Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Morfan’s Inheritance (Orb of Direction)
very_rare
FR DC IMP-01 Blood Price (PLaytest)
Show
Notes:
Wondrous Item, common
A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.
Key. The item is used to unlock a container, chamber, vault, or other entryway.
Tatters of the King (Carpet of Flying 6x9)
very_rare
SJ-DC-PHP-TY-AO-01 hail falls from the hyades
Show
Notes:
This yellow tangle of putrid cloth moves ever so slightly at the corner of one's eye, as if there was a figure hiding beneath its folds. When ridden, the tatters magically attach themselves to the clothes of the rider(s), creating the illusion that the cloth is an extension of the rider's own garments.
This item has the Wicked property, as it softly nudges its rider to indulge their decadent desires.
Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property)
very_rare
SJ-DC-ZODIAC-14-02 Fey Inferno
Show
Notes:
A dark flame ink writes and shimmer
Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated
Wand of Polymorph
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Sanctum Amulet
very_rare
Trade Log
Show
Notes:
Flavor text:
Harpers review:
This specific amulet bears many words of blessings to Agent Sarchimedes Spellbound from different churches in Waterdeep. One message from the Church of Lathander notes:
"To the youngest yet brightest of House Mornignstar, we are grateful for your continued assistance to the good of the realms. May the light of Lathander inspire you to join our folly someday."
Archimedes, the reciever of this amulet and its messages from countless clerics, did not "shine" a liking to being told "just become a cleric already!" by every diviner in Waterdeep.
Dwarven Plate (Plate Armor +3)
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Rhythm-Maker's Drum +3
very_rare
WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1
Show
Notes:
Wondrous item, Instrument, very rare (requires attunement by a bard)
While holding this drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
This drum has a minor property called War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Tome of Leadership and Influence
very_rare
CCC-TRI-15: The Dark of the Hive
Show
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has four mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
Airalindë (Long Bow of Melodies) (minor Conscientious property)
very_rare
FR DC IMP-01 Hunting Moon (Playtest)
Show
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones.
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Greataxe, +3
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Miltiades' Shield (Shield +3)
very_rare
CCC-BMG-13 PHLAN1-1 Sepulture
Show
Staff of Striking
very_rare
CCC-TRI-14 YUL1-3 The Voice in the Night
Show
Notes:
"This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation."
Hand Crossbow, +3
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Shield of the Uven Rune
very_rare
BMG-MOON-MD-11 The Curse of Pacts and Passion (Part 2)
Show
Notes:
This shield is made from the scale of an ancient white dragon and is lacquered with a tinted resin that smells like musk. It has a bronze-colored rune burned into its outwardfacing side. Characters who examine the rune and succeed on a DC 20 Intelligence (History) check recognize it as an uven (“enemy” in Giant) rune that confers great power.
Robe of Scintillating Colors
very_rare
FR-DC-LGBTQ-01 Pride for Phlan
Show
Notes:
Wondrous Item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30- foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
Flavor Text: "This robe is rainbow patterned with glittery silver embroidery. When activated, rainbow-colored hearts appear and swirl around the robe."
Daern'sInstant Fortress
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Quintessence’s Edge (Frostbrand Greatsword /w minor Guardian property)
very_rare
SJ-DC-WINE-01 Thunderstorms & Wine
Show
Notes:
Wondrous Item, Very Rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Sapphire Buckler (Shield +2)
very_rare
Trade Log
Show
Figurine of Wondrous Power (Obsidian Steed)
very_rare
PS-DC-MRAO-01 Finding Crackie ( Playtest)
Show
Notes:
wondrous item, very rare
As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block.
