Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Berserker Halberd rare DDHC-DD-08 Shivering Death Show
Wand of Wonder rare DDHC-DD-08 Shivering Death Show
Balagos' Belt (Dragonhide Belt +3) very_rare FR-DC-BG The Flying Flame Show
Notes:

Wondrous item, very rare (requires attunement by a monk)

This crimson belt has the appearance of a knight's sash. It is made from the hide of Balagos' wing.

Harmonious. Attuning to this item takes only 1 minute.

Ghost Step Tattoo (/w minor Language property, Deep Speech) very_rare SJ-DC-Death In Defiance of Dairy Show
Notes:

Ghost Step Tattoo (Language: Deep Speech)

Blade of Medusa (Longsword) very_rare staff of thunder and lightning Trade Log Show
Staff of Thunder and Lightning very_rare Trade Log Show
Robe of Scintillating Colours very_rare Trade Log Show
Cloak of Arachnida (with minor Guardian property) very_rare DDAL09-12 The Breath of Life Show
Dwarven Plate very_rare Trade Log Show
Ring of Amity very_rare Trade Log Show
The Seventh Sword (Sun Blade) very_rare CCC-6 SWORDS-01: Six Swords Out of Hell Show
Notes:

Weapon (longsword), rare (requires attunement)

The origin of this sword is unknown, but its design is highly unique. Unlike typical sun blades that have a metal guard, this one is comprised only of a hilt. The hilt is adorned with ivory figureheads on either side—a devil and a dragon. When used onehanded, the dragon’s eyes light up red and a blade of reddish sunlight extends from its mouth. When used two-handed, a second blade extends from the devil side of the hilt, resulting in a weapon that is closer in appearance to a staff. Mechanically, this weapon functions exactly as a regular sun blade as described in the Dungeon Master’s Guide.

+3 Wraps of Unarmed Power very_rare Trade Log Show
Twilight's Circlet (Watchful Helm with minor Language property) very_rare SJ-DC-PHP-POLAR-01 Folly Undone Show
Yellow Fungi (Ghost Step Tattoo with the Delver Property) very_rare SJ-DC-PANDORA-JWEI-03 (Playtest) Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)
Flavor

This fungi, when held onto your skin, dissolves and forms a pattern of mycorrhizal network.

Ring of Regeneration very_rare DDAL-DRW-15 Frozen Whispers Show
Notes:

Ring, Very Rare (Requires Attunement)

This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black.

Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality.

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time..

Manual of Quickness of Action very_rare Trade Log Show
Elven Thrower (Sentinel: Aberrations) very_rare FR-DC-DEATH Debilitating Dairy Show
Manthor "Vow of the Forest" (Scimitar of Speed with minor Guardian property very_rare Trade Log Show
Spear of Backbiting very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon (spear), Very Rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.

Manual of Quickness of Action very_rare CCC-BMG-37 HULB03-01 Weakness of Rock Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

This item can be found in the Dungeon Masters Guide.