Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Defender Greatsword legendary DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Dagger of Venom rare DDAL05-17 Hartkiller's Horn Show
Notes:

Weapon (dagger), rare

The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Daern's Instant Fortress rare CCC-DWB-GNA-01 Gallery of the Nightmare Artist + Infernal Encounters Show
Notes:

This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion.

Daern's Instant Fortress rare CCC-ALMOG ESC03-03 Memory Leak Show
Notes:

"Regardless of how hard one tries to
clean the figurine, it is always found covered in a
strange translucent slime.Regardless
of how hard one tries to clean it, it is always found
covered in this slime."

Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) very_rare SJ-DC-PANDORA-JWEI-02 Episode II: Pleonexia (Playtest) Show
Notes:

Wondrous Item, Very rare

Flavor
This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.

It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.

Cloak of the Manta Ray uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Cloak of the Manta Ray uncommon CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now Show
Cloak of Protection uncommon DDHC-GSM Ghosts of Saltmarsh - Salvage Operation Show
Notes:

Wondrous Item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear

Cloak of Many Fashions common CCC-GSP01-03 Tainted Love Show
Notes:

Wondrous Item, Common

It is a bright orange cloak and designed with large brown diagonal lines. This garment is of fine quality and underneath, the brand, “Cadorna,” is embroidered on it.

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

Cloak of Elvenkind uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Cloak of Displacement very_rare DDAL05-05 A Dish Best Served Cold Show
Notes:

Wondrous item, rare (requires attunement)

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

Charlatan's Die common DC-PoA-NBDD-01 Ice, Ice, Birdie Show
Notes:

Wondrous Item, common (requires attunement)
Whenever you roll this six-sided die, you can control which number it rolls.

Cap of Water Breathing uncommon CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now Show
Cape of the Mountebank very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Candle of Invocation (Lawful Neutral) very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Brooch of Shielding uncommon DC-PoA-NBDD-01 Ice, Ice, Birdie Show
Notes:

Wondrous item, uncommon (requires attunement)

This brooch is made of a clear blue stone with gold filigree, shaped like the outline of a bird in flight. Every time it absorbs a magic missile, it echoes with the chime of a different musical note per missile.

Bracers of Archery uncommon The Black Road DDAL05-2 The Black Road Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.

These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Boots of False Tracks common DDAL00-08 Layers Upon Layers Show
Notes:

These thick-soled boots are made of supple black leather. When used to leave false tracks, the tracks they leave are filled with fresh blood—as if the creature leaving them were grievously wounded. This item can be found in Appendix 6.

Boots of Elvenkind uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Boots fo False Tracks common CCC-RCC-01-03 - Chains of Desparation Show
Notes:

Wondrous item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.