Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Ring of Protection rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Ring, Rare (requires attunement)

You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Feather Falling rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Ring, Rare (requires attunement)
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

Ring of Evasion very_rare DDAL-DRW-16 Uprising Show
Notes:

Ring, Rare (Requires Attunement)

Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Ring of Amity very_rare Trade Log Show
Ring of Acid Resistance rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Rhythm-Maker's Drum +3 very_rare WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1 Show
Notes:

Wondrous item, Instrument, very rare (requires attunement by a bard)

While holding this drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

This drum has a minor property called War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

Quor'hin's Hat (Hat of Wizardry with minor Hidden Message property) common SJ-DC-ECHO-01 Starfall Show
Notes:

Wondrous item, common (requires attunement by a wizard)

This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one. The password to disable the glyph of warding in the Captain’s Quarters is embroidered on the inside of the hat’s brim. The password is Goldfish.

Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.

Quintessence’s Edge (Frostbrand Greatsword /w minor Guardian property) very_rare SJ-DC-WINE-01 Thunderstorms & Wine Show
Notes:

Wondrous Item, Very Rare (requires attunement)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Quarterstaff +3 very_rare DDAL09-13 The Swarmed Heart Show
Qilin's Ring (Ring of Free Action) rare WBW-DC-ZODIAC-07 A Fey at the Races Show
Notes:

This golden ring is forged from the scale of a Ki-rin, it is said to bless its bearer with luck and fortune.

Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Purple Wyvernhide Belt (Dragonhide belt, +3 with Guardian Property) very_rare FR-DC-JWEI-PANDORA-06 Episode VI: The Eternals Show
Notes:

Wondrous Item, varies (requires attunement by a Monk)
Flavor
This dragonhide belt is made from the scales of the ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly.

Pulis Batuta (Bell Branch) rare WBW-DC-TST-01 Color In Light Show
Notes:

Wondrous item, rare (requires attunement by a druid or warlock)

This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.

As an action, you can expend 1 charge to cast protection from evil and good.
This item is found in Tasha’s Cauldron of Everything. Made of mahogany wood, the protector uses the batuta to monitor trespassers and threat in Pahinga. The item blinks whenever there is a threat nearby.

Portable Hole rare DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Wondrous Item, Rare

The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

Piper’s Violin (Instrument of Scribing) common SJ-DC-ZODIAC-14-01 Fortune’s Favor Show
Notes:

The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks.

Hidden Message. A message is hidden somewhere on the item. If a character succeeds on a DC 15 Charisma (Performance) check, an ancient voice sings a song of friendship and sacrifice.

Piper’s Pípá (Doss Lute) uncommon WBW-DC-ZODIAC-01 The Piper & The Rat King Show
Notes:

The pipa is engraved with moons, stars and musical notes, the rosette is heart-shaped.

Language. The bearer can speak and understand Sylvan as well as understand the language of rats and other rodents while the item is on the bearer’s person.

Piper’s Guzheng (Anstruth Harp with minor Guardian property) very_rare SJ-DC-ZODIAC-14-01 Fortune’s Favor Show
Notes:

The dark wooden harp is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the strings radiate a luminescent silver that reflects the stars.

Guardian. The item sings a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Periapt of Proof Against Poison rare CCC-RCC-01-06 : The Handfasting Show
Notes:

Wondrous item, rare, table G

This heavy leather core contain a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. This item can be found in the Dungeon Master’s Guide.

Ox Tattoo (Illuminator’s Tattoo) common WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.

The tattoo is shaped and animated like a dark ox bull bowing and rising as it moves through a field.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

NOOT (NORMAL OPERATION OUTSIDE TERRA FIRMA) SUIT (Fish Suit) very_rare SJ-DC-DWR-02 Last Flight of the Orca Show
Notes:

Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Noachi (Candle of the Deep) (minor Sentinel property) common FR DC IMP-01 Hunting Moon (Playtest) Show
Notes:

A simple candle nestled inside an empty blue dragon eggshell. When Noachi (“Little Treasure”) is lit, it produces a haunting azure glow. Shadows that the glow produces sometimes resemble wyrmlings flitting around.

Sentinel. This item glows faintly when humans are within 120 feet of it.