Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property)
common
SJ-DC-PANDORA-JWEI-02A Chapter 2: Pleonexia (Playtest)
Show
Notes:
Wondrous Item, Very rare
Flavor
This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.
It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.
Glaive +1
common
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Simulacrum of a Simulacrum (Talking Doll)
common
SJ-DC-PHP-TY-AO-01 hail falls from the hyades
Show
Notes:
This porcelain doll resembles a spellcaster's simulacrum, clad in winter clothes. The exact spellcaster is determined by the player who receives it. This item has the Guardian property.
Clothes of mending with Guardian property
common
SJ-TBS-01 Duo Death (Author-only run)
Show
Herder’s Horn (Horn of Silent Alarm)
common
SJ-DC-ZODIAC-14-02 Fey Inferno
Show
Notes:
The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks.
Hidden Message. A message is hidden somewhere on the item. If a character succeeds on a DC 15 Charisma (Performance) check, an ancient voice sings a song of friendship and sacrifice.
Bead of Nourishment
common
SJ-DC-DUCKS-TTT-02 - The River King (playtest?)
Show
Notes:
Wondrous item, Common
This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.
Flavor Text. This bead feeds a person almost like they're really eating dinner, starting with crab and corn soup, grilled salmon, and rice before concluding with peach mango pie and vanilla flavored ice cream.
Cloak of Billowing
common
PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3)
Show
Shar's Staff of Paowah (Staff of Adornment with Abyssal language property)
common
SJ-DC-TBS-03: Happiest Farm (Playtest)
Show
White Battledress (Clothes of mending with Temperate property)
common
SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue
Show
Notes:
This white military uniform is gifted to you by Sera Spellbound from the future. It mends itself, keeps you warm in extreme cold weather, and cool in extreme hot weather.
River's Caution (Horn of Silent Alarm)
common
SJ-DC-DUCKS-TTT-01 - Save the Forest!
Show
Notes:
Wondrous item, Common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Language. The bearer can speak and understand Aquan while the item is on the bearer's person.
This item can be found in the Xanathar’s Guide to Everything.
Noachi (Candle of the Deep) (minor Sentinel property)
common
FR DC IMP-01 Hunting Moon (Playtest)
Show
Notes:
A simple candle nestled inside an empty blue dragon eggshell. When Noachi (“Little Treasure”) is lit, it produces a haunting azure glow. Shadows that the glow produces sometimes resemble wyrmlings flitting around.
Sentinel. This item glows faintly when humans are within 120 feet of it.
Rope of Mending (Guardian property)
common
SJ-DC-TBS-02
Show
Leah toy (Talking doll with the key property)
common
SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run)
Show
Notes:
This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.”
Player's note: Well, this is a curious headcanon....
Moon-touched Short Sword (w/ minor Language property)
common
FR-DC-UCON24 The Icarus Connection
Show
Notes:
Forged in furnaces of Selûnarra prior to Karsus’s Folly, this shortsword is made of a silvery alloy etched with engravings of fey creatures, providing the language property.
Language. The bearer can speak and understand Sylvan while the item is on the bearer’s person.
Staff of adornment (Hidden message property)
common
SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I
Show
Notes:
As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft.
Moon-Touched Longsword
common
Trade Log
Show
Dread Helm
common
FR-DC-LGBTQ-01 Pride for Phlan
Show
Notes:
Wonderous Item, common
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.
Flavor Text: "This dread helm has been painted with rainbow colors. While worn, it makes your eyes glitter and sparkle."
Masquerade tattoo (War leader property)
common
SJ-DC-ROTU-04 Chapter 4: Declaration of War
Show
Notes:
Tattoo depicting the Lich Queen
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Tankard of Sobriety
common
SJ-DC-WINE-01 Thunderstorms & Wine
Show
Notes:
Wondrous Item, common
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
nes and the symbol of Quintessence, a purple lighting
Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.
Lia's Candle Lighter (Wand of Pyrotechnics)
common
WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey
Show
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics.
