Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Ring of Shooting Stars
very_rare
DDEP05-02 The Ark of the Mountains (United Factions epic)
Show
Helm of Brilliance
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Wondrous item, Very Rare (requires attunement)
This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
You gain the following benefits while wearing it:
You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
As long as the helm has at least one ruby, you have resistance to fire damage.
As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
The Gem has 10 Diamonds,10 Rubies,11 Fire Opals, 23 Opals
Staff of Power
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Staff, weapon, Very Rare (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin Effect
10 ft. away or closer 8 × the number of charges in the staff
11 to 20 ft. away 6 × the number of charges in the staff
21 to 30 ft. away 4 × the number of charges in the staff
Figurine of Wondrous Power (Onyx Dog)
rare
Trade Log
Show
Ioun Stone of Protection
rare
WBW-DC-Death-01 In Defence of Dairy
Show
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head.
This Ioun Stone is made from a scoop of ice-cream that changes flavour every day at dawn. It does not affect the items durability.
Pulis Batuta (Bell Branch)
rare
WBW-DC-TST-01 Color In Light
Show
Notes:
Wondrous item, rare (requires attunement by a druid or warlock)
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
This item is found in Tasha’s Cauldron of Everything. Made of mahogany wood, the protector uses the batuta to monitor trespassers and threat in Pahinga. The item blinks whenever there is a threat nearby.
Shard of Snow Ice (Ioun Stone of Protection)
rare
WBW-DC-PHP-POLAR-01: Snow Ice
Show
Notes:
Wondrous item rare (requires attunement)
Protection. You gain a +1 bonus to AC while the shard of snow ice orbits your head.
This small shard of everlasting crystal ice appears to be a chipped-off fragment from the control crystal of Ermyar’s Tower.
In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit.
Rod of the Pact Keeper +2
rare
DDEX3-13 Writhing in the Dark
Show
Notes:
Rare, Attunement
This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius.
Figurine of Wondrous Power (Ivory Goats) (Golden Goat)
rare
WBW-DC-ZODIAC-08 The Golden Goats
Show
Notes:
An ivory figurine of three goats with golden wool.
Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Maharani’s War Horn (Silver Horn of Valhalla )
rare
WBW-DC-ZODIAC-03 Revenge of the Rakshasa
Show
Notes:
Made from the bone of an ancient colossal white tiger, the warhorn creates a tiger’s roar that echoes across the planes.
Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Dragon’s SeedS (taff of the Woodlands)
rare
WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
Show
Notes:
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding
Item Tags: Creation Control Communication Detection Warding
Basic Rules, pg. 204
FengHuang Feather (Tree) (Quaal's Feather Token)
rare
WBW-DC-ZODIAC-10 Fey of a Feather
Show
Notes:
Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors.
Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Dark Crystal Staff (Staff of Birdcalls)
rare
WBW-DC-ZODIAC-10 Fey of a Feather
Show
Notes:
A dark staff with a skeletal bird skull. Embedded in its eye sockets are two obsidian crystals.
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Qilin's Ring (Ring of Free Action)
rare
WBW-DC-ZODIAC-07 A Fey at the Races
Show
Notes:
This golden ring is forged from the scale of a Ki-rin, it is said to bless its bearer with luck and fortune.
Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Astromancy Archive
rare
SJ-DC-ALT-01 Escape to Alterra
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges daily at dawn. You can us the charges in the following ways while holding it.
· If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
· When a creature you can see within 30 feet makes an attack roll, an ability check or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Minor Language Property: Deep Speech
Bell Branch
rare
WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1
Show
Notes:
Wondrous Item, rare (requires attunement by a druid or warlock)
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
Double-Banded Quartz Ring (Ring of Free Action)
rare
WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey
Show
Notes:
Ring of Free Action ("Double-Banded Quartz Ring", Guardian Minor Property)
This ring comes in two thin bands merged together with a glistening green quartz as the center stone. It appears in a split shank design with tiny diamonds as the accents. Inside is an engraving of the phrase "Love in all forms", split horizontally with the upper half on one band and the lower half on the other.
As a symbol of someone's promise to always love and protect, this ring has the guardian minor property.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Halberd +2
rare
DDHC-TYP-White Plume Mountain
Show
Cloak of the Gadabout (Cloak of the Bat)
rare
SJ-DC Happy New Year!
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master’s Guide.
This cloak made of ebony, sapphire, and ruby threads is fashioned to look like two butterfly wings, reminiscent of a real gadabout. The soft, velvety cloth shimmers in the light. When this cloak's property is used to transform, the transformed creature appears as an elegant, colorful butterfly.
