Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Manual of Gainful Exercise
very_rare
Trade Log
Show
Sera's Red Cape (Carpet of Flying Guardian property)
very_rare
SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue
Show
Notes:
Wondrous Item, very rare
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
Four sizes of carpet of flying exist. The DM chooses the size of a given carpet: 3 ft. x 5 ft. 200 lb. 80 feet
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Flavor text: This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, warning them of danger and granting a +2 to initiative.
Figurine of Wondrous Power (Obsidian Steed)
very_rare
PS-DC-MRAO-01 Finding Crackie ( Playtest)
Show
Notes:
wondrous item, very rare
As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block.
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
Klein's Mesh Armor (Dwarven Plate with Strange Material Property)
very_rare
FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest)
Show
Notes:
A tabard made of soft but nigh-unbreakeable fibers, woven by the adventurer Klein using materials given by the villagers of the Abeiran mountain. This glimmering cloth is made of no metal at all.
Amethyst Trophy (amethyst lodestone with the beacon minor property)
very_rare
PS-DC-NBDD-01 Mustering for The Greatest Gameshow
Show
Notes:
Wondrous item, very rare (requires attunement)
This large trophy, carved from a single piece of magically treated amethyst, proclaims you as the winner of Paup Quizzem's Greatest Gameshow!
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
Beacon: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
NOOT (NORMAL OPERATION OUTSIDE TERRA FIRMA) SUIT (Fish Suit)
very_rare
SJ-DC-DWR-02 Last Flight of the Orca
Show
Notes:
Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Rod of Hellish Flames (Guardian Minor Property)
very_rare
FR-DC-PHP-CKA3-TEST: The Phylactery of Lich Maledicta
Show
Ring of Shooting Stars
very_rare
DDEP05-02 The Ark of the Mountains (United Factions epic)
Show
Animated Shield
very_rare
DDEP05-02 The Ark of the Mountains (United Factions epic)
Show
Frost Band Scimitar
very_rare
DDEP05-02 The Ark of the Mountains (United Factions epic)
Show
Tentaria's Reminder (White Absorbing Tattoo (Force))
very_rare
SJ-DC-DUCKS-TTT-01 - Save the Forest!
Show
Notes:
Wondrous item (tattoo), Very Rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to force damage.
Damage Absorption. When you take force damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
Sentinel. The tattoo shapes itself into a devil’s face and glows faintly when fiends (devil) are within 120 feet of it.
This item can be found in the Tasha’s Cauldron of Everything.
Defender (Rapier)
legendary
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Wave (Trident +3)
legendary
DDHC-TYP-White Plume Mountain
Show
Woe (Longsword +3)
unique
DDAL-DRW-16 Uprising
Show
Notes:
Woe
Weapon (Longsword), Unique
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when viewed peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.”
Discord
unique
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Discord (Armor (Plate), Unique)
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Manual of Gainful Exercise | very_rare | Trade Log | Show | |||
Sera's Red Cape (Carpet of Flying Guardian property) | very_rare | SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue | Show | |||
Notes:
Wondrous Item, very rare You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The DM chooses the size of a given carpet: 3 ft. x 5 ft. 200 lb. 80 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity. Flavor text: This red cape, when donned, flies its wearer up to 80 ft, or when commanded, spreads itself into a carpet. Upon sensing danger, the carpet nudges its wearer, warning them of danger and granting a +2 to initiative. |
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Figurine of Wondrous Power (Obsidian Steed) | very_rare | PS-DC-MRAO-01 Finding Crackie ( Playtest) | Show | |||
Notes:
wondrous item, very rare As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. |
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Klein's Mesh Armor (Dwarven Plate with Strange Material Property) | very_rare | FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest) | Show | |||
Notes:
A tabard made of soft but nigh-unbreakeable fibers, woven by the adventurer Klein using materials given by the villagers of the Abeiran mountain. This glimmering cloth is made of no metal at all. |
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Amethyst Trophy (amethyst lodestone with the beacon minor property) | very_rare | PS-DC-NBDD-01 Mustering for The Greatest Gameshow | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This large trophy, carved from a single piece of magically treated amethyst, proclaims you as the winner of Paup Quizzem's Greatest Gameshow! This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18). Beacon: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |
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NOOT (NORMAL OPERATION OUTSIDE TERRA FIRMA) SUIT (Fish Suit) | very_rare | SJ-DC-DWR-02 Last Flight of the Orca | Show | |||
Notes:
Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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Rod of Hellish Flames (Guardian Minor Property) | very_rare | FR-DC-PHP-CKA3-TEST: The Phylactery of Lich Maledicta | Show | |||
Ring of Shooting Stars | very_rare | DDEP05-02 The Ark of the Mountains (United Factions epic) | Show | |||
Animated Shield | very_rare | DDEP05-02 The Ark of the Mountains (United Factions epic) | Show | |||
Frost Band Scimitar | very_rare | DDEP05-02 The Ark of the Mountains (United Factions epic) | Show | |||
Tentaria's Reminder (White Absorbing Tattoo (Force)) | very_rare | SJ-DC-DUCKS-TTT-01 - Save the Forest! | Show | |||
Notes:
Wondrous item (tattoo), Very Rare (requires attunement) Produced by a special needle, this magic tattoo features designs that emphasize one color. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Damage Resistance. While the tattoo is on your skin, you have resistance to force damage. Damage Absorption. When you take force damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn. This item can be found in the Tasha’s Cauldron of Everything. |
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Defender (Rapier) | legendary | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
You gain a +3 bonus to attack and damage rolls made with this magic weapon. |
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Wave (Trident +3) | legendary | DDHC-TYP-White Plume Mountain | Show | |||
Woe (Longsword +3) | unique | DDAL-DRW-16 Uprising | Show | |||
Notes:
Woe You have a +3 bonus to attack and damage rolls made with this magic weapon. If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.” |
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Discord | unique | DDAL-DRW-15 Frozen Whispers | Show | |||
Notes:
Discord (Armor (Plate), Unique) Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. |