Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Manual of Quickness of Action very_rare CCC-BMG-37 HULB03-01 Weakness of Rock Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

This item can be found in the Dungeon Masters Guide.

Balagos' Belt (Dragonhide Belt +3) very_rare FR-DC-BG The Flying Flame Show
Notes:

Wondrous item, very rare (requires attunement by a monk)

This crimson belt has the appearance of a knight's sash. It is made from the hide of Balagos' wing.

Harmonious. Attuning to this item takes only 1 minute.

Wand of Polymorph very_rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Animated Shield very_rare DDEP05-02 The Ark of the Mountains (United Factions epic) Show
Blade of Medusa (Longsword) very_rare staff of thunder and lightning Trade Log Show
Staff of Thunder and Lightning very_rare Trade Log Show
Robe of Scintillating Colours very_rare Trade Log Show
Cloak of Arachnida (with minor Guardian property) very_rare DDAL09-12 The Breath of Life Show
Dwarven Plate very_rare Trade Log Show
Ring of Amity very_rare Trade Log Show
Frost Band Scimitar very_rare DDEP05-02 The Ark of the Mountains (United Factions epic) Show
Dwarven Plate (Plate Armor +3) very_rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Purple Wyvernhide Belt (Dragonhide belt, +3 with Guardian Property) very_rare FR-DC-JWEI-PANDORA-06 Episode VI: The Eternals Show
Notes:

Wondrous Item, varies (requires attunement by a Monk)
Flavor
This dragonhide belt is made from the scales of the ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly.

Absorbing Tattoo (White) (Harmonious Property) very_rare SJ-DC-ROTU-03 Hubris of the Gods Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this magic tattoo features designs that emphasize one color.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
Absorbing Tattoo
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange

Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.

Rod of Hellish Flames (Guardian Minor Property) very_rare FR-DC-PHP-CKA3-TEST: The Phylactery of Lich Maledicta Show
Tome of Leadership and Influence very_rare Trade Log Show
Manual of Quickness of Action very_rare Trade Log Show
Steel (Longsword +2) very_rare Trade Log Show
Notes:

Source: The Wild Beyond The Witchlight

Weapon (Longsword), Very Rare (Requires Attunement by a Good-aligned Creature)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify. You can use an action to cast the Revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can't be used again until the next dawn.

Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight.

Manthor "Vow of the Forest" (Scimitar of Speed with minor Guardian property very_rare Trade Log Show
Spear of Backbiting very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon (spear), Very Rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.