Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Tiger’s Pipe (Pipe of Smoke Monsters) common WBW-DC-ZODIAC-03 Revenge of the Rakshasa Show
Notes:

The pipe is forged in fire, sand and gold of the Golden Dessert from the finest crafters of the Golden Temple. Embossed on the pipe is a crouching tiger.

Language. The bearer can speak and understand infernal as well as understand the language of big cats and tigers while the item is on the bearer’s person.

Veteran’s Cane (Ram’s Head Cane) common WBW-DC-ZODIAC-08 The Golden Goats Show
Notes:

This walking cane is embossed with a golden and ivory carved ram’s head. The command words are “Baa-ram-ewe! Baa-ram-ewe!

Language. The bearer can speak and understand giant while the item is on the bearer’s person. The bearer can also understand the language of sheeps and goats.

Noachi (Candle of the Deep) (minor Sentinel property) common FR DC IMP-01 Hunting Moon (Playtest) Show
Notes:

A simple candle nestled inside an empty blue dragon eggshell. When Noachi (“Little Treasure”) is lit, it produces a haunting azure glow. Shadows that the glow produces sometimes resemble wyrmlings flitting around.

Sentinel. This item glows faintly when humans are within 120 feet of it.

Vegetable Costume (Cloak of Many Fashions) common WBW-DC-TST-01 Color In Light Show
Notes:

Wondrous item, common

While wearing this costume, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This item is found in the Xanathar’s Guide to Everything.

This costume was made specifically for Wooby's play, Ang Alamat ng Ampalaya. It can only change its appearance to that of another vegetable.

Staff of Birdcalls (with Temperate minor property) common WBW-DC-Death-01 In Defence of Dairy Show
Notes:

Staff, common

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.

Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Wand of Conducting (Language: Deep Speech) common FR-DC-DEATH Debilitating Dairy Show
Dread Helm common FR-DC-LGBTQ-01 Pride for Phlan Show
Notes:

Wonderous Item, common

This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

Flavor Text: "This dread helm has been painted with rainbow colors. While worn, it makes your eyes glitter and sparkle."

Ox Tattoo (Illuminator’s Tattoo) common WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.

The tattoo is shaped and animated like a dark ox bull bowing and rising as it moves through a field.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Tankard of Sobriety common SJ-DC-WINE-01 Thunderstorms & Wine Show
Notes:

Wondrous Item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

nes and the symbol of Quintessence, a purple lighting

Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.

Ironfell Falchion (Moon-Touched Greatsword with Wicked Minor Property) common FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest) Show
Notes:

The discarded weapon of the Warlock-Knights that occupied the Abeiran mountain. It is made of inert ironfell, the mineral that comprises the body of the primordial Telos.

Farenor's Cloak of Many Fashions common SJ-DC-DWR-02 Last Flight of the Orca Show
Notes:

This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.

Lunar Cloak (Cloak of Billowing) common WBW-DC-ZODIAC-04 The Jade Hare Show
Notes:

The silk cloak shifts in shade and brightness based on the phases of the moon.
Language. The bearer can speak and understand celestial as well as understand the language of rabbits while the item is on the bearer’s person.

Moon-touched Greatsword (Language Minor Property Netherese) common FR-DC-PHP-CKA3-TEST: The Phylactery of Lich Maledicta Show
Devil King School of Higher Learning Uniform (Clothes of Mending) common CCC-GSP04-01 Devil King High School: Year One Show
Notes:

Wondrous Item, common

This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.

Githyanki Earring (Ear Horn of Hearing, minor Sentinel property) common FR-DC-BG The Flying Flame Show
Notes:

Wondrous item, common

This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it.

Twilight’s FluteInstrument of Scribing (, Compass Minor Property) common SJ-DC-PHP-POLAR-01 Folly Undone Show
Weave Experimentation Ropes (Rope of Mending with minor Unbreakable property) common SJ-DC-PHP-ORNG Thousand Tiny Ducks (playtest) Show
Notes:

This rope was used to experiment on weave applications on creating constructs. they were cut and tied inorder to recreate and the best knots that can best hold magic. It was upgraded to be unbreakable so if you lost a piece it would still be magical.

Horn of Silent Alarm common SJ-DC-TST-03: Bakunawa (Playtest) Show
Moon-Touched Sword common DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Weapon (Greatsword), Common

The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Hat of Vermin (with flavor) common WBW-DC-LSN-01 The Hat The Spat Rats Show
Notes:

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language.
Language. The bearer of the hat can speak and understand Sylvan while it is on the bearer’s person.