Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Berserker Halberd
rare
DDHC-DD-08 Shivering Death
Show
Wand of Wonder
rare
DDHC-DD-08 Shivering Death
Show
Balagos' Belt (Dragonhide Belt +3)
very_rare
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous item, very rare (requires attunement by a monk)
This crimson belt has the appearance of a knight's sash. It is made from the hide of Balagos' wing.
Harmonious. Attuning to this item takes only 1 minute.
Ghost Step Tattoo (/w minor Language property, Deep Speech)
very_rare
SJ-DC-Death In Defiance of Dairy
Show
Notes:
Ghost Step Tattoo (Language: Deep Speech)
Blade of Medusa (Longsword)
very_rare
staff of thunder and lightning
Trade Log
Show
Staff of Thunder and Lightning
very_rare
Trade Log
Show
Robe of Scintillating Colours
very_rare
Trade Log
Show
Cloak of Arachnida (with minor Guardian property)
very_rare
DDAL09-12 The Breath of Life
Show
Dwarven Plate
very_rare
Trade Log
Show
Ring of Amity
very_rare
Trade Log
Show
The Seventh Sword (Sun Blade)
very_rare
CCC-6 SWORDS-01: Six Swords Out of Hell
Show
Notes:
Weapon (longsword), rare (requires attunement)
The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff. Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.
+3 Wraps of Unarmed Power
very_rare
Trade Log
Show
Twilight's Circlet (Watchful Helm with minor Language property)
very_rare
SJ-DC-PHP-POLAR-01 Folly Undone
Show
Yellow Fungi (Ghost Step Tattoo with the Delver Property)
very_rare
SJ-DC-PANDORA-JWEI-03 (Playtest)
Show
Notes:
Wondrous Item (tattoo), very rare (requires attunement)
Flavor
This fungi, when held onto your skin, dissolves and forms a pattern of mycorrhizal network.
Ring of Regeneration
very_rare
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Ring, Very Rare (Requires Attunement)
This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black.
Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality.
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time..
Manual of Quickness of Action
very_rare
Trade Log
Show
Elven Thrower (Sentinel: Aberrations)
very_rare
FR-DC-DEATH Debilitating Dairy
Show
Manthor "Vow of the Forest" (Scimitar of Speed with minor Guardian property
very_rare
Trade Log
Show
Spear of Backbiting
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon (spear), Very Rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Manual of Quickness of Action
very_rare
CCC-BMG-37 HULB03-01 Weakness of Rock
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This item can be found in the Dungeon Masters Guide.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Berserker Halberd | rare | DDHC-DD-08 Shivering Death | Show | |||
Wand of Wonder | rare | DDHC-DD-08 Shivering Death | Show | |||
Balagos' Belt (Dragonhide Belt +3) | very_rare | FR-DC-BG The Flying Flame | Show | |||
Notes:
Wondrous item, very rare (requires attunement by a monk) This crimson belt has the appearance of a knight's sash. It is made from the hide of Balagos' wing. Harmonious. Attuning to this item takes only 1 minute. |
||||||
Ghost Step Tattoo (/w minor Language property, Deep Speech) | very_rare | SJ-DC-Death In Defiance of Dairy | Show | |||
Notes:
Ghost Step Tattoo (Language: Deep Speech) |
||||||
Blade of Medusa (Longsword) | very_rare | staff of thunder and lightning | Trade Log | Show | ||
Staff of Thunder and Lightning | very_rare | Trade Log | Show | |||
Robe of Scintillating Colours | very_rare | Trade Log | Show | |||
Cloak of Arachnida (with minor Guardian property) | very_rare | DDAL09-12 The Breath of Life | Show | |||
Dwarven Plate | very_rare | Trade Log | Show | |||
Ring of Amity | very_rare | Trade Log | Show | |||
The Seventh Sword (Sun Blade) | very_rare | CCC-6 SWORDS-01: Six Swords Out of Hell | Show | |||
Notes:
Weapon (longsword), rare (requires attunement) The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff. Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide. |
||||||
+3 Wraps of Unarmed Power | very_rare | Trade Log | Show | |||
Twilight's Circlet (Watchful Helm with minor Language property) | very_rare | SJ-DC-PHP-POLAR-01 Folly Undone | Show | |||
Yellow Fungi (Ghost Step Tattoo with the Delver Property) | very_rare | SJ-DC-PANDORA-JWEI-03 (Playtest) | Show | |||
Notes:
Wondrous Item (tattoo), very rare (requires attunement) This fungi, when held onto your skin, dissolves and forms a pattern of mycorrhizal network. |
||||||
Ring of Regeneration | very_rare | DDAL-DRW-15 Frozen Whispers | Show | |||
Notes:
Ring, Very Rare (Requires Attunement) This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black. Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.. |
||||||
Manual of Quickness of Action | very_rare | Trade Log | Show | |||
Elven Thrower (Sentinel: Aberrations) | very_rare | FR-DC-DEATH Debilitating Dairy | Show | |||
Manthor "Vow of the Forest" (Scimitar of Speed with minor Guardian property | very_rare | Trade Log | Show | |||
Spear of Backbiting | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Weapon (spear), Very Rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. |
||||||
Manual of Quickness of Action | very_rare | CCC-BMG-37 HULB03-01 Weakness of Rock | Show | |||
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This item can be found in the Dungeon Masters Guide. |