etched with the images of arrows chasing wild animals. This item can be found in the Dungeon Master Guide.
+1 Chain mail
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Armor of Vulnerability (slashing)
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Necklace of prayer beads
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
2xBlessing, 1xCuring, 2xFavor, 1xSummons
Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Periapt of Wound Closure
uncommon
CCC-BMG-10 HILL1-2 Exodus
Show
Notes:
This fine gold pendant boasts a small, golden charm depicting two upturned, open hands with long, graceful fingers holding a set of three small crystals. It does have one minor drawback. Unless the wielder is a construct or of fey origin (including elves and half-elves), they suffer a non-life threatening allergic reaction during the entire short rest they are attuning to the item, as well as for 2d4 rounds after each use. The allergic reaction may take the form of sneezing, coughing, itching, or watery eyes and may vary from use to use. A description of this item can be found on page 184 of the Dungeon Master’s Guide.
Boots of Speed
rare
DDAL 06-02 The Redemption of Kelvan
Show
Notes:
While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
Cube of Force
rare
Service Awards
Show
Night caller
uncommon
Service Award
Show
Notes:
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.
If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed.
Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it.
Serpent Scale Armor
uncommon
Service Award
Show
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Staff of Healing
rare
Service Award
Show
Notes:
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
Dragon Slayer Rapier
rare
Service Award
Show
Gem of Seeing
rare
Service Award
Show
Dragon Wing Bow
rare
Service Award
Show
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Amulet of Health | rare | Trade Log | Show | |||
Bracers of Archery | uncommon | CCC-GOC 01-01 Tree Rot | Show | |||
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. These cured leather bracers are etched with the images of arrows chasing wild animals. This item can be found in the Dungeon Master Guide. |
||||||
+1 Chain mail | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Armor of Vulnerability (slashing) | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Necklace of prayer beads | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
2xBlessing, 1xCuring, 2xFavor, 1xSummons |
||||||
Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Periapt of Wound Closure | uncommon | CCC-BMG-10 HILL1-2 Exodus | Show | |||
Notes:
This fine gold pendant boasts a small, golden charm depicting two upturned, open hands with long, graceful fingers holding a set of three small crystals. It does have one minor drawback. Unless the wielder is a construct or of fey origin (including elves and half-elves), they suffer a non-life threatening allergic reaction during the entire short rest they are attuning to the item, as well as for 2d4 rounds after each use. The allergic reaction may take the form of sneezing, coughing, itching, or watery eyes and may vary from use to use. A description of this item can be found on page 184 of the Dungeon Master’s Guide. |
||||||
Boots of Speed | rare | DDAL 06-02 The Redemption of Kelvan | Show | |||
Notes:
While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. |
||||||
Cube of Force | rare | Service Awards | Show | |||
Night caller | uncommon | Service Award | Show | |||
Notes:
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it. |
||||||
Serpent Scale Armor | uncommon | Service Award | Show | |||
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets. |
||||||
Staff of Healing | rare | Service Award | Show | |||
Notes:
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. |
||||||
Dragon Slayer Rapier | rare | Service Award | Show | |||
Gem of Seeing | rare | Service Award | Show | |||
Dragon Wing Bow | rare | Service Award | Show |