Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Rod of the Pact Keeper +2
rare
DDEX3-13 Writhing in the Dark
Show
Notes:
Rare, Attunement
This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius.
Rod of Hellish Flames (Sentinel Elementals)
very_rare
FR-DC-ELEMENT-DEATH Everything Changed
Show
Rod of Hellish Flames (Guardian Minor Property)
very_rare
FR-DC-PHP-CKA3-TEST: The Phylactery of Lich Maledicta
Show
Robe of Scintillating Colours
very_rare
Trade Log
Show
Robe of Scintillating Colors
very_rare
FR-DC-LGBTQ-01 Pride for Phlan
Show
Notes:
Wondrous Item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30- foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
Flavor Text: "This robe is rainbow patterned with glittery silver embroidery. When activated, rainbow-colored hearts appear and swirl around the robe."
River's Caution (Horn of Silent Alarm)
common
SJ-DC-DUCKS-TTT-01 - Save the Forest!
Show
Notes:
Wondrous item, Common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Language. The bearer can speak and understand Aquan while the item is on the bearer's person.
This item can be found in the Xanathar’s Guide to Everything.
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property)
very_rare
SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run)
Show
Notes:
Ring, very rare (requires attunement)
Ring of Truth Telling
uncommon
BMG-MOON-MD-10 Echoes of the Fallen
Show
Notes:
This unassuming ring crafted from black silver features three striking red rubies. Curiously, it possesses a consciousness of its own and may withhold its powers until the following dawn if you speak falsehoods or engage in malicious actions.
Ring of Telekinesis
very_rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Ring of Spell Storing
rare
Trade Log
Show
Ring of Shooting Stars
very_rare
DDEP05-02 The Ark of the Mountains (United Factions epic)
Show
Ring of Resistance (Fire)
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Ring, Rare (requires attunement)
You have resistance to fire damage while wearing this ring. The ring is set with garnet.
Ring of Regeneration
very_rare
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Ring, Very Rare (Requires Attunement)
This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black.
Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality.
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time..
Ring of Protection
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Ring, Rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Feather Falling
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Ring, Rare (requires attunement)
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
Ring of Evasion
very_rare
DDAL-DRW-16 Uprising
Show
Notes:
Ring, Rare (Requires Attunement)
Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Ring of Amity
very_rare
Trade Log
Show
Ring of Acid Resistance
rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Rhythm-Maker's Drum +3
very_rare
WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1
Show
Notes:
Wondrous item, Instrument, very rare (requires attunement by a bard)
While holding this drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
This drum has a minor property called War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Quor'hin's Hat (Hat of Wizardry with minor Hidden Message property)
common
SJ-DC-ECHO-01 Starfall
Show
Notes:
Wondrous item, common (requires attunement by a wizard)
This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one. The password to disable the glyph of warding in the Captain’s Quarters is embroidered on the inside of the hat’s brim. The password is Goldfish.
Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Rod of the Pact Keeper +2 | rare | DDEX3-13 Writhing in the Dark | Show | |||
|
Notes:
Rare, Attunement |
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| Rod of Hellish Flames (Sentinel Elementals) | very_rare | FR-DC-ELEMENT-DEATH Everything Changed | Show | |||
| Rod of Hellish Flames (Guardian Minor Property) | very_rare | FR-DC-PHP-CKA3-TEST: The Phylactery of Lich Maledicta | Show | |||
| Robe of Scintillating Colours | very_rare | Trade Log | Show | |||
| Robe of Scintillating Colors | very_rare | FR-DC-LGBTQ-01 Pride for Phlan | Show | |||
|
Notes:
Wondrous Item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30- foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. Flavor Text: "This robe is rainbow patterned with glittery silver embroidery. When activated, rainbow-colored hearts appear and swirl around the robe." |
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| River's Caution (Horn of Silent Alarm) | common | SJ-DC-DUCKS-TTT-01 - Save the Forest! | Show | |||
|
Notes:
Wondrous item, Common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Language. The bearer can speak and understand Aquan while the item is on the bearer's person. This item can be found in the Xanathar’s Guide to Everything. |
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| Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) | very_rare | SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) | Show | |||
|
Notes:
Ring, very rare (requires attunement) |
||||||
| Ring of Truth Telling | uncommon | BMG-MOON-MD-10 Echoes of the Fallen | Show | |||
|
Notes:
This unassuming ring crafted from black silver features three striking red rubies. Curiously, it possesses a consciousness of its own and may withhold its powers until the following dawn if you speak falsehoods or engage in malicious actions. |
||||||
| Ring of Telekinesis | very_rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Ring of Spell Storing | rare | Trade Log | Show | |||
| Ring of Shooting Stars | very_rare | DDEP05-02 The Ark of the Mountains (United Factions epic) | Show | |||
| Ring of Resistance (Fire) | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
|
Notes:
Ring, Rare (requires attunement) You have resistance to fire damage while wearing this ring. The ring is set with garnet. |
||||||
| Ring of Regeneration | very_rare | DDAL-DRW-15 Frozen Whispers | Show | |||
|
Notes:
Ring, Very Rare (Requires Attunement) This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black. Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.. |
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| Ring of Protection | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
|
Notes:
Ring, Rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. |
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| Ring of Feather Falling | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
|
Notes:
Ring, Rare (requires attunement) |
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| Ring of Evasion | very_rare | DDAL-DRW-16 Uprising | Show | |||
|
Notes:
Ring, Rare (Requires Attunement) Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. |
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| Ring of Amity | very_rare | Trade Log | Show | |||
| Ring of Acid Resistance | rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
| Rhythm-Maker's Drum +3 | very_rare | WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1 | Show | |||
|
Notes:
Wondrous item, Instrument, very rare (requires attunement by a bard) While holding this drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. This drum has a minor property called War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
||||||
| Quor'hin's Hat (Hat of Wizardry with minor Hidden Message property) | common | SJ-DC-ECHO-01 Starfall | Show | |||
|
Notes:
Wondrous item, common (requires attunement by a wizard) This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one. The password to disable the glyph of warding in the Captain’s Quarters is embroidered on the inside of the hat’s brim. The password is Goldfish. Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. |
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