While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) | common | SJ-DC-PANDORA-JWEI-02A Chapter 2: Pleonexia (Playtest) | Show | |||
Notes:
Wondrous Item, Very rare It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat. |
||||||
Glaive +1 | common | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Simulacrum of a Simulacrum (Talking Doll) | common | SJ-DC-PHP-TY-AO-01 hail falls from the hyades | Show | |||
Notes:
This porcelain doll resembles a spellcaster's simulacrum, clad in winter clothes. The exact spellcaster is determined by the player who receives it. This item has the Guardian property. |
||||||
Clothes of mending with Guardian property | common | SJ-TBS-01 Duo Death (Author-only run) | Show | |||
Herder’s Horn (Horn of Silent Alarm) | common | SJ-DC-ZODIAC-14-02 Fey Inferno | Show | |||
Notes:
The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks. |
||||||
Bead of Nourishment | common | SJ-DC-DUCKS-TTT-02 - The River King (playtest?) | Show | |||
Notes:
Wondrous item, Common This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations. Flavor Text. This bead feeds a person almost like they're really eating dinner, starting with crab and corn soup, grilled salmon, and rice before concluding with peach mango pie and vanilla flavored ice cream. |
||||||
Cloak of Billowing | common | PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3) | Show | |||
Shar's Staff of Paowah (Staff of Adornment with Abyssal language property) | common | SJ-DC-TBS-03: Happiest Farm (Playtest) | Show | |||
White Battledress (Clothes of mending with Temperate property) | common | SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue | Show | |||
Notes:
This white military uniform is gifted to you by Sera Spellbound from the future. It mends itself, keeps you warm in extreme cold weather, and cool in extreme hot weather. |
||||||
River's Caution (Horn of Silent Alarm) | common | SJ-DC-DUCKS-TTT-01 - Save the Forest! | Show | |||
Notes:
Wondrous item, Common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Language. The bearer can speak and understand Aquan while the item is on the bearer's person. This item can be found in the Xanathar’s Guide to Everything. |
||||||
Noachi (Candle of the Deep) (minor Sentinel property) | common | FR DC IMP-01 Hunting Moon (Playtest) | Show | |||
Notes:
A simple candle nestled inside an empty blue dragon eggshell. When Noachi (“Little Treasure”) is lit, it produces a haunting azure glow. Shadows that the glow produces sometimes resemble wyrmlings flitting around. Sentinel. This item glows faintly when humans are within 120 feet of it. |
||||||
Rope of Mending (Guardian property) | common | SJ-DC-TBS-02 | Show | |||
Leah toy (Talking doll with the key property) | common | SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) | Show | |||
Notes:
This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.” Player's note: Well, this is a curious headcanon.... |
||||||
Moon-touched Short Sword (w/ minor Language property) | common | FR-DC-UCON24 The Icarus Connection | Show | |||
Notes:
Forged in furnaces of Selûnarra prior to Karsus’s Folly, this shortsword is made of a silvery alloy etched with engravings of fey creatures, providing the language property. Language. The bearer can speak and understand Sylvan while the item is on the bearer’s person. |
||||||
Staff of adornment (Hidden message property) | common | SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I | Show | |||
Notes:
As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft. |
||||||
Moon-Touched Longsword | common | Trade Log | Show | |||
Dread Helm | common | FR-DC-LGBTQ-01 Pride for Phlan | Show | |||
Notes:
Wonderous Item, common This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. Flavor Text: "This dread helm has been painted with rainbow colors. While worn, it makes your eyes glitter and sparkle." |
||||||
Masquerade tattoo (War leader property) | common | SJ-DC-ROTU-04 Chapter 4: Declaration of War | Show | |||
Notes:
Tattoo depicting the Lich Queen War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
||||||
Tankard of Sobriety | common | SJ-DC-WINE-01 Thunderstorms & Wine | Show | |||
Notes:
Wondrous Item, common This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. nes and the symbol of Quintessence, a purple lighting Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person. |
||||||
Lia's Candle Lighter (Wand of Pyrotechnics) | common | WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey | Show | |||
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics. While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |