Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Astromancy Archive (with Guardian minor property) rare SJ-DC-ROTU-01 (Author's run) Show
Notes:

Wondrous item, rare (requires attunement by a wizard)

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

Guardian property. The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative.

Manthor "Vow of the Forest" (Scimitar of Speed with minor Guardian property very_rare Trade Log Show
Mini damselfly spaceship figurine (Figurine of wondrous power, Ebony fly) rare SJ-DC-ROTU-00 Chapter 0: Recesses of the Unknown (Prologue)(Author's run) Show
Notes:

Once used, the figurine turns into a large sized damselfly spaceship that uses the stat block of a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.

Wand of fireballs (Temperate Minor Property) rare SJ-DC-ROTU-01 Chapter 2: Prelude to Finality Show
Notes:

Wand, rare (requires attunement by a Spellcaster)

This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property.

Ring of Spell Storing rare Trade Log Show
Manual of Quickness of Action very_rare Trade Log Show
Tome of Leadership and Influence very_rare Trade Log Show
Absorbing Tattoo (White) (Harmonious Property) very_rare SJ-DC-ROTU-03 Hubris of the Gods Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this magic tattoo features designs that emphasize one color.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
Absorbing Tattoo
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange

Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.

Ghost Step Tattoo (Harmonious Property) very_rare SJ-DC-ROTU-04 Chapter 4: Declaration of War Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)

Masquerade tattoo (War leader property) common SJ-DC-ROTU-04 Chapter 4: Declaration of War Show
Notes:

Tattoo depicting the Lich Queen

War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

Moon-Touched Longsword common Trade Log Show
Staff of adornment (Hidden message property) common SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I Show
Notes:

As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft.

Dragon's Glory (Staff of striking with the sentinel property detecting aberrations) rare SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I Show
Notes:

Staff, very rare (requires attunement)
This staff bears the carving of an amethyst dragon’s head at the tip. Whenever an aberration comes within 120 feet of it, the dragon’s eyes flares green.

Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) very_rare SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) Show
Notes:

Ring, very rare (requires attunement)

Leah toy (Talking doll with the key property) common SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) Show
Notes:

This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.”

Player's note: Well, this is a curious headcanon....

Mr. Myxtlypotly's Fishy, Fish, Fish (Fish Suit with Guardian Property) very_rare SJ-DC-BRBTS-01-AO: Hope You Had A Fun Stay! Show
Notes:

Wondrous item, Very Rare

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

A suit that makes the wearer appear as a massive blue puffer fish. It has a fake price tag attached to its end with 666000gp written.

Rope of Mending (Guardian property) common SJ-DC-TBS-02 Show
Studded Leather Armor +2 very_rare CCC-TRI-23 STORM 1-2 Show
Notes:

Armor, very rare

This set of sky blue magical studded leather
armor once belonged to a cloud giant resident of
Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.

This item can be found in Player Handout 3.

Tentaria's Reminder (White Absorbing Tattoo (Force)) very_rare SJ-DC-DUCKS-TTT-01 - Save the Forest! Show
Notes:

Wondrous item (tattoo), Very Rare (requires attunement)

Produced by a special needle, this magic tattoo features designs that emphasize one color.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Damage Resistance. While the tattoo is on your skin, you have resistance to force damage.

Damage Absorption. When you take force damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
Sentinel. The tattoo shapes itself into a devil’s face and glows faintly when fiends (devil) are within 120 feet of it.

This item can be found in the Tasha’s Cauldron of Everything.

River's Caution (Horn of Silent Alarm) common SJ-DC-DUCKS-TTT-01 - Save the Forest! Show
Notes:

Wondrous item, Common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Language. The bearer can speak and understand Aquan while the item is on the bearer's person.

This item can be found in the Xanathar’s Guide to Everything.