Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Vegetable Costume (Cloak of Many Fashions) common WBW-DC-TST-01 Color In Light Show
Notes:

Wondrous item, common

While wearing this costume, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This item is found in the Xanathar’s Guide to Everything.

This costume was made specifically for Wooby's play, Ang Alamat ng Ampalaya. It can only change its appearance to that of another vegetable.

Horn of Silent Alarm common SJ-DC-TST-03: Bakunawa (Playtest) Show
Twilight’s FluteInstrument of Scribing (, Compass Minor Property) common SJ-DC-PHP-POLAR-01 Folly Undone Show
Bead of Nourishment common SJ-DC-DUCKS-TTT-02 - The River King (playtest?) Show
Notes:

Wondrous item, Common

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

Flavor Text. This bead feeds a person almost like they're really eating dinner, starting with crab and corn soup, grilled salmon, and rice before concluding with peach mango pie and vanilla flavored ice cream.

Shar's Staff of Paowah (Staff of Adornment with Abyssal language property) common SJ-DC-TBS-03: Happiest Farm (Playtest) Show
Githyanki Earring (Ear Horn of Hearing, minor Sentinel property) common FR-DC-BG The Flying Flame Show
Notes:

Wondrous item, common

This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it.

Force Armor of Resistance (Chain mail +1) uncommon DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Luckstone (Stone of Good Luck) uncommon DDAL00-02B The Weirding Vats Show
Notes:

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch.

Geyser Figurine (Decanter of Endless Water) uncommon Trade Log Show
Decanter of Endless Water uncommon CCC-SDREAM 01-01 From Every Winter, Spring Show
Notes:

Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten.

This effect can be useful on rare occasions, but is more likely to be discomforting.

Sovad's Staff of Flying (Broom of Flying) uncommon Purchase Log Show
Eye of Minute Seeing (with flavor) uncommon WBW-DC-LSN-01 The Hat The Spat Rats Show
Notes:

This particular pair of lenses is made from a mis-matched patchwork of cloth and leather of various colors. It has the Minor Property – Guardian.

Guardian. It whispers warnings to its bearer (“Look out!”; “Open your eyes!”), granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Boots of the Winterlands uncommon CCC-CIC-01 The Vault of the Devourer Show
Notes:

Wondrous Item, uncommon (requires attunement)

These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few

Flail +1 uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon, Uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

The Lucky Jade Hare’s Boots (Boots of Striding and Springing) uncommon WBW-DC-ZODIAC-04 The Jade Hare Show
Notes:

Fluffy white fur pair of boots studded with moonstones and soaked for eight days in a luck potion.
Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Sword of Vengeance (Shortsword) uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon, Uncommon (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Luna Carnival Tote Bag (Bag of Holding) uncommon WBW-DC-ZODIAC-00 Luna Park Show
Notes:

This silk bag is deep red with intricate embossed golden details of clouds, lanterns and flowers; with a full moon in the center.

Language. The bearer can speak and understand Primordial while the item is on the bearer’s person.

Rope of Entanglement uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Broom of Flying uncommon DDAL09-13 The Swarmed Heart Show
Dryad's Cloak (Cloak of Protection) uncommon DDAL00-02A The Darkwood Webs Show
Notes:

This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.