Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Frostbrand Shortsword
rare
DDAL00-12B A Helpful Distraction (In Cania)
Show
Rhythm Maker's Drum +2
rare
DDHC-KGV-05 | Tockworth's Clockwork
Show
Staff of the Woodlands w/ minor Beacon property
rare
WBW-DC-HAVN-01 The Search for a Cure
Show
Fey Commander’s Boot (Boots of the Winterlands)
uncommon
CCC-PFF02-01 Mystery of the White Worm
Show
Notes:
These furred boots are stark white, covered in thick fur and dyed leather with elegant mithral clasps. They are snug and feel quite warm. The leather is tooled to depict snowflakes and teardrops. The pair give off a pale radiance of moonlight, shedding dim light in a 5-foot radius.
Boots of Striding and Springing
uncommon
DDHC-KGV-05 | Tockworth's Clockwork
Show
Sigma Brooch (Guardian Brooch of Shielding w/ Guardian minor property)
uncommon
SJ-DC-TKM-01 Lost Stars
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against.
In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.
Driftglobe
uncommon
DDHC-KGV-05 | Tockworth's Clockwork
Show
Immovable Rod (uncommon)
uncommon
CCC-SAC-03 They're Good Adventurers, Brent
Show
Notes:
This silver gilded dog bone has a button on one end. You can use an Action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an Action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an Action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
If you look close enough, you can see intricate carvings of chickens and a message in the penmanship of a child on the bone. The message reads "The bearer of this bone holds the rank of Honorary Chicken" written in Sylvan and Elvish.
Chainmail +1
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Stone of Goodluck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Boots of Springing and Striding
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Stone of Goodluck
uncommon
DDHC-KGV-05 | Tockworth's Clockwork
Show
Arcane Grimoire +1
uncommon
DC-PoA-LEXI-01 Don't Wake Yeti
Show
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
Dryad's Cloak (Cloak of Protection)
uncommon
DDAL00-02A - The Darkwood Webs
Show
Notes:
Wondrous item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.
Goggles of Night
uncommon
DDAL-DRW-12 To Walk the Cold Dark
Show
Squidallion of Honor (Coiling Grasp Tattoo)
uncommon
SJ-DC-SQD Squidaddle!
Show
Notes:
Wondrous Item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo has long intertwining designs.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
Magic Tattoo Coverage
Uncommon, Half a limb or the scalp
The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Studded Leather +1
uncommon
DDAL00-12B A Helpful Distraction (In Cania)
Show
Ordine Sage’s Robes (Robe of Useful Items)
uncommon
CCC-TAROT01-01 - Awakening of Fates
Show
Notes:
Wondrous Item, uncommon
This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following:
• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp
This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.
Ring of Evasion
common
DDAL00-12B A Helpful Distraction (In Cania)
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Frostbrand Shortsword | rare | DDAL00-12B A Helpful Distraction (In Cania) | Show | |||
Rhythm Maker's Drum +2 | rare | DDHC-KGV-05 | Tockworth's Clockwork | Show | |||
Staff of the Woodlands w/ minor Beacon property | rare | WBW-DC-HAVN-01 The Search for a Cure | Show | |||
Fey Commander’s Boot (Boots of the Winterlands) | uncommon | CCC-PFF02-01 Mystery of the White Worm | Show | |||
Notes:
These furred boots are stark white, covered in thick fur and dyed leather with elegant mithral clasps. They are snug and feel quite warm. The leather is tooled to depict snowflakes and teardrops. The pair give off a pale radiance of moonlight, shedding dim light in a 5-foot radius. |
||||||
Boots of Striding and Springing | uncommon | DDHC-KGV-05 | Tockworth's Clockwork | Show | |||
Sigma Brooch (Guardian Brooch of Shielding w/ Guardian minor property) | uncommon | SJ-DC-TKM-01 Lost Stars | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide. This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against. In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated. |
||||||
Driftglobe | uncommon | DDHC-KGV-05 | Tockworth's Clockwork | Show | |||
Immovable Rod (uncommon) | uncommon | CCC-SAC-03 They're Good Adventurers, Brent | Show | |||
Notes:
This silver gilded dog bone has a button on one end. You can use an Action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an Action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an Action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. If you look close enough, you can see intricate carvings of chickens and a message in the penmanship of a child on the bone. The message reads "The bearer of this bone holds the rank of Honorary Chicken" written in Sylvan and Elvish. |
||||||
Chainmail +1 | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Stone of Goodluck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Boots of Springing and Striding | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Stone of Goodluck | uncommon | DDHC-KGV-05 | Tockworth's Clockwork | Show | |||
Arcane Grimoire +1 | uncommon | DC-PoA-LEXI-01 Don't Wake Yeti | Show | |||
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |
||||||
Dryad's Cloak (Cloak of Protection) | uncommon | DDAL00-02A - The Darkwood Webs | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. |
||||||
Goggles of Night | uncommon | DDAL-DRW-12 To Walk the Cold Dark | Show | |||
Squidallion of Honor (Coiling Grasp Tattoo) | uncommon | SJ-DC-SQD Squidaddle! | Show | |||
Notes:
Wondrous Item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo has long intertwining designs. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. Magic Tattoo Coverage Uncommon, Half a limb or the scalp The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
||||||
Studded Leather +1 | uncommon | DDAL00-12B A Helpful Distraction (In Cania) | Show | |||
Ordine Sage’s Robes (Robe of Useful Items) | uncommon | CCC-TAROT01-01 - Awakening of Fates | Show | |||
Notes:
Wondrous Item, uncommon This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following: • a dagger This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide. |
||||||
Ring of Evasion | common | DDAL00-12B A Helpful Distraction (In Cania) | Show |