Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Manual of Gainful Exercise
very_rare
Trade Log
Show
Sera's Red Cape (Carpet of Flying Guardian property)
very_rare
SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue
Show
Notes:
Wondrous Item, very rare
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
Four sizes of carpet of flying exist. The DM chooses the size of a given carpet: 3 ft. x 5 ft. 200 lb. 80 feet
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Flavor text: This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, warning them of danger and granting a +2 to initiative.
Ring of Regeneration
very_rare
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Ring, Very Rare (Requires Attunement)
This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black.
Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality.
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time..
Robe of Scintillating Colours
very_rare
Trade Log
Show
Staff of Frost
very_rare
DDAL-DRW-05 Uncertain Scrutiny
Show
Blade of Medusa (Longsword)
very_rare
staff of thunder and lightning
Trade Log
Show
Spear of Backbiting
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon (spear), Very Rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Sapphire Buckler (Shield +2)
very_rare
Trade Log
Show
Cloak of Arachnida (with minor Guardian property)
very_rare
DDAL09-12 The Breath of Life
Show
Dwarven Plate
very_rare
Trade Log
Show
Cape of the Monte Back
very_rare
DDAL-DRW-05 Uncertain Scrutiny
Show
Daern'sInstant Fortress
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Lamia's Scales (Dragonhide Belt +3)
very_rare
FR-DC-REGINA-01: Eat Your Heart Out (Playtest)
Show
Notes:
A belt made of topaz scales that, when worn, invokes a sense of slight hunger and thirst.
Hand Crossbow, +3
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Greataxe, +3
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Helm of Brilliance
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Wondrous item, Very Rare (requires attunement)
This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
You gain the following benefits while wearing it:
You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
As long as the helm has at least one ruby, you have resistance to fire damage.
As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
The Gem has 10 Diamonds,10 Rubies,11 Fire Opals, 23 Opals
Tome of Leadership and Influence
very_rare
CCC-TRI-15: The Dark of the Hive
Show
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has four mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
Dwarven Plate (Plate Armor +3)
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Wand of Polymorph
very_rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Moon Sickle +3 (w/ minor Harmonious property)
very_rare
FR-DC-UCON24 The Icarus Connection
Show
Notes:
Forged in furnaces of Selûnarra prior to Karsus’s Folly, this sickle is made of a silvery alloy etched with engravings of the moon god, Selûne, providing the harmonious property.
Harmonious. Attuning to this item takes only 1 minute.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Manual of Gainful Exercise | very_rare | Trade Log | Show | |||
Sera's Red Cape (Carpet of Flying Guardian property) | very_rare | SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue | Show | |||
Notes:
Wondrous Item, very rare You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The DM chooses the size of a given carpet: 3 ft. x 5 ft. 200 lb. 80 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity. Flavor text: This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, warning them of danger and granting a +2 to initiative. |
||||||
Ring of Regeneration | very_rare | DDAL-DRW-15 Frozen Whispers | Show | |||
Notes:
Ring, Very Rare (Requires Attunement) This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black. Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.. |
||||||
Robe of Scintillating Colours | very_rare | Trade Log | Show | |||
Staff of Frost | very_rare | DDAL-DRW-05 Uncertain Scrutiny | Show | |||
Blade of Medusa (Longsword) | very_rare | staff of thunder and lightning | Trade Log | Show | ||
Spear of Backbiting | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Weapon (spear), Very Rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. |
||||||
Sapphire Buckler (Shield +2) | very_rare | Trade Log | Show | |||
Cloak of Arachnida (with minor Guardian property) | very_rare | DDAL09-12 The Breath of Life | Show | |||
Dwarven Plate | very_rare | Trade Log | Show | |||
Cape of the Monte Back | very_rare | DDAL-DRW-05 Uncertain Scrutiny | Show | |||
Daern'sInstant Fortress | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Lamia's Scales (Dragonhide Belt +3) | very_rare | FR-DC-REGINA-01: Eat Your Heart Out (Playtest) | Show | |||
Notes:
A belt made of topaz scales that, when worn, invokes a sense of slight hunger and thirst. |
||||||
Hand Crossbow, +3 | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Greataxe, +3 | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Helm of Brilliance | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Wondrous item, Very Rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. The Gem has 10 Diamonds,10 Rubies,11 Fire Opals, 23 Opals |
||||||
Tome of Leadership and Influence | very_rare | CCC-TRI-15: The Dark of the Hive | Show | |||
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This purple leather tome has four mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head. |
||||||
Dwarven Plate (Plate Armor +3) | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Wand of Polymorph | very_rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Moon Sickle +3 (w/ minor Harmonious property) | very_rare | FR-DC-UCON24 The Icarus Connection | Show | |||
Notes:
Forged in furnaces of Selûnarra prior to Karsus’s Folly, this sickle is made of a silvery alloy etched with engravings of the moon god, Selûne, providing the harmonious property. Harmonious. Attuning to this item takes only 1 minute. |