Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Ring of Evasion
common
DDAL00-12B A Helpful Distraction (In Cania)
Show
Ring of Evasion
rare
DDHC-DD-Ch.07 Before the Storm
Show
Ring of Acid Resistance
rare
DDHC-DD-Ch.07 Before the Storm
Show
Rhythm Maker's Drum +2
rare
DDHC-KGV-05 | Tockworth's Clockwork
Show
Promise Unfulfilled (Clockwork Amulet w/ minor Guardian property)
common
WBD-DC-KURO-01 Hireath of the Heart (playtest)
Show
Notes:
A silver pocketwatch, etched with curling vines and roses. Given as a promise from one to another, it was only supposed to be opened after the end. Opening it reveals a small ring alongside a folded note. Unfurling the note reveals a single line, written carefully with neat penmanship. “Will you marry me? “ A soft epilogue, never realized.
Pole of Collapsing w/ minor Guardian property
common
WBW-DC-HAVN-01 The Search for a Cure
Show
Pointy End (Moon-Touched Rapier, Waterborne)
common
FR-DC-THAY-02 How to Seduce a Thayan in Tendays
Show
Notes:
name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder?
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
Plate Mariner's Armor
uncommon
DDHC-DD-Ch.07 Before the Storm
Show
Pitchfork (Vicious Trident with minor Beacon property)
rare
FR-DC-SCROG-LGD-01 Legend of the Hellish Hay Bale (Playtest)
Show
Notes:
Weapon (Trident), Rare
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.
Phonon Resonator (Horn of Silent Alarm)
common
SJ-DC-PHP-OJW-02 Master of the Helm (playtest)
Show
Notes:
Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
A simple, two-pronged metal acoustic resonator shaped like the letter U. When struck on a solid surface, it vibrates at a constant spellpitch so that only a specific creature would receive an alarm.
Periapt of Wound Closure
uncommon
DDHC-DD-Ch.07 Before the Storm
Show
Ordine Sage’s Robes (Robe of Useful Items)
uncommon
CCC-TAROT01-01 - Awakening of Fates
Show
Notes:
Wondrous Item, uncommon
This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following:
• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp
This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.
Opal of the Ild Rune
rare
DDAL05-11 Forgotten Traditions
Show
Notes:
Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
Rolls: 20, 8, 13, 13, 8, 5 / Wind Walk, 2 Greater Restorations, 2 2nd Level Cure Wounds, Bless
Necklace of Prayer Bead
rare
FR-DC-LAMN-05 Amn's Bane (Author's run?)
Show
Notes:
(2 blessing, 2 curing, 1 favor, 1 smiting)
This exquisite necklace of prayer beads, devoted to the radiant goddess Sune, in a masterpiece crafted by the nuns of the Rostro coven. Amidst the precious stones, two specific beads, those of favor and smiting, are actually made out of soap, destined to "clean" in more ways than one. The fragrance of the whole necklace reminds one of their favourite flower.
Mythallar Cloak
rare
DDHC-NF: The Doomed Apotheosis
Show
Notes:
Mythallar Cloak [R]
Wondrous Item, rare (requires attunement)
This electric-blue cloak is studded with sewn-in crystals that are shards of a decommissioned mythallar. The cloak has 10 charges and regains 1d10 expended charges daily at dawn.
While wearing the cloak, you can take a Bonus Action and expend 1 charge to activate the cloak’s magic. The magic lasts for 1 minute or until you end it early (no action required).
While the cloak’s magic is active, you gain a Fly Speed of 30 feet and can hover. Additionally, once on each of your turns when you hit a creature with an attack roll and deal damage, you can cause the target to take an extra 1d4 Radiant damage. If you are aloft when the cloak’s magic ends, you fall.
Mildy’s Staff (Staff of Swarming Insects)
rare
WBW-DC-DES-01-07 The Dark Thread
Show
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid,Sorcerer, Warlock, or Wizard)
Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably.
Memories of the Third Protocol (Pipe of Remembrance with Language (Quori))
common
SJ-DC-GON-01 A Cage in the Void (author run, playtest)
Show
Notes:
Wondrous item, common
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit. smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can't be used this way again until the next dawn.
Flavor: When you first obtained this pipe, it shows the last memory stored in it: a group of adventurers laughing & chatting, with a train station in the background. Engraved in the velvet lined wooden box where it is stored is the following: "The ScaVengers - may we prevail forever".
Minor Property: Language (Quori). The bearer can speak and understand a language while the item is on the bearer’s person.
