Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Gem of Seeing rare DDAL00-12B A Helpful Distraction (In Cania) Show
Frostbrand Shortsword rare DDAL00-12B A Helpful Distraction (In Cania) Show
Rhythm Maker's Drum +2 rare DDHC-KGV-05 | Tockworth's Clockwork Show
Staff of the Woodlands w/ minor Beacon property rare WBW-DC-HAVN-01 The Search for a Cure Show
Mildy’s Staff (Staff of Swarming Insects) rare WBW-DC-DES-01-07 The Dark Thread Show
Notes:

Staff, rare (requires attunement by a Bard, Cleric, Druid,Sorcerer, Warlock, or Wizard)

Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably.

Pitchfork (Vicious Trident with minor Beacon property) rare FR-DC-SCROG-LGD-01 Legend of the Hellish Hay Bale (Playtest) Show
Notes:

Weapon (Trident), Rare

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

Swan Song (Sword of Wounding w/ minor Songcraft property) rare WBD-DC-KURO-01 Hireath of the Heart (playtest) Show
Notes:

Swan Song (Sword of Wounding w/Songcraft)

A shattered sword, held together with shadow and darkness. The steel seems to be forever stained with blood, no matter how much you try to clean it. With each strike, the shards rattle and hum, as a faint melody fills the air, sombre in tone. The humming of the shards mimic those of a man, softly singing to his lover.

Harper's Tongue (Cli Lyre, Sentinel: Undead) rare FR-DC-THAY-02 How to Seduce a Thayan in Tendays Show
Notes:

Flames have charred the famed Harper symbol found on the lacquered back of this lyre, leaving it barely recognizable.

Sentinel. This item glows faintly when undead are within 120 feet of it.

Boots of Speed rare DDHC-NF: The Doomed Apotheosis Show
Notes:

Wondrous Item, rare (requires attunement)

While you wear these boots, you can take a Bonus Action to click the boots’ heels together. If you do, the boots double your Speed, and any creature that makes an Opportunity Attack against you has Disadvantage on the attack roll. If you click your heels together again, you end the effect.

When you’ve used the boots’ property for a total of 10 minutes, the magic ceases to function for you until you finish a Long Rest.

Fork of Eddy Summoning rare DDHC-NF: The Doomed Apotheosis Show
Notes:

Wondrous Item, rare

This Tiny tuning fork crackles with harmless, multicolored magical energy. As a Magic action, you can tap the fork against any object to summon an Eldritch Eddy (see appendix B). The eddy appears in an unoccupied space as close to you as possible. The eddy is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the eddy defends itself against attackers but takes no other actions. It takes its turn immediately after you on your Initiative count. The eddy disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The fork can’t be used this way again until the next dawn.

Glamoured Studded Leather rare Claiming of Service Award Show
Notes:

Armor (studded leather), rare

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class, Utility, Combat, Deception, Warding

Squidallion of Honor (Coiling Grasp Tattoo) uncommon SJ-DC-SQD Squidaddle! Show
Notes:

Wondrous Item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.

Magic Tattoo Coverage

Uncommon, Half a limb or the scalp

The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

Immovable Rod (uncommon) uncommon CCC-SAC-03 They're Good Adventurers, Brent Show
Notes:

This silver gilded dog bone has a button on one end. You can use an Action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an Action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an Action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

If you look close enough, you can see intricate carvings of chickens and a message in the penmanship of a child on the bone. The message reads "The bearer of this bone holds the rank of Honorary Chicken" written in Sylvan and Elvish.

Sigma Brooch (Guardian Brooch of Shielding w/ Guardian minor property) uncommon SJ-DC-TKM-01 Lost Stars Show
Notes:

Wondrous Item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.

This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against.

In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.

Chainmail +1 uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Stone of Goodluck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Boots of Springing and Striding uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Dryad's Cloak (Cloak of Protection) uncommon DDAL00-02A - The Darkwood Webs Show
Notes:

Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.

This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.

Studded Leather +1 uncommon DDAL00-12B A Helpful Distraction (In Cania) Show