Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Gem of Seeing rare DDAL00-12B A Helpful Distraction (In Cania) Show
Frostbrand Shortsword rare DDAL00-12B A Helpful Distraction (In Cania) Show
Rhythm Maker's Drum +2 rare DDHC-KGV-05 | Tockworth's Clockwork Show
Staff of the Woodlands w/ minor Beacon property rare WBW-DC-HAVN-01 The Search for a Cure Show
Seraphic Visage (Necklace of Prayer Beads) rare FR-DC-SHR-01-Paschal Lamb (Playtest) Show
Notes:

Seraphic Visage (Necklace of Prayer Beads)

From a chain of blessed silver, carved in radiant gold and divine metals hangs a celestial, thrumming with divine power. Six wings protude from the back, a pair of gold wings covering the eyes, a pair of silver wings covering the body, and a pair bronze wings covering the feet.

When you wear it, you hear whispers urging you to do good, to lessen the suffering of the world. (Two Beads of Curing, Two Beads of Favor, Two Beads of Summon)

Mildy’s Staff (Staff of Swarming Insects) rare WBW-DC-DES-01-07 The Dark Thread Show
Notes:

Staff, rare (requires attunement by a Bard, Cleric, Druid,Sorcerer, Warlock, or Wizard)

Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably.

Pitchfork (Vicious Trident with minor Beacon property) rare FR-DC-SCROG-LGD-01 Legend of the Hellish Hay Bale (Playtest) Show
Notes:

Weapon (Trident), Rare

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

Swan Song (Sword of Wounding w/ minor Songcraft property) rare WBD-DC-KURO-01 Hireath of the Heart (playtest) Show
Notes:

Swan Song (Sword of Wounding w/Songcraft)

A shattered sword, held together with shadow and darkness. The steel seems to be forever stained with blood, no matter how much you try to clean it. With each strike, the shards rattle and hum, as a faint melody fills the air, sombre in tone. The humming of the shards mimic those of a man, softly singing to his lover.

Dragon Wing Bow rare BMG-DRWEP-2 The Burning of Aglarond (Turn Undead: Twisted Theatre Epic) Show
Notes:

Weapon (any bow), Rare (Requires Attunement)

The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.

Harper's Tongue (Cli Lyre, Sentinel: Undead) rare FR-DC-THAY-02 How to Seduce a Thayan in Tendays Show
Notes:

Flames have charred the famed Harper symbol found on the lacquered back of this lyre, leaving it barely recognizable.

Sentinel. This item glows faintly when undead are within 120 feet of it.

Boots of Speed rare DDHC-NF: The Doomed Apotheosis Show
Notes:

Wondrous Item, rare (requires attunement)

While you wear these boots, you can take a Bonus Action to click the boots’ heels together. If you do, the boots double your Speed, and any creature that makes an Opportunity Attack against you has Disadvantage on the attack roll. If you click your heels together again, you end the effect.

When you’ve used the boots’ property for a total of 10 minutes, the magic ceases to function for you until you finish a Long Rest.

Fork of Eddy Summoning rare DDHC-NF: The Doomed Apotheosis Show
Notes:

Wondrous Item, rare

This Tiny tuning fork crackles with harmless, multicolored magical energy. As a Magic action, you can tap the fork against any object to summon an Eldritch Eddy (see appendix B). The eddy appears in an unoccupied space as close to you as possible. The eddy is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the eddy defends itself against attackers but takes no other actions. It takes its turn immediately after you on your Initiative count. The eddy disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The fork can’t be used this way again until the next dawn.

Mythallar Cloak rare DDHC-NF: The Doomed Apotheosis Show
Notes:

Mythallar Cloak [R]
Wondrous Item, rare (requires attunement)

This electric-blue cloak is studded with sewn-in crystals that are shards of a decommissioned mythallar. The cloak has 10 charges and regains 1d10 expended charges daily at dawn.

While wearing the cloak, you can take a Bonus Action and expend 1 charge to activate the cloak’s magic. The magic lasts for 1 minute or until you end it early (no action required).

While the cloak’s magic is active, you gain a Fly Speed of 30 feet and can hover. Additionally, once on each of your turns when you hit a creature with an attack roll and deal damage, you can cause the target to take an extra 1d4 Radiant damage. If you are aloft when the cloak’s magic ends, you fall.

Opal of the Ild Rune rare DDAL05-11 Forgotten Traditions Show
Notes:

Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.

Ring of Acid Resistance rare DDHC-DD-Ch.07 Before the Storm Show
Scale Mail Armor of Acid Resistance rare DDHC-DD-Ch.07 Before the Storm Show
Ring of Evasion rare DDHC-DD-Ch.07 Before the Storm Show
Ring of Force Resistance rare PS-DC-END-JWEI-AO-00 (playtest) Show
Immovable Rod (uncommon) uncommon CCC-SAC-03 They're Good Adventurers, Brent Show
Notes:

This silver gilded dog bone has a button on one end. You can use an Action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an Action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an Action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

If you look close enough, you can see intricate carvings of chickens and a message in the penmanship of a child on the bone. The message reads "The bearer of this bone holds the rank of Honorary Chicken" written in Sylvan and Elvish.

Driftglobe uncommon DDHC-KGV-05 | Tockworth's Clockwork Show