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Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Nature's Mantle uncommon WBW-ACFN-01 Anciennes Coutumes Show
Notes:

Wondrous item, uncommon (requires Attunement by a druid or ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting focus for your druid and Ranger Spells.

While you are in an area that is lightly obscured, you can Hide as a Bonus Action even if you are being directly observed.

Pearl of Power uncommon WBW-ACFN-03-Chahut à Chasoï Show
Notes:

Wondrous item, uncommon (requires Attunement by a spellcaster)

While this pearl is on your person, you can use an Action to speak this pearl’s Command word and regain one expended spell slot. If the expended slot was 4th Level or higher, the new slot is 3rd Level. Once you have used the pearl, it can’t be used again until the next dawn.

Feywild Shard uncommon WBW-ACFN-04 : Dernière Audience Show
Notes:

Wondrous item, uncommon (requires attunement by a sorcerer)

This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.

If you don't have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can't be used again until the next dawn.

Masquerade Tattoo common WBW-ACFN-04 : Dernière Audience Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo appears on your body as whatever you desire.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.

Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.

Raven Cloak (Cloak of the Bat) rare DC-SJ-MM : Mire the Mind Show
Notes:

Wondrous item, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak’s edges while Flying in this way, or if you are no longer in dim light or Darkness, you lose this Flying speed.

While wearing the cloak in an area of dim light or Darkness, you can use your Action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.

Plumes Noires : Ce large manteau composé de plumes change de couleur lorsque vous l'enfilez. Il est à votre choix noir, blanc ou de la teinte de gris de votre choix. Une fois ce choix fait, sa couleur ne change plus tant que vous y êtes harmonisé.

De plus, l'ancien Manteau d'Ellias vous permet de vous transformer en corbeau, plutôt qu'en chauve-souris, lorsque vous utilisez sa propriété spéciale pour vous cibler avec Polymorphie. La couleur du manteau détermine également la couleur du corbeau.