Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Staff of Power very_rare Trade Log Show
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) very_rare SJ-DC-PANDORA-JWEI-02 Episode II: Pleonexia (Playtest) Show
Notes:

Wondrous Item, Very rare

Flavor
This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.

It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.

Staff of Power very_rare Trade Log Show
Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Longbow of Melodies very_rare PS-DC-DD-08 (PlayTest) Show
Notes:

Weapon, Very Rare (Requires Attunement)

This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an
arrow to the bow, you imbue the arrow with magic.

You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must
choose to do so before you make the attack roll, and you can play only one melody per attack.

Melody of Precision. If you're proficient in Performance, you gain a +1 bonus to the attack roll. If you
have expertise in Performance, you gain a +2 bonus instead.

Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.

This item is found in The Book of Many Things.

Songcraft. This longbow plays pirate shanties when it is used.

Absorbing Tattoo (Force) very_rare SJ-DC-ETA You Are My Sunshine Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)

The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it.

Produced by a special needle, this magic tattoo features designs that emphasize one color.

Tattoo Attunement
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Damage Resistance
While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.

Damage Type/Color

  • 1 Acid/Green
  • 2 Cold/Blue
  • 3 Fire/Red
  • 4 Force/White
  • 5 Lightning/Yellow
  • 6 Necrotic/Black
  • 7 Poison/Violet
  • 8 Psychic/Silver
  • 9 Radiant/Gold
  • 10Thunder/Orange

Damage Absorption
When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.

This item is found in the Tasha’s Cauldron of Everything, pg. 119.

Magic Tattoo Coverage/Damage Type
Very Rare / Two limbs or the chest or upper back

Ghost Step Tattoo (Harmonious Property) very_rare SJ-DC-ROTU-04 Chapter 4: Declaration of War Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)

Tome of Clear Thought very_rare CCC-HULB03-02 Dead Canaries Show
Half Plate +2 very_rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) very_rare SJ-DC-ROTU-06 Return To The Unknown II Show
Notes:

Ring, very rare (requires attunement)

Cape of the Mountebank very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Candle of Invocation (Lawful Neutral) very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Defender Greatsword legendary DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Wave (Weapon of Warning, Trident +3) legendary DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Vorpal Longsword legendary CCC-DWB-TFG 1 The Frostbane Garden Show
Notes:

Weapon (Longsword), requires attunement

You gain a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, the weapon ignores Resistance to slashing damage.

When you Attack a creature that has at least one head with this weapon and roll a 20 on the Attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without The Lost head. A creature is immune to this Effect if it is immune to slashing damage, doesn't have or need a head, has legendary Actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Iron Golem unique Purchase Log Show