Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Heward's Handy Spice Pouch
common
SJ-DC-ENIGMA Bloom & Doom
Show
Illuminator’s Tattoo
common
DC-PoA-LEXI-01 Don't Wake Yeti
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.
Immovable Rod (uncommon)
uncommon
CCC-SAC-03 They're Good Adventurers, Brent
Show
Notes:
This silver gilded dog bone has a button on one end. You can use an Action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an Action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an Action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
If you look close enough, you can see intricate carvings of chickens and a message in the penmanship of a child on the bone. The message reads "The bearer of this bone holds the rank of Honorary Chicken" written in Sylvan and Elvish.
Inoculum (Staff of Withering)
rare
SJ-DC-VEN-02: Hypocritic Oath
Show
Notes:
Adventuring gear (staff), rare (Requires attunement by a cleric, druid, or warlock)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found in Dungeon Master’s Guide.
A staff of ironwood, its tip curled into a closed loop. Collection tubes run along the length of the staff so researchers can obtain samples while out in the field.
Ioun Stone of Protection
very_rare
WBW-DC-Death-01 In Defence of Dairy
Show
Notes:
(Strange Material: Scoop of Ice cream)
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
Show
Memories of the Third Protocol (Pipe of Remembrance with Language (Quori))
common
Module: SJ-DC-GON-01 A Cage in the Void (author run, playtest)
Show
Notes:
Wondrous item, common
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit. smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can't be used this way again until the next dawn.
Flavor: When you first obtained this pipe, it shows the last memory stored in it: a group of adventurers laughing & chatting, with a train station in the background. Engraved in the velvet lined wooden box where it is stored is the following: "The ScaVengers - may we prevail forever".
Minor Property: Language (Quori). The bearer can speak and understand a language while the item is on the bearer’s person.
Necklace of Prayer Bead
rare
FR-DC-LAMN-05 Amn's Bane
Show
Notes:
(2 blessing, 2 curing, 1 favor, 1 smiting)
This exquisite necklace of prayer beads, devoted to the radiant goddess Sune, in a masterpiece crafted by the nuns of the Rostro coven. Amidst the precious stones, two specific beads, those of favor and smiting, are actually made out of soap, destined to "clean" in more ways than one. The fragrance of the whole necklace reminds one of their favourite flower.
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
Rolls: 20, 8, 13, 13, 8, 5 / Wind Walk, 2 Greater Restorations, 2 2nd Level Cure Wounds, Bless
Ordine Sage’s Robes (Robe of Useful Items)
uncommon
CCC-TAROT01-01 - Awakening of Fates
Show
Notes:
Wondrous Item, uncommon
This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following:
• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp
This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.
Phonon Resonator (Horn of Silent Alarm)
common
SJ-DC-PHP-OJW-02 Master of the Helm (playtest)
Show
Notes:
Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
A simple, two-pronged metal acoustic resonator shaped like the letter U. When struck on a solid surface, it vibrates at a constant spellpitch so that only a specific creature would receive an alarm.
Rhythm Maker's Drum +2
rare
DDHC-KGV-05 | Tockworth's Clockwork
Show
Ring of Evasion
common
DDAL00-12B A Helpful Distraction (In Cania)
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Ring of Shooting Stars
very_rare
DDHC-CM-08 Candlekeep Mysteries: The Lore Of Lurue
Show
Ring of Spell Storing (2 Mirror Images inside)
common
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Sigma Brooch (Guardian Brooch of Shielding w/ Guardian minor property)
uncommon
SJ-DC-TKM-01 Lost Stars
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against.
In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.
Squidallion of Honor (Coiling Grasp Tattoo)
uncommon
SJ-DC-SQD Squidaddle!
