Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Figurine of Wondrous Power (Obsidian Steed)
very_rare
PS-DC-MRAO-01 Finding Crackie ( Playtest)
Show
Notes:
wondrous item, very rare
As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block.
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
Klein's Mesh Armor (Dwarven Plate with Strange Material Property)
very_rare
FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest)
Show
Notes:
A tabard made of soft but nigh-unbreakeable fibers, woven by the adventurer Klein using materials given by the villagers of the Abeiran mountain. This glimmering cloth is made of no metal at all.
Studded Leather Armor +2
very_rare
CCC-TRI-23 STORM 1-2
Show
Notes:
Armor, very rare
This set of sky blue magical studded leather
armor once belonged to a cloud giant resident of
Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.
This item can be found in Player Handout 3.
Amethyst Trophy (amethyst lodestone with the beacon minor property)
very_rare
PS-DC-NBDD-01 Mustering for The Greatest Gameshow
Show
Notes:
Wondrous item, very rare (requires attunement)
This large trophy, carved from a single piece of magically treated amethyst, proclaims you as the winner of Paup Quizzem's Greatest Gameshow!
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
Beacon: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
NOOT (NORMAL OPERATION OUTSIDE TERRA FIRMA) SUIT (Fish Suit)
very_rare
SJ-DC-DWR-02 Last Flight of the Orca
Show
Notes:
Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Mr. Myxtlypotly's Fishy, Fish, Fish (Fish Suit with Guardian Property)
very_rare
SJ-DC-BRBTS-01-AO: Hope You Had A Fun Stay!
Show
Notes:
Wondrous item, Very Rare
This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.
A suit that makes the wearer appear as a massive blue puffer fish. It has a fake price tag attached to its end with 666000gp written.
Rod of Hellish Flames (Guardian Minor Property)
very_rare
FR-DC-PHP-CKA3-TEST: The Phylactery of Lich Maledicta
Show
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property)
very_rare
SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run)
Show
Notes:
Ring, very rare (requires attunement)
Ring of Shooting Stars
very_rare
DDEP05-02 The Ark of the Mountains (United Factions epic)
Show
Animated Shield
very_rare
DDEP05-02 The Ark of the Mountains (United Factions epic)
Show
Piper’s Guzheng (Anstruth Harp with minor Guardian property)
very_rare
SJ-DC-ZODIAC-14-01 Fortune’s Favor
Show
Notes:
The dark wooden harp is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the strings radiate a luminescent silver that reflects the stars.
Guardian. The item sings a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Ioun Stone of Intellect
very_rare
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This translucent green stone came from the Far Realm.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.
Ring of Evasion
very_rare
DDAL-DRW-16 Uprising
Show
Notes:
Ring, Rare (Requires Attunement)
Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Frost Band Scimitar
very_rare
DDEP05-02 The Ark of the Mountains (United Factions epic)
Show
Instrument of the Bards (Anstruth Harp)
very_rare
DDAL-DRW-18 Against the Machine
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement by a Bard)
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of the following spells: control weather, cure wounds (5th level), fly, invisibility, levitate, protection from evil and good, or wall of thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Bow of Melodies Longbow
very_rare
Trade Log
Show
Notes:
Weapon (any bow), very rare (requires attunement)
This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.
You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.
Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.
Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.
