Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Figurine of Wondrous Power (Bronze Griffon) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Mace of Terror rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Mind Crystal, Heightened rare FR-DC-BG The Flying Flame Show
Notes:

Wondrous item, rare

Canaith Mandolin (Instrument of the Bards) rare Trade Log Show
Berserker Axe (Greataxe) rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon(Greataxe), Rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

Ring of Feather Falling rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Ring, Rare (requires attunement)
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

Ring of Resistance (Fire) rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Ring, Rare (requires attunement)

You have resistance to fire damage while wearing this ring. The ring is set with garnet.

Ring of Protection rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Ring, Rare (requires attunement)

You gain a +1 bonus to AC and saving throws while wearing this ring.

Golden Apple (Astronancy Archive with minor Song Craft property) rare SJ-DC-ECHO-01 Starfall Show
Notes:

Wondrous item, rare (requires attunement by a wizard)

Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.

Maya’s necklace (Periapt of proof against poison with sentinel undead property) rare FR-DC-PANDORA-JWEI-11 Maya Show
Notes:

Wondrous Item, rare
Flavor

This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures.

The Pandora Box (Necklace of Prayer Beads with Blissful property) rare FR-DC-JWEI-PANDORA-12 Finale Show
Notes:

Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)

Beads: 2 Blessing, 1 Curing, 2 Favor, for characters that achieved Ending: Farewell or Ending: Acceptance.

Flavor
Pandora resides within this box. Everytime you touch the Pandora Box, you recall one cherished memory spent with Pandora. You could almost hear her voice bombarding you with endless questions. Whenever you are feeling down, you could almost see a faint image of her cheering you up. Whenever you are feeling hesitant, you remember her, filled with curiosity, rushing in head first without fear or worries. No matter what happens, no matter how strong the adversary may be, remember… Pandora will always be there for you, and this thought immediately washes away your weariness and restores your vigor.

Periapt of Proof Against Poison rare CCC-RCC-01-06 : The Handfasting Show
Notes:

Wondrous item, rare, table G

This heavy leather core contain a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. This item can be found in the Dungeon Master’s Guide.

Figurine of Wondrous Power (Marble Elephant) rare PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3) Show
Figurine of Wondrous Power (Onyx Dog) rare Trade Log Show
Boots of the Winterlands uncommon CCC-CIC-01 The Vault of the Devourer Show
Notes:

Wondrous Item, uncommon (requires attunement)

These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few

Luna Carnival Tote Bag (Bag of Holding) uncommon WBW-DC-ZODIAC-00 Luna Park Show
Notes:

This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center.

Language. The bearer can speak and understand Primordial while the item is on the bearer’s person.

The Lucky Jade Hare’s Boots (Boots of Striding and Springing) uncommon WBW-DC-ZODIAC-04 The Jade Hare Show
Notes:

Fluffy white fur pair of boots studded with moonstones and soaked for eight days in a luck potion.
Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Force Armor of Resistance (Chain mail +1) uncommon DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Spellwrought Tattoo: Catnap uncommon SJ-DC-DD-07 Sinaya's Song (Playtest 3) Show
Notes:

Wondrous Item (tattoo), uncommon

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo’s rarity, as shown in the Spellwrought Tattoo table. This item is found in the Tasha’s Cauldron of Everything, pg. 135.
Spellwrought Tattoo

Spell Level

Rarity

Spellcasting Ability Mod.

Save DC

Attack Bonus

Cantrip

Common

+3

13

+5

1st

Common

+3

13

+5

2nd

Uncommon

+3

13

+5

3rd

Uncommon

+4

15

+7

4th

Rare

+4

15

+7

5th

Rare

+5

17

+9

 
Magic Tattoo Coverage

Tattoo Rarity

Damage Type

Common

One hand or foot or a quarter of a limb

Uncommon

Half a limb or the scalp

Rare

One limb

Very Rare

Two limbs or the chest or upper back

Legendary

Two limbs and the torso

 

Dryad's Cloak (Cloak of Protection) uncommon DDAL00-02A The Darkwood Webs Show
Notes:

This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.