Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Amulet of Health rare DDHC-IDRotF-Ch2 - Icewind Dale: Rime of the Frostmaiden - Chapter 2: Icewind Dale - Black Cabin Show
Notes:

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.

The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.

Bell of Silent Carols (Horn of Silent Alarm) common DDAL00-05 Winter's Splendor Show
Boots of False Tracks common CCC-RCC-01-03 - Chains of Desparation Show
Boots of the Winterlands common DDAL00-05 Winter's Splendor Show
Cloak of Elvenkind uncommon DDEX1-8 Tales Trees Tell Show
Notes:

Requires Attunement

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage. and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

Dark Shard Amulet common Purchase Log Show
Dread Helm common CCC-AETHER-01-02: Heir of Orcus Verse 2 Show
Dread Helm common CCC-OCC-02 Feast of the Moon Show
Notes:

Wondrous item, common

The black steel of this helm and visor are worked to resemble the face of a snarling dragon.

Eldritch Claw Tattoo uncommon SJ-DC-EBAL-SPKY-01 Margryn's Helm Show
Notes:

The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad.

Enduring Spellbook common DDAL00-05 Winter's Splendor Show
Ersatz Eye common DDIA-XGE Underworld Speculation Show
Folding Boat rare CCC-RCC-01-03 - Chains of Desparation Show
Half Plate +1 (Druid Friendly) rare CCC-TRI-06- Haggard Heroes Show
Notes:

Armor, Rare

Made from the Frozen bones of Auntie Olma's Old Coven, this half plate looks to be made from sheets of iron until examined closely. while wearing this armor it lowers body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunt and harassment.

Horn of Valhalla (Silver) rare CCC-TRI-05- Hunt of Malar Show
Notes:

Wondrous Item, rare

A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar.

Krowdi's Pawed Print (Eldritch Claw Tattoo) uncommon SJ-DC-AMO-KURI-01 Plunge in K's Dungeon (Author's Run) Show
Notes:

Wondrous item, uncommon (requires attunement)

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.

Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

Guardian. This paw print will warn to its bearer with a whispering whine, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

K's Pet Whistle (Horn of Silent Alarm) common SJ-DC-AMO-KURI-01 Plunge in K's Dungeon (Author's Run) Show
Notes:

Wondrous item,common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Sentinel. This whistle glows faintly when there are aberrations nearby are within 120 feet of it.

Mariner's Breastplate uncommon CCC-AETHER-01-02: Heir of Orcus Verse 2 Show
Notes:

While wearing this armor, you have a swimming speed equal to your walking speed. In addition whenever you start your turn underwater with 0 hitpoints, the armor causes you to rise 60 feet toward the surface. "12101993" is etched into the inside of the metallic breastplate along with a single word in Abyssal: "Doomed"

Necklace of Adaptation uncommon CCC-RPSG-02 Ooze Next? Show
Notes:

(wondrous item, uncommon)

A rectangular shard of pearlescent shell dangles from this chain of chased links. By speaking the motto of the Company of the Pearl Shell, its wearer can cause the shell to shed bright light in a 10-ft radius and dim light for an additional 10- ft, or extinguish the light.

Pot of Awakening common DDIA-XGE Underworld Speculation Show
Ragon's Liberty Cap (Hat of Disguise) uncommon SJ-DC-AMO-KURI-00 Rumble in The Jungle Show
Notes:

Wondrous item, uncommon (needs attunement)

A soft, green, conical cap of what looks to be made out of soft cotton like material made from plants. While the user wears it, their hair will turn blonde and their ears will become slightly pointed.