Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Ring of Evasion common DDAL00-12B A Helpful Distraction (In Cania) Show
Ring of Evasion rare DDHC-DD-Ch.07 Before the Storm Show
Ring of Acid Resistance rare DDHC-DD-Ch.07 Before the Storm Show
Rhythm Maker's Drum +2 rare DDHC-KGV-05 | Tockworth's Clockwork Show
Promise Unfulfilled (Clockwork Amulet w/ minor Guardian property) common WBD-DC-KURO-01 Hireath of the Heart (playtest) Show
Notes:

A silver pocketwatch, etched with curling vines and roses. Given as a promise from one to another, it was only supposed to be opened after the end. Opening it reveals a small ring alongside a folded note. Unfurling the note reveals a single line, written carefully with neat penmanship. “Will you marry me? “ A soft epilogue, never realized.

Pole of Collapsing w/ minor Guardian property common WBW-DC-HAVN-01 The Search for a Cure Show
Pointy End (Moon-Touched Rapier, Waterborne) common FR-DC-THAY-02 How to Seduce a Thayan in Tendays Show
Notes:

name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder?

Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

Plate Mariner's Armor uncommon DDHC-DD-Ch.07 Before the Storm Show
Pitchfork (Vicious Trident with minor Beacon property) rare FR-DC-SCROG-LGD-01 Legend of the Hellish Hay Bale (Playtest) Show
Notes:

Weapon (Trident), Rare

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

Phonon Resonator (Horn of Silent Alarm) common SJ-DC-PHP-OJW-02 Master of the Helm (playtest) Show
Notes:

Wondrous Item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

A simple, two-pronged metal acoustic resonator shaped like the letter U. When struck on a solid surface, it vibrates at a constant spellpitch so that only a specific creature would receive an alarm.

Periapt of Wound Closure uncommon DDHC-DD-Ch.07 Before the Storm Show
Ordine Sage’s Robes (Robe of Useful Items) uncommon CCC-TAROT01-01 - Awakening of Fates Show
Notes:

Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following:

• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

Opal of the Ild Rune rare DDAL05-11 Forgotten Traditions Show
Notes:

Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

Rolls: 20, 8, 13, 13, 8, 5 / Wind Walk, 2 Greater Restorations, 2 2nd Level Cure Wounds, Bless

Necklace of Prayer Bead rare FR-DC-LAMN-05 Amn's Bane (Author's run?) Show
Notes:

(2 blessing, 2 curing, 1 favor, 1 smiting)

This exquisite necklace of prayer beads, devoted to the radiant goddess Sune, in a masterpiece crafted by the nuns of the Rostro coven. Amidst the precious stones, two specific beads, those of favor and smiting, are actually made out of soap, destined to "clean" in more ways than one. The fragrance of the whole necklace reminds one of their favourite flower.

Mythallar Cloak rare DDHC-NF: The Doomed Apotheosis Show
Notes:

Mythallar Cloak [R]
Wondrous Item, rare (requires attunement)

This electric-blue cloak is studded with sewn-in crystals that are shards of a decommissioned mythallar. The cloak has 10 charges and regains 1d10 expended charges daily at dawn.

While wearing the cloak, you can take a Bonus Action and expend 1 charge to activate the cloak’s magic. The magic lasts for 1 minute or until you end it early (no action required).

While the cloak’s magic is active, you gain a Fly Speed of 30 feet and can hover. Additionally, once on each of your turns when you hit a creature with an attack roll and deal damage, you can cause the target to take an extra 1d4 Radiant damage. If you are aloft when the cloak’s magic ends, you fall.

Mildy’s Staff (Staff of Swarming Insects) rare WBW-DC-DES-01-07 The Dark Thread Show
Notes:

Staff, rare (requires attunement by a Bard, Cleric, Druid,Sorcerer, Warlock, or Wizard)

Staff is a branch of ebon wood leaking a crimson sap despite years of being removed from the Gulthias Tree. Insects called by it are cruel, biting and stinging all save for the creature attuned to the staff. Mildy can craft more of these staves, and all can be recalled to her with an action so long as she and the staff are on the same plane. The staff is treated as unholy, a legacy of its crafting, and evil plant creatures view its wielder favorably.

Memories of the Third Protocol (Pipe of Remembrance with Language (Quori)) common SJ-DC-GON-01 A Cage in the Void (author run, playtest) Show
Notes:

Wondrous item, common
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit. smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can't be used this way again until the next dawn.

Flavor: When you first obtained this pipe, it shows the last memory stored in it: a group of adventurers laughing & chatting, with a train station in the background. Engraved in the velvet lined wooden box where it is stored is the following: "The ScaVengers - may we prevail forever".

Minor Property: Language (Quori). The bearer can speak and understand a language while the item is on the bearer’s person.

Mantle of Spell Resistance rare DDAL-DRW-11 Shadows in the Stacks Show