Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Moonlight Densetsu (Ioun Stone of Fortitude)
very_rare
FR DC IMP-01 Blood Price (PLaytest)
Show
Notes:
Wondrous item, very rare (requires attunement)
This pearlescent stone resembles the moon orbiting Toril. It casts a soft moonlight glow on the attuned. The words "Smiting evil by the light of the moon / Winning love by morning come" are etched on it in graceful Espruar script, in the tongue of the ancient Moon Elves.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Morfan’s Inheritance (Orb of Direction)
very_rare
FR DC IMP-01 Blood Price (PLaytest)
Show
Notes:
Wondrous Item, common
A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.
Key. The item is used to unlock a container, chamber, vault, or other entryway.
Tatters of the King (Carpet of Flying 6x9)
very_rare
SJ-DC-PHP-TY-AO-01 hail falls from the hyades
Show
Notes:
This yellow tangle of putrid cloth moves ever so slightly at the corner of one's eye, as if there was a figure hiding beneath its folds. When ridden, the tatters magically attach themselves to the clothes of the rider(s), creating the illusion that the cloth is an extension of the rider's own garments.
This item has the Wicked property, as it softly nudges its rider to indulge their decadent desires.
Daern'sInstant Fortress
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property)
very_rare
SJ-DC-ZODIAC-14-02 Fey Inferno
Show
Notes:
A dark flame ink writes and shimmer
Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated
Sapphire Buckler (Shield +2)
very_rare
Trade Log
Show
Sanctum Amulet
very_rare
Trade Log
Show
Notes:
Flavor text:
Harpers review:
This specific amulet bears many words of blessings to Agent Sarchimedes Spellbound from different churches in Waterdeep. One message from the Church of Lathander notes:
"To the youngest yet brightest of House Mornignstar, we are grateful for your continued assistance to the good of the realms. May the light of Lathander inspire you to join our folly someday."
Archimedes, the reciever of this amulet and its messages from countless clerics, did not "shine" a liking to being told "just become a cleric already!" by every diviner in Waterdeep.
Dispater's Robe of Archmehgai (Studded Leather Armor, +1 with Illusion property)
very_rare
SJ-DC-TBS-03: Happiest Farm (Playtest)
Show
Rod of Hellish Flames (Sentinel Elementals)
very_rare
FR-DC-ELEMENT-DEATH Everything Changed
Show
Tome of Leadership and Influence
very_rare
CCC-TRI-15: The Dark of the Hive
Show
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has four mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
Airalindë (Long Bow of Melodies) (minor Conscientious property)
very_rare
FR DC IMP-01 Hunting Moon (Playtest)
Show
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones.
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Sera's Red Cape (Carpet of Flying Guardian property)
very_rare
SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue
Show
Notes:
Wondrous Item, very rare
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
Four sizes of carpet of flying exist. The DM chooses the size of a given carpet: 3 ft. x 5 ft. 200 lb. 80 feet
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Flavor text: This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, warning them of danger and granting a +2 to initiative.
Miltiades' Shield (Shield +3)
very_rare
CCC-BMG-13 PHLAN1-1 Sepulture
Show
Staff of Striking
very_rare
CCC-TRI-14 YUL1-3 The Voice in the Night
Show
Notes:
"This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation."
Manual of Gainful Exercise
very_rare
Trade Log
Show
Rhythm-Maker's Drum +3
very_rare
WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1
Show
Notes:
Wondrous item, Instrument, very rare (requires attunement by a bard)
While holding this drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
This drum has a minor property called War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Robe of Scintillating Colors
very_rare
FR-DC-LGBTQ-01 Pride for Phlan
Show
Notes:
Wondrous Item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30- foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
Flavor Text: "This robe is rainbow patterned with glittery silver embroidery. When activated, rainbow-colored hearts appear and swirl around the robe."
Military Uniforms (Fish suit, Harmonious property)
very_rare
SJ-DC-JWAO-00 (Author's Only)
Show
Notes:
Wondrous item, Very Rare
This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.
Quintessence’s Edge (Frostbrand Greatsword /w minor Guardian property)
very_rare
SJ-DC-WINE-01 Thunderstorms & Wine
Show
Notes:
Wondrous Item, Very Rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Tentaria's Reminder (White Absorbing Tattoo (Force))
very_rare
SJ-DC-DUCKS-TTT-01 - Save the Forest!
Show
Notes:
Wondrous item (tattoo), Very Rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to force damage.
