Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Memories of the Third Protocol (Pipe of Remembrance with Language (Quori))
common
Module: SJ-DC-GON-01 A Cage in the Void (author run, playtest)
Show
Notes:
Wondrous item, common
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit. smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can't be used this way again until the next dawn.
Flavor: When you first obtained this pipe, it shows the last memory stored in it: a group of adventurers laughing & chatting, with a train station in the background. Engraved in the velvet lined wooden box where it is stored is the following: "The ScaVengers - may we prevail forever".
Minor Property: Language (Quori). The bearer can speak and understand a language while the item is on the bearer’s person.
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
Show
Ioun Stone of Protection
very_rare
WBW-DC-Death-01 In Defence of Dairy
Show
Notes:
(Strange Material: Scoop of Ice cream)
Inoculum (Staff of Withering)
rare
SJ-DC-VEN-02: Hypocritic Oath
Show
Notes:
Adventuring gear (staff), rare (Requires attunement by a cleric, druid, or warlock)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found in Dungeon Master’s Guide.
A staff of ironwood, its tip curled into a closed loop. Collection tubes run along the length of the staff so researchers can obtain samples while out in the field.
Immovable Rod (uncommon)
uncommon
CCC-SAC-03 They're Good Adventurers, Brent
Show
Notes:
This silver gilded dog bone has a button on one end. You can use an Action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an Action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an Action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
If you look close enough, you can see intricate carvings of chickens and a message in the penmanship of a child on the bone. The message reads "The bearer of this bone holds the rank of Honorary Chicken" written in Sylvan and Elvish.
Illuminator’s Tattoo
common
DC-PoA-LEXI-01 Don't Wake Yeti
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.
Heward's Handy Spice Pouch
common
SJ-DC-ENIGMA Bloom & Doom
Show
Goggles of Night
uncommon
DDAL-DRW-12 To Walk the Cold Dark
Show
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Glamoured Studded Leather
rare
Claiming of Service Award
Show
Notes:
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Utility, Combat, Deception, Warding
Gem of Seeing
rare
DDAL00-12B A Helpful Distraction (In Cania)
Show
Gem of Brightness
common
The Heir of Orcus: Verse III - CCC-ROLL20-02
Show
Frostbrand Shortsword
rare
DDAL00-12B A Helpful Distraction (In Cania)
Show
Flogger's Bouquet (+2 Whip w/ minor Language property: Aartuk)
rare
SJ-DC-ENIGMA Bloom & Doom
Show
Fey Commander’s Boot (Boots of the Winterlands)
uncommon
CCC-PFF02-01 Mystery of the White Worm
Show
Notes:
These furred boots are stark white, covered in thick fur and dyed leather with elegant mithral clasps. They are snug and feel quite warm. The leather is tooled to depict snowflakes and teardrops. The pair give off a pale radiance of moonlight, shedding dim light in a 5-foot radius.
Faerie Dragon Wand (Wand of Magic Detection)
common
CCC-MELB-01 A Single Tearfall
Show
Notes:
This wand was crafted from the iridescent shell of the newly hatched Faerie Dragon, Hugh Fearnheart. The sound of wind chimes can be heard whenever it is used.
Elven Chain (with minor Song Craft property)
rare
WBW-DC-PHP-SPAMMY-01 Flowers have Feelings
Show
Notes:
Wonderous item, rare
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. This item is found in the Dungeon Master’s Guide. This armor has been crafted inside the domain itself. It reacts to the user's emotions and personality, changing colors based on their mood and style. If the armor gets hit, it will also play a musical chime on its impact.
Dryad's Cloak (Cloak of Protection)
uncommon
DDAL00-02A - The Darkwood Webs
Show
Notes:
Wondrous item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.
Driftglobe
uncommon
DDHC-KGV-05 | Tockworth's Clockwork
Show
Cordelia's Heart (Rhythm Maker's Drum +2 w/ Hidden Message Property)
rare
Trade Log
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Memories of the Third Protocol (Pipe of Remembrance with Language (Quori)) | common | Module: SJ-DC-GON-01 A Cage in the Void (author run, playtest) | Show | |||
Notes:
Wondrous item, common Flavor: When you first obtained this pipe, it shows the last memory stored in it: a group of adventurers laughing & chatting, with a train station in the background. Engraved in the velvet lined wooden box where it is stored is the following: "The ScaVengers - may we prevail forever". Minor Property: Language (Quori). The bearer can speak and understand a language while the item is on the bearer’s person. |
||||||
Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||
Ioun Stone of Protection | very_rare | WBW-DC-Death-01 In Defence of Dairy | Show | |||
Notes:
(Strange Material: Scoop of Ice cream) |
||||||
Inoculum (Staff of Withering) | rare | SJ-DC-VEN-02: Hypocritic Oath | Show | |||
Notes:
Adventuring gear (staff), rare (Requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. A staff of ironwood, its tip curled into a closed loop. Collection tubes run along the length of the staff so researchers can obtain samples while out in the field. |
||||||
Immovable Rod (uncommon) | uncommon | CCC-SAC-03 They're Good Adventurers, Brent | Show | |||
Notes:
This silver gilded dog bone has a button on one end. You can use an Action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an Action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an Action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. If you look close enough, you can see intricate carvings of chickens and a message in the penmanship of a child on the bone. The message reads "The bearer of this bone holds the rank of Honorary Chicken" written in Sylvan and Elvish. |
||||||
Illuminator’s Tattoo | common | DC-PoA-LEXI-01 Don't Wake Yeti | Show | |||
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn. |
||||||
Heward's Handy Spice Pouch | common | SJ-DC-ENIGMA Bloom & Doom | Show | |||
Goggles of Night | uncommon | DDAL-DRW-12 To Walk the Cold Dark | Show | |||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Glamoured Studded Leather | rare | Claiming of Service Award | Show | |||
Notes:
Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Utility, Combat, Deception, Warding |
||||||
Gem of Seeing | rare | DDAL00-12B A Helpful Distraction (In Cania) | Show | |||
Gem of Brightness | common | The Heir of Orcus: Verse III - CCC-ROLL20-02 | Show | |||
Frostbrand Shortsword | rare | DDAL00-12B A Helpful Distraction (In Cania) | Show | |||
Flogger's Bouquet (+2 Whip w/ minor Language property: Aartuk) | rare | SJ-DC-ENIGMA Bloom & Doom | Show | |||
Fey Commander’s Boot (Boots of the Winterlands) | uncommon | CCC-PFF02-01 Mystery of the White Worm | Show | |||
Notes:
These furred boots are stark white, covered in thick fur and dyed leather with elegant mithral clasps. They are snug and feel quite warm. The leather is tooled to depict snowflakes and teardrops. The pair give off a pale radiance of moonlight, shedding dim light in a 5-foot radius. |
||||||
Faerie Dragon Wand (Wand of Magic Detection) | common | CCC-MELB-01 A Single Tearfall | Show | |||
Notes:
This wand was crafted from the iridescent shell of the newly hatched Faerie Dragon, Hugh Fearnheart. The sound of wind chimes can be heard whenever it is used. |
||||||
Elven Chain (with minor Song Craft property) | rare | WBW-DC-PHP-SPAMMY-01 Flowers have Feelings | Show | |||
Notes:
Wonderous item, rare You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. This item is found in the Dungeon Master’s Guide. This armor has been crafted inside the domain itself. It reacts to the user's emotions and personality, changing colors based on their mood and style. If the armor gets hit, it will also play a musical chime on its impact. |
||||||
Dryad's Cloak (Cloak of Protection) | uncommon | DDAL00-02A - The Darkwood Webs | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. |
||||||
Driftglobe | uncommon | DDHC-KGV-05 | Tockworth's Clockwork | Show | |||
Cordelia's Heart (Rhythm Maker's Drum +2 w/ Hidden Message Property) | rare | Trade Log | Show |