Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Tatters of the King (Carpet of Flying 6x9)
very_rare
SJ-DC-PHP-TY-AO-01 hail falls from the hyades
Show
Notes:
This yellow tangle of putrid cloth moves ever so slightly at the corner of one's eye, as if there was a figure hiding beneath its folds. When ridden, the tatters magically attach themselves to the clothes of the rider(s), creating the illusion that the cloth is an extension of the rider's own garments.
This item has the Wicked property, as it softly nudges its rider to indulge their decadent desires.
Ring of Regeneration
very_rare
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Ring, Very Rare (Requires Attunement)
This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black.
Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality.
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time..
Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property)
very_rare
SJ-DC-ZODIAC-14-02 Fey Inferno
Show
Notes:
A dark flame ink writes and shimmer
Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated
Sanctum Amulet
very_rare
Trade Log
Show
Notes:
Flavor text:
Harpers review:
This specific amulet bears many words of blessings to Agent Sarchimedes Spellbound from different churches in Waterdeep. One message from the Church of Lathander notes:
"To the youngest yet brightest of House Mornignstar, we are grateful for your continued assistance to the good of the realms. May the light of Lathander inspire you to join our folly someday."
Archimedes, the reciever of this amulet and its messages from countless clerics, did not "shine" a liking to being told "just become a cleric already!" by every diviner in Waterdeep.
Wand of Polymorph
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Wraps of Unarmed Power +3
very_rare
Trade Log
Show
Tome of Leadership and Influence
very_rare
CCC-TRI-15: The Dark of the Hive
Show
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has four mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
Airalindë (Long Bow of Melodies) (minor Conscientious property)
very_rare
FR DC IMP-01 Hunting Moon (Playtest)
Show
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones.
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Dwarven Plate (Plate Armor +3)
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Miltiades' Shield (Shield +3)
very_rare
CCC-BMG-13 PHLAN1-1 Sepulture
Show
Staff of Striking
very_rare
CCC-TRI-14 YUL1-3 The Voice in the Night
Show
Notes:
"This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation."
Greataxe, +3
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Wakened White Dragon's Wrath Greatsword
very_rare
BMG-MOON-MD-12 Malevolent Reign (Part 2)
Show
Notes:
Weapon (Greatsword), Very Rare (Requires Attunement)
Pulled from the freezing lair of an adult white dragon, this blade is still cold to the touch and a glove is needed to wield it without pain. Along the ice that rimes its length are runes in Thorass that read “Cold hands, cold heart.”
This greatsword is decorated with dragon heads, claws, wings, scales, and Draconic letters. It has steeped in a white dragon’s hoard, and absorbed the frigid energy of its breath weapon.
Robe of Scintillating Colors
very_rare
FR-DC-LGBTQ-01 Pride for Phlan
Show
Notes:
Wondrous Item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30- foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
Flavor Text: "This robe is rainbow patterned with glittery silver embroidery. When activated, rainbow-colored hearts appear and swirl around the robe."
Hand Crossbow, +3
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Quintessence’s Edge (Frostbrand Greatsword /w minor Guardian property)
very_rare
SJ-DC-WINE-01 Thunderstorms & Wine
Show
Notes:
Wondrous Item, Very Rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Daern'sInstant Fortress
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Figurine of Wondrous Power (Obsidian Steed)
very_rare
PS-DC-MRAO-01 Finding Crackie ( Playtest)
Show
Notes:
wondrous item, very rare
As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block.
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
Klein's Mesh Armor (Dwarven Plate with Strange Material Property)
very_rare
FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest)
Show
Notes:
A tabard made of soft but nigh-unbreakeable fibers, woven by the adventurer Klein using materials given by the villagers of the Abeiran mountain. This glimmering cloth is made of no metal at all.
Sapphire Buckler (Shield +2)
very_rare
Trade Log
Show
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Tatters of the King (Carpet of Flying 6x9) | very_rare | SJ-DC-PHP-TY-AO-01 hail falls from the hyades | Show | |||
|
Notes:
This yellow tangle of putrid cloth moves ever so slightly at the corner of one's eye, as if there was a figure hiding beneath its folds. When ridden, the tatters magically attach themselves to the clothes of the rider(s), creating the illusion that the cloth is an extension of the rider's own garments. This item has the Wicked property, as it softly nudges its rider to indulge their decadent desires. |
||||||
| Ring of Regeneration | very_rare | DDAL-DRW-15 Frozen Whispers | Show | |||
|
Notes:
Ring, Very Rare (Requires Attunement) This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black. Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.. |
||||||
| Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property) | very_rare | SJ-DC-ZODIAC-14-02 Fey Inferno | Show | |||
|
Notes:
A dark flame ink writes and shimmer Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated |
||||||
| Sanctum Amulet | very_rare | Trade Log | Show | |||
|
Notes:
Flavor text: "To the youngest yet brightest of House Mornignstar, we are grateful for your continued assistance to the good of the realms. May the light of Lathander inspire you to join our folly someday." Archimedes, the reciever of this amulet and its messages from countless clerics, did not "shine" a liking to being told "just become a cleric already!" by every diviner in Waterdeep. |
||||||
| Wand of Polymorph | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Wraps of Unarmed Power +3 | very_rare | Trade Log | Show | |||
| Tome of Leadership and Influence | very_rare | CCC-TRI-15: The Dark of the Hive | Show | |||
|
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This purple leather tome has four mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head. |
||||||
| Airalindë (Long Bow of Melodies) (minor Conscientious property) | very_rare | FR DC IMP-01 Hunting Moon (Playtest) | Show | |||
|
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones. Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
||||||
| Dwarven Plate (Plate Armor +3) | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Miltiades' Shield (Shield +3) | very_rare | CCC-BMG-13 PHLAN1-1 Sepulture | Show | |||
| Staff of Striking | very_rare | CCC-TRI-14 YUL1-3 The Voice in the Night | Show | |||
|
Notes:
"This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation." |
||||||
| Greataxe, +3 | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Wakened White Dragon's Wrath Greatsword | very_rare | BMG-MOON-MD-12 Malevolent Reign (Part 2) | Show | |||
|
Notes:
Weapon (Greatsword), Very Rare (Requires Attunement) |
||||||
| Robe of Scintillating Colors | very_rare | FR-DC-LGBTQ-01 Pride for Phlan | Show | |||
|
Notes:
Wondrous Item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30- foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. Flavor Text: "This robe is rainbow patterned with glittery silver embroidery. When activated, rainbow-colored hearts appear and swirl around the robe." |
||||||
| Hand Crossbow, +3 | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Quintessence’s Edge (Frostbrand Greatsword /w minor Guardian property) | very_rare | SJ-DC-WINE-01 Thunderstorms & Wine | Show | |||
|
Notes:
Wondrous Item, Very Rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Daern'sInstant Fortress | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Figurine of Wondrous Power (Obsidian Steed) | very_rare | PS-DC-MRAO-01 Finding Crackie ( Playtest) | Show | |||
|
Notes:
wondrous item, very rare As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. |
||||||
| Klein's Mesh Armor (Dwarven Plate with Strange Material Property) | very_rare | FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest) | Show | |||
|
Notes:
A tabard made of soft but nigh-unbreakeable fibers, woven by the adventurer Klein using materials given by the villagers of the Abeiran mountain. This glimmering cloth is made of no metal at all. |
||||||
| Sapphire Buckler (Shield +2) | very_rare | Trade Log | Show | |||