Damage Absorption. When you take force damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
Sentinel. The tattoo shapes itself into a devil’s face and glows faintly when fiends (devil) are within 120 feet of it.
This item can be found in the Tasha’s Cauldron of Everything.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Moonlight Densetsu (Ioun Stone of Fortitude) | very_rare | FR DC IMP-01 Blood Price (PLaytest) | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
||||||
Morfan’s Inheritance (Orb of Direction) | very_rare | FR DC IMP-01 Blood Price (PLaytest) | Show | |||
Notes:
Wondrous Item, common A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies. |
||||||
Tatters of the King (Carpet of Flying 6x9) | very_rare | SJ-DC-PHP-TY-AO-01 hail falls from the hyades | Show | |||
Notes:
This yellow tangle of putrid cloth moves ever so slightly at the corner of one's eye, as if there was a figure hiding beneath its folds. When ridden, the tatters magically attach themselves to the clothes of the rider(s), creating the illusion that the cloth is an extension of the rider's own garments. This item has the Wicked property, as it softly nudges its rider to indulge their decadent desires. |
||||||
Daern'sInstant Fortress | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property) | very_rare | SJ-DC-ZODIAC-14-02 Fey Inferno | Show | |||
Notes:
A dark flame ink writes and shimmer Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated |
||||||
Sapphire Buckler (Shield +2) | very_rare | Trade Log | Show | |||
Sanctum Amulet | very_rare | Trade Log | Show | |||
Notes:
Flavor text: "To the youngest yet brightest of House Mornignstar, we are grateful for your continued assistance to the good of the realms. May the light of Lathander inspire you to join our folly someday." Archimedes, the reciever of this amulet and its messages from countless clerics, did not "shine" a liking to being told "just become a cleric already!" by every diviner in Waterdeep. |
||||||
Dispater's Robe of Archmehgai (Studded Leather Armor, +1 with Illusion property) | very_rare | SJ-DC-TBS-03: Happiest Farm (Playtest) | Show | |||
Rod of Hellish Flames (Sentinel Elementals) | very_rare | FR-DC-ELEMENT-DEATH Everything Changed | Show | |||
Tome of Leadership and Influence | very_rare | CCC-TRI-15: The Dark of the Hive | Show | |||
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This purple leather tome has four mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head. |
||||||
Airalindë (Long Bow of Melodies) (minor Conscientious property) | very_rare | FR DC IMP-01 Hunting Moon (Playtest) | Show | |||
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones. Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
||||||
Sera's Red Cape (Carpet of Flying Guardian property) | very_rare | SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue | Show | |||
Notes:
Wondrous Item, very rare You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The DM chooses the size of a given carpet: 3 ft. x 5 ft. 200 lb. 80 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity. Flavor text: This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, warning them of danger and granting a +2 to initiative. |
||||||
Miltiades' Shield (Shield +3) | very_rare | CCC-BMG-13 PHLAN1-1 Sepulture | Show | |||
Staff of Striking | very_rare | CCC-TRI-14 YUL1-3 The Voice in the Night | Show | |||
Notes:
"This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation." |
||||||
Manual of Gainful Exercise | very_rare | Trade Log | Show | |||
Rhythm-Maker's Drum +3 | very_rare | WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1 | Show | |||
Notes:
Wondrous item, Instrument, very rare (requires attunement by a bard) While holding this drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. This drum has a minor property called War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
||||||
Robe of Scintillating Colors | very_rare | FR-DC-LGBTQ-01 Pride for Phlan | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30- foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. Flavor Text: "This robe is rainbow patterned with glittery silver embroidery. When activated, rainbow-colored hearts appear and swirl around the robe." |
||||||
Military Uniforms (Fish suit, Harmonious property) | very_rare | SJ-DC-JWAO-00 (Author's Only) | Show | |||
Notes:
Wondrous item, Very Rare This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. |
||||||
Quintessence’s Edge (Frostbrand Greatsword /w minor Guardian property) | very_rare | SJ-DC-WINE-01 Thunderstorms & Wine | Show | |||
Notes:
Wondrous Item, Very Rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
Tentaria's Reminder (White Absorbing Tattoo (Force)) | very_rare | SJ-DC-DUCKS-TTT-01 - Save the Forest! | Show | |||
Notes:
Wondrous item (tattoo), Very Rare (requires attunement) Produced by a special needle, this magic tattoo features designs that emphasize one color. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Damage Resistance. While the tattoo is on your skin, you have resistance to force damage. Damage Absorption. When you take force damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn. This item can be found in the Tasha’s Cauldron of Everything. |