Show
Notes:
Wondrous Item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo has long intertwining designs.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
Magic Tattoo Coverage
Uncommon, Half a limb or the scalp
The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Staff of Birdcalls (Temperate)
rare
WBW-DC-Death-01 In Defence of Dairy
Show
Stone of Goodluck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Heward's Handy Spice Pouch | common | SJ-DC-ENIGMA Bloom & Doom | Show | |||
Illuminator’s Tattoo | common | DC-PoA-LEXI-01 Don't Wake Yeti | Show | |||
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn. |
||||||
Immovable Rod (uncommon) | uncommon | CCC-SAC-03 They're Good Adventurers, Brent | Show | |||
Notes:
This silver gilded dog bone has a button on one end. You can use an Action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an Action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an Action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. If you look close enough, you can see intricate carvings of chickens and a message in the penmanship of a child on the bone. The message reads "The bearer of this bone holds the rank of Honorary Chicken" written in Sylvan and Elvish. |
||||||
Inoculum (Staff of Withering) | rare | SJ-DC-VEN-02: Hypocritic Oath | Show | |||
Notes:
Adventuring gear (staff), rare (Requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. A staff of ironwood, its tip curled into a closed loop. Collection tubes run along the length of the staff so researchers can obtain samples while out in the field. |
||||||
Ioun Stone of Protection | very_rare | WBW-DC-Death-01 In Defence of Dairy | Show | |||
Notes:
(Strange Material: Scoop of Ice cream) |
||||||
Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | Show | |||
Memories of the Third Protocol (Pipe of Remembrance with Language (Quori)) | common | Module: SJ-DC-GON-01 A Cage in the Void (author run, playtest) | Show | |||
Notes:
Wondrous item, common Flavor: When you first obtained this pipe, it shows the last memory stored in it: a group of adventurers laughing & chatting, with a train station in the background. Engraved in the velvet lined wooden box where it is stored is the following: "The ScaVengers - may we prevail forever". Minor Property: Language (Quori). The bearer can speak and understand a language while the item is on the bearer’s person. |
||||||
Necklace of Prayer Bead | rare | FR-DC-LAMN-05 Amn's Bane | Show | |||
Notes:
(2 blessing, 2 curing, 1 favor, 1 smiting) This exquisite necklace of prayer beads, devoted to the radiant goddess Sune, in a masterpiece crafted by the nuns of the Rostro coven. Amidst the precious stones, two specific beads, those of favor and smiting, are actually made out of soap, destined to "clean" in more ways than one. The fragrance of the whole necklace reminds one of their favourite flower. |
||||||
Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Notes:
Rolls: 20, 8, 13, 13, 8, 5 / Wind Walk, 2 Greater Restorations, 2 2nd Level Cure Wounds, Bless |
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Ordine Sage’s Robes (Robe of Useful Items) | uncommon | CCC-TAROT01-01 - Awakening of Fates | Show | |||
Notes:
Wondrous Item, uncommon This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following: • a dagger This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide. |
||||||
Phonon Resonator (Horn of Silent Alarm) | common | SJ-DC-PHP-OJW-02 Master of the Helm (playtest) | Show | |||
Notes:
Wondrous Item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. A simple, two-pronged metal acoustic resonator shaped like the letter U. When struck on a solid surface, it vibrates at a constant spellpitch so that only a specific creature would receive an alarm. |
||||||
Rhythm Maker's Drum +2 | rare | DDHC-KGV-05 | Tockworth's Clockwork | Show | |||
Ring of Evasion | common | DDAL00-12B A Helpful Distraction (In Cania) | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Ring of Shooting Stars | very_rare | DDHC-CM-08 Candlekeep Mysteries: The Lore Of Lurue | Show | |||
Ring of Spell Storing (2 Mirror Images inside) | common | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Sigma Brooch (Guardian Brooch of Shielding w/ Guardian minor property) | uncommon | SJ-DC-TKM-01 Lost Stars | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide. This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against. In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated. |
||||||
Squidallion of Honor (Coiling Grasp Tattoo) | uncommon | SJ-DC-SQD Squidaddle! | Show | |||
Notes:
Wondrous Item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo has long intertwining designs. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. Magic Tattoo Coverage Uncommon, Half a limb or the scalp The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
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Staff of Birdcalls (Temperate) | rare | WBW-DC-Death-01 In Defence of Dairy | Show | |||
Stone of Goodluck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show |