Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Flail +1
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon, Uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Sovad's Staff of Flying (Broom of Flying)
uncommon
Purchase Log
Show
Decanter of Endless Water
uncommon
CCC-SDREAM 01-01 From Every Winter, Spring
Show
Notes:
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten.
This effect can be useful on rare occasions, but is more likely to be discomforting.
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Broom of Flying
uncommon
DDAL09-13 The Swarmed Heart
Show
Boots of the Winterlands
uncommon
CCC-CIC-01 The Vault of the Devourer
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few
Eye of Minute Seeing (with flavor)
uncommon
WBW-DC-LSN-01 The Hat The Spat Rats
Show
Notes:
This particular pair of lenses is made from a mis-matched patchwork of cloth and leather of various colors. It has the Minor Property – Guardian.
Guardian. It whispers warnings to its bearer (“Look out!”; “Open your eyes!”), granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Luna Carnival Tote Bag (Bag of Holding)
uncommon
WBW-DC-ZODIAC-00 Luna Park
Show
Notes:
This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center.
Language. The bearer can speak and understand Primordial while the item is on the bearer’s person.
Immovable Rod
common
CCC-SAC-03 They're Good Adventurers, Brent
Show
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
River's Caution (Horn of Silent Alarm)
common
SJ-DC-DUCKS-TTT-01 - Save the Forest!
Show
Notes:
Wondrous item, Common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Language. The bearer can speak and understand Aquan while the item is on the bearer's person.
This item can be found in the Xanathar’s Guide to Everything.
Dread Helm
common
FR-DC-LGBTQ-01 Pride for Phlan
Show
Notes:
Wonderous Item, common
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.
Flavor Text: "This dread helm has been painted with rainbow colors. While worn, it makes your eyes glitter and sparkle."
Rope of Mending (Guardian property)
common
SJ-DC-TBS-02
Show
Tankard of Sobriety
common
SJ-DC-WINE-01 Thunderstorms & Wine
Show
Notes:
Wondrous Item, common
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
nes and the symbol of Quintessence, a purple lighting
Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.
Leah toy (Talking doll with the key property)
common
SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run)
Show
Notes:
This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.”
Player's note: Well, this is a curious headcanon....
Staff of adornment (Hidden message property)
common
SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I
Show
Notes:
As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft.
Ironfell Falchion (Moon-Touched Greatsword with Wicked Minor Property)
common
FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest)
Show
Notes:
The discarded weapon of the Warlock-Knights that occupied the Abeiran mountain. It is made of inert ironfell, the mineral that comprises the body of the primordial Telos.
Moon-Touched Longsword
common
Trade Log
Show
Masquerade tattoo (War leader property)
common
SJ-DC-ROTU-04 Chapter 4: Declaration of War
Show
Notes:
Tattoo depicting the Lich Queen
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Farenor's Cloak of Many Fashions
common
SJ-DC-DWR-02 Last Flight of the Orca
Show
Notes:
This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.
Lia's Candle Lighter (Wand of Pyrotechnics)
common
WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey
Show
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics.
While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Flail +1 | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
|
Notes:
Weapon, Uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
||||||
| Sovad's Staff of Flying (Broom of Flying) | uncommon | Purchase Log | Show | |||
| Decanter of Endless Water | uncommon | CCC-SDREAM 01-01 From Every Winter, Spring | Show | |||
|
Notes:
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting. |
||||||
| Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Broom of Flying | uncommon | DDAL09-13 The Swarmed Heart | Show | |||
| Boots of the Winterlands | uncommon | CCC-CIC-01 The Vault of the Devourer | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few |
||||||
| Eye of Minute Seeing (with flavor) | uncommon | WBW-DC-LSN-01 The Hat The Spat Rats | Show | |||
|
Notes:
This particular pair of lenses is made from a mis-matched patchwork of cloth and leather of various colors. It has the Minor Property – Guardian. Guardian. It whispers warnings to its bearer (“Look out!”; “Open your eyes!”), granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Luna Carnival Tote Bag (Bag of Holding) | uncommon | WBW-DC-ZODIAC-00 Luna Park | Show | |||
|
Notes:
This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center. Language. The bearer can speak and understand Primordial while the item is on the bearer’s person. |
||||||
| Immovable Rod | common | CCC-SAC-03 They're Good Adventurers, Brent | Show | |||
|
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
||||||
| River's Caution (Horn of Silent Alarm) | common | SJ-DC-DUCKS-TTT-01 - Save the Forest! | Show | |||
|
Notes:
Wondrous item, Common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Language. The bearer can speak and understand Aquan while the item is on the bearer's person. This item can be found in the Xanathar’s Guide to Everything. |
||||||
| Dread Helm | common | FR-DC-LGBTQ-01 Pride for Phlan | Show | |||
|
Notes:
Wonderous Item, common This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. Flavor Text: "This dread helm has been painted with rainbow colors. While worn, it makes your eyes glitter and sparkle." |
||||||
| Rope of Mending (Guardian property) | common | SJ-DC-TBS-02 | Show | |||
| Tankard of Sobriety | common | SJ-DC-WINE-01 Thunderstorms & Wine | Show | |||
|
Notes:
Wondrous Item, common This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. nes and the symbol of Quintessence, a purple lighting Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person. |
||||||
| Leah toy (Talking doll with the key property) | common | SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) | Show | |||
|
Notes:
This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.” Player's note: Well, this is a curious headcanon.... |
||||||
| Staff of adornment (Hidden message property) | common | SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I | Show | |||
|
Notes:
As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft. |
||||||
| Ironfell Falchion (Moon-Touched Greatsword with Wicked Minor Property) | common | FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest) | Show | |||
|
Notes:
The discarded weapon of the Warlock-Knights that occupied the Abeiran mountain. It is made of inert ironfell, the mineral that comprises the body of the primordial Telos. |
||||||
| Moon-Touched Longsword | common | Trade Log | Show | |||
| Masquerade tattoo (War leader property) | common | SJ-DC-ROTU-04 Chapter 4: Declaration of War | Show | |||
|
Notes:
Tattoo depicting the Lich Queen War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
||||||
| Farenor's Cloak of Many Fashions | common | SJ-DC-DWR-02 Last Flight of the Orca | Show | |||
|
Notes:
This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language. |
||||||
| Lia's Candle Lighter (Wand of Pyrotechnics) | common | WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey | Show | |||
|
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics. While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |
||||||