Ghost Step Tattoo (Harmonious Property)
very_rare
SJ-DC-ROTU-04 Chapter 4: Declaration of War
Show
Notes:
Wondrous Item (tattoo), very rare (requires attunement)
Cape of the Monte Back
very_rare
DDAL-DRW-05 Uncertain Scrutiny
Show
Staff of Frost
very_rare
DDAL-DRW-05 Uncertain Scrutiny
Show
Purple Wyvernhide Belt (Dragonhide belt, +3 with Guardian Property)
very_rare
FR-DC-JWEI-PANDORA-06 Episode VI: The Eternals
Show
Notes:
Wondrous Item, varies (requires attunement by a Monk)
Flavor
This dragonhide belt is made from the scales of the ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Figurine of Wondrous Power (Obsidian Steed) | very_rare | PS-DC-MRAO-01 Finding Crackie ( Playtest) | Show | |||
Notes:
wondrous item, very rare As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. |
||||||
Klein's Mesh Armor (Dwarven Plate with Strange Material Property) | very_rare | FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest) | Show | |||
Notes:
A tabard made of soft but nigh-unbreakeable fibers, woven by the adventurer Klein using materials given by the villagers of the Abeiran mountain. This glimmering cloth is made of no metal at all. |
||||||
Studded Leather Armor +2 | very_rare | CCC-TRI-23 STORM 1-2 | Show | |||
Notes:
Armor, very rare This set of sky blue magical studded leather This item can be found in Player Handout 3. |
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Amethyst Trophy (amethyst lodestone with the beacon minor property) | very_rare | PS-DC-NBDD-01 Mustering for The Greatest Gameshow | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This large trophy, carved from a single piece of magically treated amethyst, proclaims you as the winner of Paup Quizzem's Greatest Gameshow! This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18). Beacon: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |
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NOOT (NORMAL OPERATION OUTSIDE TERRA FIRMA) SUIT (Fish Suit) | very_rare | SJ-DC-DWR-02 Last Flight of the Orca | Show | |||
Notes:
Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
||||||
Mr. Myxtlypotly's Fishy, Fish, Fish (Fish Suit with Guardian Property) | very_rare | SJ-DC-BRBTS-01-AO: Hope You Had A Fun Stay! | Show | |||
Notes:
Wondrous item, Very Rare This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. A suit that makes the wearer appear as a massive blue puffer fish. It has a fake price tag attached to its end with 666000gp written. |
||||||
Rod of Hellish Flames (Guardian Minor Property) | very_rare | FR-DC-PHP-CKA3-TEST: The Phylactery of Lich Maledicta | Show | |||
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) | very_rare | SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) | Show | |||
Notes:
Ring, very rare (requires attunement) |
||||||
Ring of Shooting Stars | very_rare | DDEP05-02 The Ark of the Mountains (United Factions epic) | Show | |||
Animated Shield | very_rare | DDEP05-02 The Ark of the Mountains (United Factions epic) | Show | |||
Piper’s Guzheng (Anstruth Harp with minor Guardian property) | very_rare | SJ-DC-ZODIAC-14-01 Fortune’s Favor | Show | |||
Notes:
The dark wooden harp is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the strings radiate a luminescent silver that reflects the stars. Guardian. The item sings a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Ioun Stone of Intellect | very_rare | DDAL-DRW-17 Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. |
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Ring of Evasion | very_rare | DDAL-DRW-16 Uprising | Show | |||
Notes:
Ring, Rare (Requires Attunement) Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. |
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Frost Band Scimitar | very_rare | DDEP05-02 The Ark of the Mountains (United Factions epic) | Show | |||
Instrument of the Bards (Anstruth Harp) | very_rare | DDAL-DRW-18 Against the Machine | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement by a Bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of the following spells: control weather, cure wounds (5th level), fly, invisibility, levitate, protection from evil and good, or wall of thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. |
||||||
Bow of Melodies Longbow | very_rare | Trade Log | Show | |||
Notes:
Weapon (any bow), very rare (requires attunement) This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic. You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack. Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead. Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier. |
||||||
Ghost Step Tattoo (Harmonious Property) | very_rare | SJ-DC-ROTU-04 Chapter 4: Declaration of War | Show | |||
Notes:
Wondrous Item (tattoo), very rare (requires attunement) |
||||||
Cape of the Monte Back | very_rare | DDAL-DRW-05 Uncertain Scrutiny | Show | |||
Staff of Frost | very_rare | DDAL-DRW-05 Uncertain Scrutiny | Show | |||
Purple Wyvernhide Belt (Dragonhide belt, +3 with Guardian Property) | very_rare | FR-DC-JWEI-PANDORA-06 Episode VI: The Eternals | Show | |||
Notes:
Wondrous Item, varies (requires attunement by a Monk) |