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
Klein's Mesh Armor (Dwarven Plate with Strange Material Property)
very_rare
FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest)
Show
Notes:
A tabard made of soft but nigh-unbreakeable fibers, woven by the adventurer Klein using materials given by the villagers of the Abeiran mountain. This glimmering cloth is made of no metal at all.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Morfan’s Inheritance (Orb of Direction) | very_rare | FR DC IMP-01 Blood Price (PLaytest) | Show | |||
|
Notes:
Wondrous Item, common A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies. |
||||||
| Tatters of the King (Carpet of Flying 6x9) | very_rare | SJ-DC-PHP-TY-AO-01 hail falls from the hyades | Show | |||
|
Notes:
This yellow tangle of putrid cloth moves ever so slightly at the corner of one's eye, as if there was a figure hiding beneath its folds. When ridden, the tatters magically attach themselves to the clothes of the rider(s), creating the illusion that the cloth is an extension of the rider's own garments. This item has the Wicked property, as it softly nudges its rider to indulge their decadent desires. |
||||||
| Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property) | very_rare | SJ-DC-ZODIAC-14-02 Fey Inferno | Show | |||
|
Notes:
A dark flame ink writes and shimmer Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated |
||||||
| Wand of Polymorph | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Sanctum Amulet | very_rare | Trade Log | Show | |||
|
Notes:
Flavor text: "To the youngest yet brightest of House Mornignstar, we are grateful for your continued assistance to the good of the realms. May the light of Lathander inspire you to join our folly someday." Archimedes, the reciever of this amulet and its messages from countless clerics, did not "shine" a liking to being told "just become a cleric already!" by every diviner in Waterdeep. |
||||||
| Dwarven Plate (Plate Armor +3) | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Rhythm-Maker's Drum +3 | very_rare | WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1 | Show | |||
|
Notes:
Wondrous item, Instrument, very rare (requires attunement by a bard) While holding this drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. This drum has a minor property called War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
||||||
| Tome of Leadership and Influence | very_rare | CCC-TRI-15: The Dark of the Hive | Show | |||
|
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This purple leather tome has four mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head. |
||||||
| Airalindë (Long Bow of Melodies) (minor Conscientious property) | very_rare | FR DC IMP-01 Hunting Moon (Playtest) | Show | |||
|
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones. Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
||||||
| Greataxe, +3 | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Miltiades' Shield (Shield +3) | very_rare | CCC-BMG-13 PHLAN1-1 Sepulture | Show | |||
| Staff of Striking | very_rare | CCC-TRI-14 YUL1-3 The Voice in the Night | Show | |||
|
Notes:
"This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation." |
||||||
| Hand Crossbow, +3 | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Shield of the Uven Rune | very_rare | BMG-MOON-MD-11 The Curse of Pacts and Passion (Part 2) | Show | |||
|
Notes:
This shield is made from the scale of an ancient white dragon and is lacquered with a tinted resin that smells like musk. It has a bronze-colored rune burned into its outwardfacing side. Characters who examine the rune and succeed on a DC 20 Intelligence (History) check recognize it as an uven (“enemy” in Giant) rune that confers great power. |
||||||
| Robe of Scintillating Colors | very_rare | FR-DC-LGBTQ-01 Pride for Phlan | Show | |||
|
Notes:
Wondrous Item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30- foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. Flavor Text: "This robe is rainbow patterned with glittery silver embroidery. When activated, rainbow-colored hearts appear and swirl around the robe." |
||||||
| Daern'sInstant Fortress | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Quintessence’s Edge (Frostbrand Greatsword /w minor Guardian property) | very_rare | SJ-DC-WINE-01 Thunderstorms & Wine | Show | |||
|
Notes:
Wondrous Item, Very Rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Sapphire Buckler (Shield +2) | very_rare | Trade Log | Show | |||
| Figurine of Wondrous Power (Obsidian Steed) | very_rare | PS-DC-MRAO-01 Finding Crackie ( Playtest) | Show | |||
|
Notes:
wondrous item, very rare As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. |
||||||
| Klein's Mesh Armor (Dwarven Plate with Strange Material Property) | very_rare | FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest) | Show | |||
|
Notes:
A tabard made of soft but nigh-unbreakeable fibers, woven by the adventurer Klein using materials given by the villagers of the Abeiran mountain. This glimmering cloth is made of no metal at all. |
||||||