Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Maya’s necklace (Periapt of proof against poison with sentinel undead property)
rare
FR-DC-PANDORA-JWEI-11 Maya
Show
Notes:
Wondrous Item, rare
Flavor
This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures.
The Pandora Box (Necklace of Prayer Beads with Blissful property)
rare
FR-DC-JWEI-PANDORA-12 Finale
Show
Notes:
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)
Beads: 2 Blessing, 1 Curing, 2 Favor, for characters that achieved Ending: Farewell or Ending: Acceptance.
Flavor
Pandora resides within this box. Everytime you touch the Pandora Box, you recall one cherished memory spent with Pandora. You could almost hear her voice bombarding you with endless questions. Whenever you are feeling down, you could almost see a faint image of her cheering you up. Whenever you are feeling hesitant, you remember her, filled with curiosity, rushing in head first without fear or worries. No matter what happens, no matter how strong the adversary may be, remember… Pandora will always be there for you, and this thought immediately washes away your weariness and restores your vigor.
Periapt of Proof Against Poison
rare
CCC-RCC-01-06 : The Handfasting
Show
Notes:
Wondrous item, rare, table G
This heavy leather core contain a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. This item can be found in the Dungeon Master’s Guide.
Figurine of Wondrous Power (Marble Elephant)
rare
PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3)
Show
Figurine of Wondrous Power (Onyx Dog)
rare
Trade Log
Show
Berserker Halberd
rare
DDHC-DD-08 Shivering Death
Show
Wand of Wonder
rare
DDHC-DD-08 Shivering Death
Show
Cloak of Arachnida (with minor Guardian property)
very_rare
DDAL09-12 The Breath of Life
Show
Ring of Amity
very_rare
Trade Log
Show
Absorbing Tattoo (White) (Harmonious Property)
very_rare
SJ-DC-ROTU-03 Hubris of the Gods
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
Absorbing Tattoo
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
Piper’s Guzheng (Anstruth Harp with minor Guardian property)
very_rare
SJ-DC-ZODIAC-14-01 Fortune’s Favor
Show
Notes:
The dark wooden harp is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the strings radiate a luminescent silver that reflects the stars.
Guardian. The item sings a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Blade of Medusa (Longsword)
very_rare
staff of thunder and lightning
Trade Log
Show
Staff of Thunder and Lightning
very_rare
Trade Log
Show
Robe of Scintillating Colours
very_rare
Trade Log
Show
Dwarven Plate
very_rare
Trade Log
Show
Tome of Leadership and Influence
very_rare
Trade Log
Show
Axin’s Bloodrider Helm (Watchful Helm)
very_rare
BMG-MOON-MD-07 Cauldron of Doom
Show
Notes:
Fashioned from blackened metal, this warrior’s helm completely covers the forehead and makes the wearer’s eyes glow red. The interior is lined with patches of skin from sacrificed Northlander warriors. The helm smells of blood and fire to a distance of 10 feet.
Manual of Quickness of Action
very_rare
Trade Log
Show
Spear of Backbiting
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon (spear), Very Rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Ring of Evasion
very_rare
DDAL-DRW-16 Uprising
Show
Notes:
Ring, Rare (Requires Attunement)
Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Maya’s necklace (Periapt of proof against poison with sentinel undead property) | rare | FR-DC-PANDORA-JWEI-11 Maya | Show | |||
|
Notes:
Wondrous Item, rare This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures. |
||||||
| The Pandora Box (Necklace of Prayer Beads with Blissful property) | rare | FR-DC-JWEI-PANDORA-12 Finale | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin) Beads: 2 Blessing, 1 Curing, 2 Favor, for characters that achieved Ending: Farewell or Ending: Acceptance. Flavor |
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| Periapt of Proof Against Poison | rare | CCC-RCC-01-06 : The Handfasting | Show | |||
|
Notes:
Wondrous item, rare, table G This heavy leather core contain a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. This item can be found in the Dungeon Master’s Guide. |
||||||
| Figurine of Wondrous Power (Marble Elephant) | rare | PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3) | Show | |||
| Figurine of Wondrous Power (Onyx Dog) | rare | Trade Log | Show | |||
| Berserker Halberd | rare | DDHC-DD-08 Shivering Death | Show | |||
| Wand of Wonder | rare | DDHC-DD-08 Shivering Death | Show | |||
| Cloak of Arachnida (with minor Guardian property) | very_rare | DDAL09-12 The Breath of Life | Show | |||
| Ring of Amity | very_rare | Trade Log | Show | |||
| Absorbing Tattoo (White) (Harmonious Property) | very_rare | SJ-DC-ROTU-03 Hubris of the Gods | Show | |||
|
Notes:
Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this magic tattoo features designs that emphasize one color. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly. Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn. |
||||||
| Piper’s Guzheng (Anstruth Harp with minor Guardian property) | very_rare | SJ-DC-ZODIAC-14-01 Fortune’s Favor | Show | |||
|
Notes:
The dark wooden harp is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the strings radiate a luminescent silver that reflects the stars. Guardian. The item sings a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Blade of Medusa (Longsword) | very_rare | staff of thunder and lightning | Trade Log | Show | ||
| Staff of Thunder and Lightning | very_rare | Trade Log | Show | |||
| Robe of Scintillating Colours | very_rare | Trade Log | Show | |||
| Dwarven Plate | very_rare | Trade Log | Show | |||
| Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
| Axin’s Bloodrider Helm (Watchful Helm) | very_rare | BMG-MOON-MD-07 Cauldron of Doom | Show | |||
|
Notes:
Fashioned from blackened metal, this warrior’s helm completely covers the forehead and makes the wearer’s eyes glow red. The interior is lined with patches of skin from sacrificed Northlander warriors. The helm smells of blood and fire to a distance of 10 feet. |
||||||
| Manual of Quickness of Action | very_rare | Trade Log | Show | |||
| Spear of Backbiting | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
|
Notes:
Weapon (spear), Very Rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. |
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| Ring of Evasion | very_rare | DDAL-DRW-16 Uprising | Show | |||
|
Notes:
Ring, Rare (Requires Attunement) Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. |
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