Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Sword of Vengeance (Shortsword) uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon, Uncommon (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Flail +1 uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon, Uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Sovad's Staff of Flying (Broom of Flying) uncommon Purchase Log Show
Luckstone (Stone of Good Luck) uncommon DDAL00-02B The Weirding Vats Show
Notes:

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch.

Broom of Flying uncommon DDAL09-13 The Swarmed Heart Show
Rope of Entanglement uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Decanter of Endless Water uncommon CCC-SDREAM 01-01 From Every Winter, Spring Show
Notes:

Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten.

This effect can be useful on rare occasions, but is more likely to be discomforting.

Spellwrought Tattoo: Catnap uncommon SJ-DC-DD-07 Sinaya's Song (Playtest 3) Show
Notes:

Wondrous Item (tattoo), uncommon

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in the Tasha’s Cauldron of Everything, pg. 135.
Spellwrought Tattoo

Spell Level

Rarity

Spellcasting Ability Mod.

Save DC

Attack Bonus

Cantrip

Common

+3

13

+5

1st

Common

+3

13

+5

2nd

Uncommon

+3

13

+5

3rd

Uncommon

+4

15

+7

4th

Rare

+4

15

+7

5th

Rare

+5

17

+9

 
Magic Tattoo Coverage

Tattoo Rarity

Damage Type

Common

One hand or foot or a quarter of a limb

Uncommon

Half a limb or the scalp

Rare

One limb

Very Rare

Two limbs or the chest or upper back

Legendary

Two limbs and the torso

 

Eye of Minute Seeing (with flavor) uncommon WBW-DC-LSN-01 The Hat The Spat Rats Show
Notes:

This particular pair of lenses is made from a mis-matched patchwork of cloth and leather of various colors. It has the Minor Property – Guardian.

Guardian. It whispers warnings to its bearer (“Look out!”; “Open your eyes!”), granting a +2 bonus to initiative if the bearer isn’t incapacitated.

White Battledress (Clothes of mending with Temperate property) common SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue Show
Notes:

This white military uniform is gifted to you by Sera Spellbound from the future. It mends itself, keeps you warm in extreme cold weather, and cool in extreme hot weather.

Dread Helm common FR-DC-LGBTQ-01 Pride for Phlan Show
Notes:

Wonderous Item, common

This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

Flavor Text: "This dread helm has been painted with rainbow colors. While worn, it makes your eyes glitter and sparkle."

River's Caution (Horn of Silent Alarm) common SJ-DC-DUCKS-TTT-01 - Save the Forest! Show
Notes:

Wondrous item, Common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Language. The bearer can speak and understand Aquan while the item is on the bearer's person.

This item can be found in the Xanathar’s Guide to Everything.

Tankard of Sobriety common SJ-DC-WINE-01 Thunderstorms & Wine Show
Notes:

Wondrous Item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

nes and the symbol of Quintessence, a purple lighting

Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.

Rope of Mending (Guardian property) common SJ-DC-TBS-02 Show
Leah toy (Talking doll with the key property) common SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) Show
Notes:

This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.”

Player's note: Well, this is a curious headcanon....

Ironfell Falchion (Moon-Touched Greatsword with Wicked Minor Property) common FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest) Show
Notes:

The discarded weapon of the Warlock-Knights that occupied the Abeiran mountain. It is made of inert ironfell, the mineral that comprises the body of the primordial Telos.

Staff of adornment (Hidden message property) common SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I Show
Notes:

As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft.

Moon-Touched Longsword common Trade Log Show
Farenor's Cloak of Many Fashions common SJ-DC-DWR-02 Last Flight of the Orca Show
Notes:

This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.

Masquerade tattoo (War leader property) common SJ-DC-ROTU-04 Chapter 4: Declaration of War Show
Notes:

Tattoo depicting the Lich Queen

War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.