Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Ioun Stone of Vitality rare DDAL-DRW-06 Thimblerigging Show
Notes:

An Ioun stone is named after Ioun, a god of knowledge
and prophecy revered on some worlds. Many types of Ioun
stone exist, each type a distinct combination of shape and
color.

When you use an action to toss one of these stones into
the air, the stone orbits your head at a distance of 1d3 feet
and confers a benefit to you. Thereafter, another creature
must use an action to grasp or net the stone to separate it
from you, either by making a successful attack roll against
AC 24 or a successful DC 24 Dexterity (Acrobatics) check.
You can use an action to seize and stow the stone, ending
its effect.

A stone has AC 24, 10 hit points, and resistance to all
damage. It is considered to be an object that is being worn
while it orbits your head.

Vitality. You gain a +1 bonus to death saving throws
while this luminous green-and-blue marbled sphere orbits
your head.

Portable Hole rare DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Wondrous Item, Rare

The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

Moon-Touched Sword common DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Weapon (Greatsword), Common

The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Ioun Stone of Intellect very_rare DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Wondrous Item, Very Rare (Requires Attunement)
This translucent green stone came from the Far Realm.

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

Horn of Silent Alarm common SJ-DC-TST-03: Bakunawa (Playtest) Show
Weave Experimentation Ropes (Rope of Mending with minor Unbreakable property) common SJ-DC-PHP-ORNG Thousand Tiny Ducks (playtest) Show
Notes:

This rope was used to experiment on weave applications on creating constructs. they were cut and tied inorder to recreate and the best knots that can best hold magic. It was upgraded to be unbreakable so if you lost a piece it would still be magical.

Chloe's Necklace of Songs and Memories (Necklace of Prayer Beads with minor Guardian Property) rare FR-DC-PANDORA-JWEI-05 (Playtest) Show
Notes:

Wondrous Item, rare

Flavor
Chloe’s Necklace of Songs and Memories is a necklace of prayer beads with the Harmonious property. It has six lockets strung through with a small chain, forming a necklace. Each locket contains a tiny piece of Chloe’s soul within. The flavors of this necklace is only enabled if the attuned character has the story award, ‘Chloe’s Gratitude’.

Harmonious Property. The characters hear Chloe singing for them for 1 minute. They are attuned to the item at the end of Chloe's singing.

Bead One (Blessing). When used, the characters under the bless effect can hear Chloe’s final song, which was sung for Lucas, in their mind.

Bead Two (Blessing). When used, the characters under the bless effect can see Chloe’s visage dancing and singing a cheerful song for them.

Bead Three (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a three year old girl and her father standing in front of a tomb.

Bead Four (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a four year old girl giving her best in a singing session. Her father is her audience. They were very happy.

Bead Five (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a five year old girl crying after failing her first performance. Her father comforts her with a hug.

Bead Six (Summons). When used, a beautiful song begins echoing around you, calling forth the help of a planar ally. On the chance that a hollyphant is selected as the summon, the characters see a smaller version of Chloe appearing instead. Chloe uses the hollyphant stat block. She tells them that she sometimes sings for Milil!!

Instrument of the Bards (Anstruth Harp) very_rare DDAL-DRW-18 Against the Machine Show
Notes:

Wondrous Item, Very Rare (Requires Attunement by a Bard)
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song.

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of the following spells: control weather, cure wounds (5th level), fly, invisibility, levitate, protection from evil and good, or wall of thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Bow of Melodies Longbow very_rare Trade Log Show
Notes:

Weapon (any bow), very rare (requires attunement)

This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.

You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.

Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.

Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.

Dragontooth Dagger rare DDAL-DRW04 Foreign Affairs Show
Notes:

Weapon, rare

A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.

You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.

Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.

Cape of the Monte Back very_rare DDAL-DRW-05 Uncertain Scrutiny Show
Staff of Frost very_rare DDAL-DRW-05 Uncertain Scrutiny Show
Purple Wyvernhide Belt (Dragonhide belt, +3 with Guardian Property) very_rare FR-DC-JWEI-PANDORA-06 Episode VI: The Eternals Show
Notes:

Wondrous Item, varies (requires attunement by a Monk)
Flavor
This dragonhide belt is made from the scales of the ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly.

Instrument of the Bards (Cli Lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Brazier of Commanding Fire Elementals rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Notes:

Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim.

Rope of Entanglement uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Ring of Telekinesis very_rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Figurine of Wondrous Power (Bronze Griffon) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Mace of Terror rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Twilight's Circlet (Watchful Helm with minor Language property) very_rare SJ-DC-PHP-POLAR-01 Folly Undone Show