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
Show
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Ring of Evasion | common | DDAL00-12B A Helpful Distraction (In Cania) | Show | |||
| Ring of Evasion | rare | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Ring of Acid Resistance | rare | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Rhythm Maker's Drum +2 | rare | DDHC-KGV-05 | Tockworth's Clockwork | Show | |||
| Promise Unfulfilled (Clockwork Amulet w/ minor Guardian property) | common | WBD-DC-KURO-01 Hireath of the Heart (playtest) | Show | |||
|
Notes:
A silver pocketwatch, etched with curling vines and roses. Given as a promise from one to another, it was only supposed to be opened after the end. Opening it reveals a small ring alongside a folded note. Unfurling the note reveals a single line, written carefully with neat penmanship. “Will you marry me? “ A soft epilogue, never realized. |
||||||
| Pole of Collapsing w/ minor Guardian property | common | WBW-DC-HAVN-01 The Search for a Cure | Show | |||
| Pointy End (Moon-Touched Rapier, Waterborne) | common | FR-DC-THAY-02 How to Seduce a Thayan in Tendays | Show | |||
|
Notes:
name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder? Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. |
||||||
| Plate Mariner's Armor | uncommon | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Pitchfork (Vicious Trident with minor Beacon property) | rare | FR-DC-SCROG-LGD-01 Legend of the Hellish Hay Bale (Playtest) | Show | |||
|
Notes:
Weapon (Trident), Rare This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage. |
||||||
| Phonon Resonator (Horn of Silent Alarm) | common | SJ-DC-PHP-OJW-02 Master of the Helm (playtest) | Show | |||
|
Notes:
Wondrous Item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. A simple, two-pronged metal acoustic resonator shaped like the letter U. When struck on a solid surface, it vibrates at a constant spellpitch so that only a specific creature would receive an alarm. |
||||||
| Periapt of Wound Closure | uncommon | DDHC-DD-Ch.07 Before the Storm | Show | |||
| Ordine Sage’s Robes (Robe of Useful Items) | uncommon | CCC-TAROT01-01 - Awakening of Fates | Show | |||
|
Notes:
Wondrous Item, uncommon This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following: • a dagger This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide. |
||||||
| Opal of the Ild Rune | rare | DDAL05-11 Forgotten Traditions | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
|
Notes:
Rolls: 20, 8, 13, 13, 8, 5 / Wind Walk, 2 Greater Restorations, 2 2nd Level Cure Wounds, Bless |
||||||
| Necklace of Prayer Bead | rare | FR-DC-LAMN-05 Amn's Bane (Author's run?) | Show | |||
|
Notes:
(2 blessing, 2 curing, 1 favor, 1 smiting) This exquisite necklace of prayer beads, devoted to the radiant goddess Sune, in a masterpiece crafted by the nuns of the Rostro coven. Amidst the precious stones, two specific beads, those of favor and smiting, are actually made out of soap, destined to "clean" in more ways than one. The fragrance of the whole necklace reminds one of their favourite flower. |
||||||
| Mythallar Cloak | rare | DDHC-NF: The Doomed Apotheosis | Show | |||
|
Notes:
Mythallar Cloak [R] This electric-blue cloak is studded with sewn-in crystals that are shards of a decommissioned mythallar. The cloak has 10 charges and regains 1d10 expended charges daily at dawn. While wearing the cloak, you can take a Bonus Action and expend 1 charge to activate the cloak’s magic. The magic lasts for 1 minute or until you end it early (no action required). While the cloak’s magic is active, you gain a Fly Speed of 30 feet and can hover. Additionally, once on each of your turns when you hit a creature with an attack roll and deal damage, you can cause the target to take an extra 1d4 Radiant damage. If you are aloft when the cloak’s magic ends, you fall. |
||||||
| Mildy’s Staff (Staff of Swarming Insects) | rare | WBW-DC-DES-01-07 The Dark Thread | Show | |||
|
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid,Sorcerer, Warlock, or Wizard) Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably. |
||||||
| Memories of the Third Protocol (Pipe of Remembrance with Language (Quori)) | common | SJ-DC-GON-01 A Cage in the Void (author run, playtest) | Show | |||
|
Notes:
Wondrous item, common Flavor: When you first obtained this pipe, it shows the last memory stored in it: a group of adventurers laughing & chatting, with a train station in the background. Engraved in the velvet lined wooden box where it is stored is the following: "The ScaVengers - may we prevail forever". Minor Property: Language (Quori). The bearer can speak and understand a language while the item is on the bearer’s person. |
||||||
| Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||