Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property)
very_rare
SJ-DC-ZODIAC-14-02 Fey Inferno
Show
Notes:
A dark flame ink writes and shimmer
Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated
Flail +1
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon, Uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Figurine of Wondrous Power (Onyx Dog)
rare
Trade Log
Show
Figurine of Wondrous Power (Obsidian Steed)
very_rare
PS-DC-MRAO-01 Finding Crackie ( Playtest)
Show
Notes:
wondrous item, very rare
As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block.
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
Figurine of Wondrous Power (Marble Elephant)
rare
PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3)
Show
Figurine of Wondrous Power (Ivory Goats) (Golden Goat)
rare
WBW-DC-ZODIAC-08 The Golden Goats
Show
Notes:
An ivory figurine of three goats with golden wool.
Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Figurine of Wondrous Power (Bronze Griffon)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
FengHuang Feather (Tree) (Quaal's Feather Token)
rare
WBW-DC-ZODIAC-10 Fey of a Feather
Show
Notes:
Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors.
Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Farenor's Cloak of Many Fashions
common
SJ-DC-DWR-02 Last Flight of the Orca
Show
Notes:
This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.
Eye of Minute Seeing (with flavor)
uncommon
WBW-DC-LSN-01 The Hat The Spat Rats
Show
Notes:
This particular pair of lenses is made from a mis-matched patchwork of cloth and leather of various colors. It has the Minor Property – Guardian.
Guardian. It whispers warnings to its bearer (“Look out!”; “Open your eyes!”), granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Dwarven Plate (Plate Armor +3)
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Dwarven Plate
very_rare
Trade Log
Show
Dryad's Cloak (Cloak of Protection)
uncommon
DDAL00-02A The Darkwood Webs
Show
Notes:
This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.
Dread Helm
common
FR-DC-LGBTQ-01 Pride for Phlan
Show
Notes:
Wonderous Item, common
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.
Flavor Text: "This dread helm has been painted with rainbow colors. While worn, it makes your eyes glitter and sparkle."
Dragontooth Dagger
rare
DDAL-DRW04 Foreign Affairs
Show
Notes:
Weapon, rare
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Dragon’s SeedS (taff of the Woodlands)
rare
WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
Show
Notes:
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding
Item Tags: Creation Control Communication Detection Warding
Basic Rules, pg. 204
Dragon's Glory (Staff of striking with the sentinel property detecting aberrations)
rare
SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I
Show
Notes:
Staff, very rare (requires attunement)
This staff bears the carving of an amethyst dragon’s head at the tip. Whenever an aberration comes within 120 feet of it, the dragon’s eyes flares green.
Double-Banded Quartz Ring (Ring of Free Action)
rare
WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey
Show
Notes:
Ring of Free Action ("Double-Banded Quartz Ring", Guardian Minor Property)
This ring comes in two thin bands merged together with a glistening green quartz as the center stone. It appears in a split shank design with tiny diamonds as the accents. Inside is an engraving of the phrase "Love in all forms", split horizontally with the upper half on one band and the lower half on the other.
As a symbol of someone's promise to always love and protect, this ring has the guardian minor property.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Dispater's Robe of Archmehgai (Studded Leather Armor, +1 with Illusion property)
very_rare
SJ-DC-TBS-03: Happiest Farm (Playtest)
Show
Discord
unique
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Discord (Armor (Plate), Unique)
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property) | very_rare | SJ-DC-ZODIAC-14-02 Fey Inferno | Show | |||
Notes:
A dark flame ink writes and shimmer Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated |
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Flail +1 | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Weapon, Uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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Figurine of Wondrous Power (Onyx Dog) | rare | Trade Log | Show | |||
Figurine of Wondrous Power (Obsidian Steed) | very_rare | PS-DC-MRAO-01 Finding Crackie ( Playtest) | Show | |||
Notes:
wondrous item, very rare As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. |
||||||
Figurine of Wondrous Power (Marble Elephant) | rare | PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3) | Show | |||
Figurine of Wondrous Power (Ivory Goats) (Golden Goat) | rare | WBW-DC-ZODIAC-08 The Golden Goats | Show | |||
Notes:
An ivory figurine of three goats with golden wool. Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
Figurine of Wondrous Power (Bronze Griffon) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
FengHuang Feather (Tree) (Quaal's Feather Token) | rare | WBW-DC-ZODIAC-10 Fey of a Feather | Show | |||
Notes:
Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
Farenor's Cloak of Many Fashions | common | SJ-DC-DWR-02 Last Flight of the Orca | Show | |||
Notes:
This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language. |
||||||
Eye of Minute Seeing (with flavor) | uncommon | WBW-DC-LSN-01 The Hat The Spat Rats | Show | |||
Notes:
This particular pair of lenses is made from a mis-matched patchwork of cloth and leather of various colors. It has the Minor Property – Guardian. Guardian. It whispers warnings to its bearer (“Look out!”; “Open your eyes!”), granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
Dwarven Plate (Plate Armor +3) | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Dwarven Plate | very_rare | Trade Log | Show | |||
Dryad's Cloak (Cloak of Protection) | uncommon | DDAL00-02A The Darkwood Webs | Show | |||
Notes:
This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. |
||||||
Dread Helm | common | FR-DC-LGBTQ-01 Pride for Phlan | Show | |||
Notes:
Wonderous Item, common This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. Flavor Text: "This dread helm has been painted with rainbow colors. While worn, it makes your eyes glitter and sparkle." |
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Dragontooth Dagger | rare | DDAL-DRW04 Foreign Affairs | Show | |||
Notes:
Weapon, rare A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. |
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Dragon’s SeedS (taff of the Woodlands) | rare | WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo | Show | |||
Notes:
Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge) You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding Item Tags: Creation Control Communication Detection Warding Basic Rules, pg. 204 |
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Dragon's Glory (Staff of striking with the sentinel property detecting aberrations) | rare | SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I | Show | |||
Notes:
Staff, very rare (requires attunement) |
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Double-Banded Quartz Ring (Ring of Free Action) | rare | WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey | Show | |||
Notes:
Ring of Free Action ("Double-Banded Quartz Ring", Guardian Minor Property) This ring comes in two thin bands merged together with a glistening green quartz as the center stone. It appears in a split shank design with tiny diamonds as the accents. Inside is an engraving of the phrase "Love in all forms", split horizontally with the upper half on one band and the lower half on the other. As a symbol of someone's promise to always love and protect, this ring has the guardian minor property. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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Dispater's Robe of Archmehgai (Studded Leather Armor, +1 with Illusion property) | very_rare | SJ-DC-TBS-03: Happiest Farm (Playtest) | Show | |||
Discord | unique | DDAL-DRW-15 Frozen Whispers | Show | |||
Notes:
Discord (Armor (Plate), Unique) Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. |