Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Golden Apple (Astronancy Archive with minor Song Craft property)
rare
SJ-DC-ECHO-01 Starfall
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
Dragontooth Dagger
rare
DDAL-DRW04 Foreign Affairs
Show
Notes:
Weapon, rare
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Figurine of Wondrous Power (Bronze Griffon)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Ioun Stone of Protection
rare
WBW-DC-Death-01 In Defence of Dairy
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head.
This Ioun Stone is made from a scoop of ice-cream that changes flavour every day at dawn. It does not affect the items durability.
Pulis Batuta (Bell Branch)
rare
WBW-DC-TST-01 Color In Light
Show
Notes:
Wondrous item, rare (requires attunement by a druid or warlock)
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
This item is found in Tasha’s Cauldron of Everything. Made of mahogany wood, the protector uses the batuta to monitor trespassers and threat in Pahinga. The item blinks whenever there is a threat nearby.
Instrument of the Bards (Doss Lute)
rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Shard of Snow Ice (Ioun Stone of Protection)
rare
WBW-DC-PHP-POLAR-01: Snow Ice
Show
Notes:
Wondrous item rare (requires attunement)
Protection. You gain a +1 bonus to AC while the shard of snow ice orbits your head.
This small shard of everlasting crystal ice appears to be a chipped-off fragment from the control crystal of Ermyar’s Tower.
In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.
Rod of the Pact Keeper +2
rare
DDEX3-13 Writhing in the Dark
Show
Notes:
Rare, Attunement
This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius.
Figurine of Wondrous Power (Ivory Goats) (Golden Goat)
rare
WBW-DC-ZODIAC-08 The Golden Goats
Show
Notes:
An ivory figurine of three goats with golden wool.
Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Maya’s necklace (Periapt of proof against poison with sentinel undead property)
rare
FR-DC-PANDORA-JWEI-11 Maya
Show
Notes:
Wondrous Item, rare
Flavor
This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures.
Maharani’s War Horn (Silver Horn of Valhalla )
rare
WBW-DC-ZODIAC-03 Revenge of the Rakshasa
Show
Notes:
Made from the bone of an ancient colossal white tiger, the warhorn creates a tiger’s roar that echoes across the planes.
Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Wings of flying
rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Dragon’s SeedS (taff of the Woodlands)
rare
WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
Show
Notes:
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding
Item Tags: Creation Control Communication Detection Warding
Basic Rules, pg. 204
FengHuang Feather (Tree) (Quaal's Feather Token)
rare
WBW-DC-ZODIAC-10 Fey of a Feather
Show
Notes:
Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors.
Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Dark Crystal Staff (Staff of Birdcalls)
rare
WBW-DC-ZODIAC-10 Fey of a Feather
Show
Notes:
A dark staff with a skeletal bird skull. Embedded in its eye sockets are two obsidian crystals.
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Qilin's Ring (Ring of Free Action)
rare
WBW-DC-ZODIAC-07 A Fey at the Races
Show
Notes:
This golden ring is forged from the scale of a Ki-rin, it is said to bless its bearer with luck and fortune.
Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Horn of Valhalla (Brass)
rare
CCC-GAD02-03 Arena of Champions
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points.
Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide. This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.
Astromancy Archive
rare
SJ-DC-ALT-01 Escape to Alterra
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges daily at dawn. You can us the charges in the following ways while holding it.
· If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
· When a creature you can see within 30 feet makes an attack roll, an ability check or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Minor Language Property: Deep Speech
Hag's Clawblade (Vicious Rapier)
rare
Purchase Log
Show
Notes:
Weapon (rapier), rare
This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties. This item functions as a vicious weapon (rapier)
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Additional, Damage, Combat, Finesse
Bell Branch
rare
WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1
Show
Notes:
Wondrous Item, rare (requires attunement by a druid or warlock)
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
Name | Rarity ▼ | Location | Table | Result | Source | |
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Golden Apple (Astronancy Archive with minor Song Craft property) | rare | SJ-DC-ECHO-01 Starfall | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. |
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Dragontooth Dagger | rare | DDAL-DRW04 Foreign Affairs | Show | |||
Notes:
Weapon, rare A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. |
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Figurine of Wondrous Power (Bronze Griffon) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Ioun Stone of Protection | rare | WBW-DC-Death-01 In Defence of Dairy | Show | |||
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head. This Ioun Stone is made from a scoop of ice-cream that changes flavour every day at dawn. It does not affect the items durability. |
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Pulis Batuta (Bell Branch) | rare | WBW-DC-TST-01 Color In Light | Show | |||
Notes:
Wondrous item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. As an action, you can expend 1 charge to cast protection from evil and good. |
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Instrument of the Bards (Doss Lute) | rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Shard of Snow Ice (Ioun Stone of Protection) | rare | WBW-DC-PHP-POLAR-01: Snow Ice | Show | |||
Notes:
Wondrous item rare (requires attunement) Protection. You gain a +1 bonus to AC while the shard of snow ice orbits your head. This small shard of everlasting crystal ice appears to be a chipped-off fragment from the control crystal of Ermyar’s Tower. In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit. |
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Rod of the Pact Keeper +2 | rare | DDEX3-13 Writhing in the Dark | Show | |||
Notes:
Rare, Attunement |
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Figurine of Wondrous Power (Ivory Goats) (Golden Goat) | rare | WBW-DC-ZODIAC-08 The Golden Goats | Show | |||
Notes:
An ivory figurine of three goats with golden wool. Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Maya’s necklace (Periapt of proof against poison with sentinel undead property) | rare | FR-DC-PANDORA-JWEI-11 Maya | Show | |||
Notes:
Wondrous Item, rare This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures. |
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Maharani’s War Horn (Silver Horn of Valhalla ) | rare | WBW-DC-ZODIAC-03 Revenge of the Rakshasa | Show | |||
Notes:
Made from the bone of an ancient colossal white tiger, the warhorn creates a tiger’s roar that echoes across the planes. Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Wings of flying | rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Dragon’s SeedS (taff of the Woodlands) | rare | WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo | Show | |||
Notes:
Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge) You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding Item Tags: Creation Control Communication Detection Warding Basic Rules, pg. 204 |
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FengHuang Feather (Tree) (Quaal's Feather Token) | rare | WBW-DC-ZODIAC-10 Fey of a Feather | Show | |||
Notes:
Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Dark Crystal Staff (Staff of Birdcalls) | rare | WBW-DC-ZODIAC-10 Fey of a Feather | Show | |||
Notes:
A dark staff with a skeletal bird skull. Embedded in its eye sockets are two obsidian crystals. |
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Qilin's Ring (Ring of Free Action) | rare | WBW-DC-ZODIAC-07 A Fey at the Races | Show | |||
Notes:
This golden ring is forged from the scale of a Ki-rin, it is said to bless its bearer with luck and fortune. Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Horn of Valhalla (Brass) | rare | CCC-GAD02-03 Arena of Champions | Show | |||
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide. This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer. |
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Astromancy Archive | rare | SJ-DC-ALT-01 Escape to Alterra | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges daily at dawn. You can us the charges in the following ways while holding it. · If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. · When a creature you can see within 30 feet makes an attack roll, an ability check or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Language Property: Deep Speech |
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Hag's Clawblade (Vicious Rapier) | rare | Purchase Log | Show | |||
Notes:
Weapon (rapier), rare This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties. This item functions as a vicious weapon (rapier) When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Additional, Damage, Combat, Finesse |
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Bell Branch | rare | WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1 | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. |