Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Stone of Goodluck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Ordine Sage’s Robes (Robe of Useful Items) uncommon CCC-TAROT01-01 - Awakening of Fates Show
Notes:

Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following:

• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

Dryad's Cloak (Cloak of Protection) uncommon DDAL00-02A - The Darkwood Webs Show
Notes:

Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.

This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.

Boots of Springing and Striding uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Arcane Grimoire +1 uncommon DC-PoA-LEXI-01 Don't Wake Yeti Show
Notes:

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard)

While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Sigma Brooch (Guardian Brooch of Shielding w/ Guardian minor property) uncommon SJ-DC-TKM-01 Lost Stars Show
Notes:

Wondrous Item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.

This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against.

In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.

Studded Leather +1 uncommon DDAL00-12B A Helpful Distraction (In Cania) Show
Squidallion of Honor (Coiling Grasp Tattoo) uncommon SJ-DC-SQD Squidaddle! Show
Notes:

Wondrous Item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.

Magic Tattoo Coverage

Uncommon, Half a limb or the scalp

The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

Cordelia's Heart (Rhythm Maker's Drum +2 w/ Hidden Message Property) rare Trade Log Show
Wild Wind (Elemental Essence Shard - Air) rare SJ-DC-PHP-OJW-02 Master of the Helm (playtest) Show
Notes:

Wondrous item, rare (requires attunement by a sorcerer)

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.

Air. You can immediately fly up to 60 feet without provoking opportunity attacks.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. The crackling, cosmic riff of Ippodromo’s storm takes the form of a cosmic speeder, allowing them to ride away from enemies unhindered. The triumphant chorus “Gonna ride the whirlwind/It ain't dangerous enough for me” blares in the wake of the violent, cutting winds.

Staff of Birdcalls (Temperate) rare WBW-DC-Death-01 In Defence of Dairy Show
Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

Rolls: 20, 8, 13, 13, 8, 5 / Wind Walk, 2 Greater Restorations, 2 2nd Level Cure Wounds, Bless

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Armor of Vulnerability (Slashing) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Mantle of Spell Resistance rare DDAL-DRW-11 Shadows in the Stacks Show
Wand of Winter rare DDAL-DRW-12 To Walk the Cold Dark Show
The Queen's Gloves (Gauntlets of Flaming Fury with minor Guardian property) rare SJ-DC-GON-01 A Cage in the Void (author run, playtest) Show
Notes:

Wondrous item, rare (requires attunement)
While you wear both of these gauntlets, any nonmagical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn. .

Flavor: It fits its wearer regardless of their hand size. Cream-colored, smooth & soft to the touch, the leather uncomfortably reminds you of human skin. Elegantly embroidered in the silken lining near wrist is the following written in common: Property of Nefru of Tyr.

Guardian minor property: You feel prickles on your hands when the glove senses danger, giving you a +2 bonus to initiative if the bearer isn’t incapacitated.

Necklace of Prayer Bead rare FR-DC-LAMN-05 Amn's Bane (Author's run?) Show
Notes:

(2 blessing, 2 curing, 1 favor, 1 smiting)

This exquisite necklace of prayer beads, devoted to the radiant goddess Sune, in a masterpiece crafted by the nuns of the Rostro coven. Amidst the precious stones, two specific beads, those of favor and smiting, are actually made out of soap, destined to "clean" in more ways than one. The fragrance of the whole necklace reminds one of their favourite flower.

Elven Chain (with minor Song Craft property) rare WBW-DC-PHP-SPAMMY-01 Flowers have Feelings Show
Notes:

Wonderous item, rare

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. This item is found in the Dungeon Master’s Guide. This armor has been crafted inside the domain itself. It reacts to the user's emotions and personality, changing colors based on their mood and style. If the armor gets hit, it will also play a musical chime on its impact.