Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Hand Crossbow, +3
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Halberd +2
rare
DDHC-TYP-White Plume Mountain
Show
Hag's Clawblade (Vicious Rapier)
rare
Purchase Log
Show
Notes:
Weapon (rapier), rare
This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties. This item functions as a vicious weapon (rapier)
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Additional, Damage, Combat, Finesse
Greataxe, +3
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Golden Feather (Feather Token (Bird))
common
SJ-DC-PANDORA-JWEI-04A (Playtest)
Show
Notes:
Flavor
When used, this feather summons forth a golden feathered Roc instead of multi-colored.
Golden Apple (Astronancy Archive with minor Song Craft property)
rare
SJ-DC-ECHO-01 Starfall
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
Gloves of Mechanus (Gauntlets of Flaming Fury)
rare
SJ-DC-PANDORA-JWEI-3B
Show
Notes:
Wondrous Item, rare
Flavor
This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one of two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.
Glaive +1
common
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Githyanki Earring (Ear Horn of Hearing, minor Sentinel property)
common
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous item, common
This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it.
Ghost Step Tattoo (/w minor Language property, Deep Speech)
very_rare
SJ-DC-Death In Defiance of Dairy
Show
Notes:
Ghost Step Tattoo (Language: Deep Speech)
Ghost Step Tattoo (Harmonious Property)
very_rare
SJ-DC-ROTU-04 Chapter 4: Declaration of War
Show
Notes:
Wondrous Item (tattoo), very rare (requires attunement)
Geyser Figurine (Decanter of Endless Water)
uncommon
Trade Log
Show
Frost Brand Glaive
very_rare
DDHC-DD-08 Shivering Death
Show
Frost Band Scimitar
very_rare
DDEP05-02 The Ark of the Mountains (United Factions epic)
Show
Force Armor of Resistance (Chain mail +1)
uncommon
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property)
very_rare
SJ-DC-ZODIAC-14-02 Fey Inferno
Show
Notes:
A dark flame ink writes and shimmer
Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated
Flail +1
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon, Uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Figurine of Wondrous Power (Onyx Dog)
rare
Trade Log
Show
Figurine of Wondrous Power (Obsidian Steed)
very_rare
PS-DC-MRAO-01 Finding Crackie ( Playtest)
Show
Notes:
wondrous item, very rare
As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block.
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
Figurine of Wondrous Power (Marble Elephant)
rare
PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3)
Show
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Hand Crossbow, +3 | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Halberd +2 | rare | DDHC-TYP-White Plume Mountain | Show | |||
| Hag's Clawblade (Vicious Rapier) | rare | Purchase Log | Show | |||
|
Notes:
Weapon (rapier), rare This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties. This item functions as a vicious weapon (rapier) When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Additional, Damage, Combat, Finesse |
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| Greataxe, +3 | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Golden Feather (Feather Token (Bird)) | common | SJ-DC-PANDORA-JWEI-04A (Playtest) | Show | |||
|
Notes:
Flavor |
||||||
| Golden Apple (Astronancy Archive with minor Song Craft property) | rare | SJ-DC-ECHO-01 Starfall | Show | |||
|
Notes:
Wondrous item, rare (requires attunement by a wizard) Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. |
||||||
| Gloves of Mechanus (Gauntlets of Flaming Fury) | rare | SJ-DC-PANDORA-JWEI-3B | Show | |||
|
Notes:
Wondrous Item, rare Flavor |
||||||
| Glaive +1 | common | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Githyanki Earring (Ear Horn of Hearing, minor Sentinel property) | common | FR-DC-BG The Flying Flame | Show | |||
|
Notes:
Wondrous item, common This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect. Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it. |
||||||
| Ghost Step Tattoo (/w minor Language property, Deep Speech) | very_rare | SJ-DC-Death In Defiance of Dairy | Show | |||
|
Notes:
Ghost Step Tattoo (Language: Deep Speech) |
||||||
| Ghost Step Tattoo (Harmonious Property) | very_rare | SJ-DC-ROTU-04 Chapter 4: Declaration of War | Show | |||
|
Notes:
Wondrous Item (tattoo), very rare (requires attunement) |
||||||
| Geyser Figurine (Decanter of Endless Water) | uncommon | Trade Log | Show | |||
| Frost Brand Glaive | very_rare | DDHC-DD-08 Shivering Death | Show | |||
| Frost Band Scimitar | very_rare | DDEP05-02 The Ark of the Mountains (United Factions epic) | Show | |||
| Force Armor of Resistance (Chain mail +1) | uncommon | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property) | very_rare | SJ-DC-ZODIAC-14-02 Fey Inferno | Show | |||
|
Notes:
A dark flame ink writes and shimmer Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated |
||||||
| Flail +1 | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
|
Notes:
Weapon, Uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
||||||
| Figurine of Wondrous Power (Onyx Dog) | rare | Trade Log | Show | |||
| Figurine of Wondrous Power (Obsidian Steed) | very_rare | PS-DC-MRAO-01 Finding Crackie ( Playtest) | Show | |||
|
Notes:
wondrous item, very rare As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. |
||||||
| Figurine of Wondrous Power (Marble Elephant) | rare | PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3) | Show | |||