Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Vegetable Costume (Cloak of Many Fashions) common WBW-DC-TST-01 Color In Light Show
Notes:

Wondrous item, common

While wearing this costume, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This item is found in the Xanathar’s Guide to Everything.

This costume was made specifically for Wooby's play, Ang Alamat ng Ampalaya. It can only change its appearance to that of another vegetable.

Horn of Silent Alarm common SJ-DC-TST-03: Bakunawa (Playtest) Show
Twilight’s FluteInstrument of Scribing (, Compass Minor Property) common SJ-DC-PHP-POLAR-01 Folly Undone Show
Bead of Nourishment common SJ-DC-DUCKS-TTT-02 - The River King (playtest?) Show
Notes:

Wondrous item, Common

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

Flavor Text. This bead feeds a person almost like they're really eating dinner, starting with crab and corn soup, grilled salmon, and rice before concluding with peach mango pie and vanilla flavored ice cream.

Shar's Staff of Paowah (Staff of Adornment with Abyssal language property) common SJ-DC-TBS-03: Happiest Farm (Playtest) Show
Githyanki Earring (Ear Horn of Hearing, minor Sentinel property) common FR-DC-BG The Flying Flame Show
Notes:

Wondrous item, common

This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it.

Wands of Secrets common DDAL09-14 The Vast Emptiness of Grace Show
Ares’ Everpromise (Horn of Silent Alarm with Loud quirk) common FR-DC-PANDORA-JWEI-10 (p;aytest) Show
Notes:

Wondrous Item, common
Flavor
This whistle once belonged to Ares. A single blue-white star symbol is carved onto it.

Masquerade tattoo (War leader property) common SJ-DC-ROTU-04 Chapter 4: Declaration of War Show
Notes:

Tattoo depicting the Lich Queen

War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

Moon-Touched Longsword common Trade Log Show
Simulacrum of a Simulacrum (Talking Doll) common SJ-DC-PHP-TY-AO-01 hail falls from the hyades Show
Notes:

This porcelain doll resembles a spellcaster's simulacrum, clad in winter clothes. The exact spellcaster is determined by the player who receives it. This item has the Guardian property.

Staff of adornment (Hidden message property) common SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I Show
Notes:

As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft.

Tiger’s Pipe (Pipe of Smoke Monsters) common WBW-DC-ZODIAC-03 Revenge of the Rakshasa Show
Notes:

The pipe is forged in fire, sand and gold of the Golden Dessert from the finest crafters of the Golden Temple. Embossed on the pipe is a crouching tiger.

Language. The bearer can speak and understand infernal as well as understand the language of big cats and tigers while the item is on the bearer’s person.

Leah toy (Talking doll with the key property) common SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) Show
Notes:

This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.”

Player's note: Well, this is a curious headcanon....

Hat of Vermin (with flavor) common WBW-DC-LSN-01 The Hat The Spat Rats Show
Notes:

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language.
Language. The bearer of the hat can speak and understand Sylvan while it is on the bearer’s person.

Rope of Mending (Guardian property) common SJ-DC-TBS-02 Show
Noachi (Candle of the Deep) (minor Sentinel property) common FR DC IMP-01 Hunting Moon (Playtest) Show
Notes:

A simple candle nestled inside an empty blue dragon eggshell. When Noachi (“Little Treasure”) is lit, it produces a haunting azure glow. Shadows that the glow produces sometimes resemble wyrmlings flitting around.

Sentinel. This item glows faintly when humans are within 120 feet of it.

Ironfell Falchion (Moon-Touched Greatsword with Wicked Minor Property) common FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest) Show
Notes:

The discarded weapon of the Warlock-Knights that occupied the Abeiran mountain. It is made of inert ironfell, the mineral that comprises the body of the primordial Telos.

Force Armor of Resistance (Chain mail +1) uncommon DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Luckstone (Stone of Good Luck) uncommon DDAL00-02B The Weirding Vats Show
Notes:

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch.