Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Staff of Power
very_rare
Trade Log
Show
Staff of Power
very_rare
Trade Log
Show
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property)
very_rare
SJ-DC-PANDORA-JWEI-02 Episode II: Pleonexia (Playtest)
Show
Notes:
Wondrous Item, Very rare
Flavor
This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.
It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.
Longbow of Melodies
very_rare
PS-DC-DD-08 (PlayTest)
Show
Notes:
Weapon, Very Rare (Requires Attunement)
This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an
arrow to the bow, you imbue the arrow with magic.
You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must
choose to do so before you make the attack roll, and you can play only one melody per attack.
Melody of Precision. If you're proficient in Performance, you gain a +1 bonus to the attack roll. If you
have expertise in Performance, you gain a +2 bonus instead.
Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.
This item is found in The Book of Many Things.
Songcraft. This longbow plays pirate shanties when it is used.
Belt of Fire Giant Strength
very_rare
CCC-ALMOG-03 TALES03-01 Claws of Fury
Show
Notes:
Wondrous Item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Absorbing Tattoo (Force)
very_rare
SJ-DC-ETA You Are My Sunshine
Show
Notes:
Wondrous Item (tattoo), very rare (requires attunement)
The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it.
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance
While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
Damage Type/Color
- 1 Acid/Green
- 2 Cold/Blue
- 3 Fire/Red
- 4 Force/White
- 5 Lightning/Yellow
- 6 Necrotic/Black
- 7 Poison/Violet
- 8 Psychic/Silver
- 9 Radiant/Gold
- 10Thunder/Orange
Damage Absorption
When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
This item is found in the Tasha’s Cauldron of Everything, pg. 119.
Magic Tattoo Coverage/Damage Type
Very Rare / Two limbs or the chest or upper back
Tome of Clear Thought
very_rare
CCC-HULB03-02 Dead Canaries
Show
Ghost Step Tattoo (Harmonious Property)
very_rare
SJ-DC-ROTU-04 Chapter 4: Declaration of War
Show
Notes:
Wondrous Item (tattoo), very rare (requires attunement)
Item rewards: Rod of Hellish Flames (minorTemperate property)
very_rare
FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar (Playtest)
Show
Notes:
Rod, very rare (requires attunement by a Spellcaster)
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have resistance to fire and necrotic damage.
Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
Rod Flavour: This rod bears the marks of the followers of Szass Tam. It always feels tepid to the touch, seemingly ignoring the environment around it and while you touch it so do you. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. The disdain it has for its surroundings may also rub off on the bearer as irritability or a lack of patience.
Half Plate +2
very_rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property)
very_rare
SJ-DC-ROTU-06 Return To The Unknown II
Show
Notes:
Ring, very rare (requires attunement)
Cape of the Mountebank
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Candle of Invocation (Lawful Neutral)
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Manual of Iron Golems
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Defender Greatsword
legendary
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Vorpal Longsword
legendary
CCC-DWB-TFG 1 The Frostbane Garden
Show
Notes:
Weapon (Longsword), requires attunement
You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, the weapon ignores Resistance to slashing damage.
When you Attack a creature that has at least one head with this weapon and roll a 20 on the Attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without The Lost head. A creature is immune to this Effect if it is immune to slashing damage, doesn't have or need a head, has legendary Actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Wave (Weapon of Warning, Trident +3)
legendary
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Iron Golem
unique
Purchase Log
Show
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Staff of Power | very_rare | Trade Log | Show | |||
| Staff of Power | very_rare | Trade Log | Show | |||
| Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) | very_rare | SJ-DC-PANDORA-JWEI-02 Episode II: Pleonexia (Playtest) | Show | |||
|
Notes:
Wondrous Item, Very rare Flavor It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat. |
||||||
| Longbow of Melodies | very_rare | PS-DC-DD-08 (PlayTest) | Show | |||
|
Notes:
Weapon, Very Rare (Requires Attunement) This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must Melody of Precision. If you're proficient in Performance, you gain a +1 bonus to the attack roll. If you Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier. This item is found in The Book of Many Things. Songcraft. This longbow plays pirate shanties when it is used. |
||||||
| Belt of Fire Giant Strength | very_rare | CCC-ALMOG-03 TALES03-01 Claws of Fury | Show | |||
|
Notes:
Wondrous Item, very rare (requires attunement) While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. |
||||||
| Absorbing Tattoo (Force) | very_rare | SJ-DC-ETA You Are My Sunshine | Show | |||
|
Notes:
Wondrous Item (tattoo), very rare (requires attunement) The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it. Produced by a special needle, this magic tattoo features designs that emphasize one color. Tattoo Attunement Damage Resistance Damage Type/Color
Damage Absorption This item is found in the Tasha’s Cauldron of Everything, pg. 119. Magic Tattoo Coverage/Damage Type |
||||||
| Tome of Clear Thought | very_rare | CCC-HULB03-02 Dead Canaries | Show | |||
| Ghost Step Tattoo (Harmonious Property) | very_rare | SJ-DC-ROTU-04 Chapter 4: Declaration of War | Show | |||
|
Notes:
Wondrous Item (tattoo), very rare (requires attunement) |
||||||
| Item rewards: Rod of Hellish Flames (minorTemperate property) | very_rare | FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar (Playtest) | Show | |||
|
Notes:
Rod, very rare (requires attunement by a Spellcaster) Glowing cinders orbit the flanged head of this black iron rod. This rod can be used as an arcane focus. While holding this rod, you gain the following benefits: Hellish Resistance. You have resistance to fire and necrotic damage. Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn. Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn. Rod Flavour: This rod bears the marks of the followers of Szass Tam. It always feels tepid to the touch, seemingly ignoring the environment around it and while you touch it so do you. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. The disdain it has for its surroundings may also rub off on the bearer as irritability or a lack of patience. |
||||||
| Half Plate +2 | very_rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
| Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) | very_rare | SJ-DC-ROTU-06 Return To The Unknown II | Show | |||
|
Notes:
Ring, very rare (requires attunement) |
||||||
| Cape of the Mountebank | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
| Candle of Invocation (Lawful Neutral) | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
| Manual of Iron Golems | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
| Defender Greatsword | legendary | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
| Vorpal Longsword | legendary | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
|
Notes:
Weapon (Longsword), requires attunement You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, the weapon ignores Resistance to slashing damage. When you Attack a creature that has at least one head with this weapon and roll a 20 on the Attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without The Lost head. A creature is immune to this Effect if it is immune to slashing damage, doesn't have or need a head, has legendary Actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. |
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| Wave (Weapon of Warning, Trident +3) | legendary | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Iron Golem | unique | Purchase Log | Show | |||