Astromancy Archive (with Guardian minor property)
rare
SJ-DC-ROTU-01 (Author's run)
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Guardian property. The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Shooting Stars | very_rare | DDEP05-02 The Ark of the Mountains (United Factions epic) | Show | |||
Helm of Brilliance | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Wondrous item, Very Rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. The Gem has 10 Diamonds,10 Rubies,11 Fire Opals, 23 Opals |
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Staff of Power | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Staff, weapon, Very Rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. Distance from Origin Effect 10 ft. away or closer 8 × the number of charges in the staff 11 to 20 ft. away 6 × the number of charges in the staff 21 to 30 ft. away 4 × the number of charges in the staff |
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Figurine of Wondrous Power (Onyx Dog) | rare | Trade Log | Show | |||
Ioun Stone of Protection | rare | WBW-DC-Death-01 In Defence of Dairy | Show | |||
Notes:
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head. This Ioun Stone is made from a scoop of ice-cream that changes flavour every day at dawn. It does not affect the items durability. |
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Pulis Batuta (Bell Branch) | rare | WBW-DC-TST-01 Color In Light | Show | |||
Notes:
Wondrous item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. As an action, you can expend 1 charge to cast protection from evil and good. |
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Shard of Snow Ice (Ioun Stone of Protection) | rare | WBW-DC-PHP-POLAR-01: Snow Ice | Show | |||
Notes:
Wondrous item rare (requires attunement) Protection. You gain a +1 bonus to AC while the shard of snow ice orbits your head. This small shard of everlasting crystal ice appears to be a chipped-off fragment from the control crystal of Ermyar’s Tower. In addition, this stone has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Farhenheit. |
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Rod of the Pact Keeper +2 | rare | DDEX3-13 Writhing in the Dark | Show | |||
Notes:
Rare, Attunement |
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Figurine of Wondrous Power (Ivory Goats) (Golden Goat) | rare | WBW-DC-ZODIAC-08 The Golden Goats | Show | |||
Notes:
An ivory figurine of three goats with golden wool. Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Maharani’s War Horn (Silver Horn of Valhalla ) | rare | WBW-DC-ZODIAC-03 Revenge of the Rakshasa | Show | |||
Notes:
Made from the bone of an ancient colossal white tiger, the warhorn creates a tiger’s roar that echoes across the planes. Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Dragon’s SeedS (taff of the Woodlands) | rare | WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo | Show | |||
Notes:
Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge) You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding Item Tags: Creation Control Communication Detection Warding Basic Rules, pg. 204 |
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FengHuang Feather (Tree) (Quaal's Feather Token) | rare | WBW-DC-ZODIAC-10 Fey of a Feather | Show | |||
Notes:
Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Dark Crystal Staff (Staff of Birdcalls) | rare | WBW-DC-ZODIAC-10 Fey of a Feather | Show | |||
Notes:
A dark staff with a skeletal bird skull. Embedded in its eye sockets are two obsidian crystals. |
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Qilin's Ring (Ring of Free Action) | rare | WBW-DC-ZODIAC-07 A Fey at the Races | Show | |||
Notes:
This golden ring is forged from the scale of a Ki-rin, it is said to bless its bearer with luck and fortune. Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Astromancy Archive | rare | SJ-DC-ALT-01 Escape to Alterra | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges daily at dawn. You can us the charges in the following ways while holding it. · If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. · When a creature you can see within 30 feet makes an attack roll, an ability check or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Language Property: Deep Speech |
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Bell Branch | rare | WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1 | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. |
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Double-Banded Quartz Ring (Ring of Free Action) | rare | WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey | Show | |||
Notes:
Ring of Free Action ("Double-Banded Quartz Ring", Guardian Minor Property) This ring comes in two thin bands merged together with a glistening green quartz as the center stone. It appears in a split shank design with tiny diamonds as the accents. Inside is an engraving of the phrase "Love in all forms", split horizontally with the upper half on one band and the lower half on the other. As a symbol of someone's promise to always love and protect, this ring has the guardian minor property. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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Halberd +2 | rare | DDHC-TYP-White Plume Mountain | Show | |||
Cloak of the Gadabout (Cloak of the Bat) | rare | SJ-DC Happy New Year! | Show | |||
Notes:
Wondrous item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master’s Guide. This cloak made of ebony, sapphire, and ruby threads is fashioned to look like two butterfly wings, reminiscent of a real gadabout. The soft, velvety cloth shimmers in the light. When this cloak's property is used to transform, the transformed creature appears as an elegant, colorful butterfly. |
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Astromancy Archive (with Guardian minor property) | rare | SJ-DC-ROTU-01 (Author's run) | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. Guardian property. The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative. |