Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Airalindë (Long Bow of Melodies) (minor Conscientious property) very_rare FR DC IMP-01 Hunting Moon (Playtest) Show
Notes:

A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones.

Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

Miltiades' Shield (Shield +3) very_rare CCC-BMG-13 PHLAN1-1 Sepulture Show
Staff of Striking very_rare CCC-TRI-14 YUL1-3 The Voice in the Night Show
Notes:

"This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation."

Aegis of the Raven Queen very_rare Claimging Service Award Show
Robe of Scintillating Colors very_rare FR-DC-LGBTQ-01 Pride for Phlan Show
Notes:

Wondrous Item, very rare (requires attunement)

This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30- foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.

Flavor Text: "This robe is rainbow patterned with glittery silver embroidery. When activated, rainbow-colored hearts appear and swirl around the robe."

Quintessence’s Edge (Frostbrand Greatsword /w minor Guardian property) very_rare SJ-DC-WINE-01 Thunderstorms & Wine Show
Notes:

Wondrous Item, Very Rare (requires attunement)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Moon Sickle +3 (w/ minor Harmonious property) very_rare FR-DC-UCON24 The Icarus Connection Show
Notes:

Forged in furnaces of Selûnarra prior to Karsus’s Folly, this sickle is made of a silvery alloy etched with engravings of the moon god, Selûne, providing the harmonious property.

Harmonious. Attuning to this item takes only 1 minute.

Dispater's Robe of Archmehgai (Studded Leather Armor, +1 with Illusion property) very_rare SJ-DC-TBS-03: Happiest Farm (Playtest) Show
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) very_rare SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) Show
Notes:

Ring, very rare (requires attunement)

Ghost Step Tattoo (Harmonious Property) very_rare SJ-DC-ROTU-04 Chapter 4: Declaration of War Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)

Sapphire Buckler (Shield +2) very_rare Trade Log Show
Absorbing Tattoo (White) (Harmonious Property) very_rare SJ-DC-ROTU-03 Hubris of the Gods Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this magic tattoo features designs that emphasize one color.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
Absorbing Tattoo
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange

Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.

Daern'sInstant Fortress very_rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Hand Crossbow, +3 very_rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Greataxe, +3 very_rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Dwarven Plate (Plate Armor +3) very_rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Wand of Polymorph very_rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Manual of Quickness of Action very_rare CCC-BMG-37 HULB03-01 Weakness of Rock Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

This item can be found in the Dungeon Masters Guide.

Tome of Leadership and Influence very_rare Trade Log Show
Manual of Quickness of Action very_rare Trade Log Show