Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
4 Greater Restorations, 1 Planar Ally, 1 Wind Walk
Ring of Free Action
rare
DDAL-09-10 Tipping the Scales
Show
Horn of Nyahalla (Horn of Valhalla (Silver)
rare
Trade Log
Show
Notes:
"Illusion minor property: by default, the summoned berserkers have fox ears."
Portable Hole
rare
DDAL-DRW17: Expedition to the Supreme Forge
Show
Notes:
Wondrous Item, Rare
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief.
Mace +2
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Sleeper’s Bamboo Chimes (Bell Branch)
rare
WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling
Show
Notes:
This wooden bamboo chime is adorned with brass crescent moons, and carved with fey lullabies.
While holding this magic item, the user feels the emotions of others more intently.
This magic item has the Conscientious minor property (When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.)
Staff of Charming
rare
Trade Log
Show
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver.
While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn.
If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Notes: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard, Control, Communication
Hell Hound Cloak
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Amulet of Health
rare
CCC-GSP-NTHR01-01 A Night of Sorrows
Show
Notes:
"This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches."
Ring of Fire Resistance
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Rare (requires attunement)
Greataxe +2
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Snurre's Cape (Cape of Cold Resistance)
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Notes:
King Snurre's cape grants the wearer resistance to cold damage.
Gem of Seeing
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Pahulaian's Flute of Recollection (Silver Horn of Valhalla)
rare
WBW-DC-PHP-TYM-02 We Woke Up In The Sky
Show
Notes:
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
This bamboo flute is carved with symbols of the moon along its length. When activated, the moon symbols glow with silverly radiance. The berserkers summoned by this item resemble people that the wielder has lost, forgotten or left behind. They otherwise have the berserker stat block.
Gem of Seeing
rare
CCC-DWB-TFG 1 The Frostbane Garden
Show
Notes:
Adventuring gear (wondrous item), rare (requires attunement)
This gem has 3 Charges. As an Action, you can speak the gem's Command word and expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended Charges daily at dawn.
Shield of Missile Attraction
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Liwanag (Staff of the Woodlands with flavor)
rare
WBW-DC-ANDL-3 The Crossings of Fate (Part 2)
Show
Notes:
staff, weapon, rare (requires attunement by a druid), simple weapon, melee weapon, major tier
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells.
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form
You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Versatile
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Andelein Flavor
This staff was created by Alindaya from one of the plants in their garden as a symbol of gratitude for your heroic deeds. The same fireflies that guided you through parts of the Domain of Andelein, and back home, illuminate this staff, and can be called to guide you once again. The wielder of this staff cannot get lost in Andelein as the fireflies will guide them to wherever they wish to go in that domain.
In addition, this staff has the Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Necklace of Fireballs (4 charges)
rare
CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now
Show
Studded Leather Armor +1
rare
CCC-DWB-TFG 1 The Frostbane Garden
Show
Notes:
Armor(studded leather), rare
You have a +1 bonus to AC while wearing this armor.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Juggernaut's Tear (Water Elemental Essence Shard with the Guardian Property)
rare
SJ-DC-PHP-TY-VAL-05 i burn beneath your light
Show
Notes:
This blue and black shard pulses with the light of a trapped rainstorm, and occasionally the sound of thunder emanates from its glassy surface. This shard is said to contain the memories of a fallen star elf pilot from long ago.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Notes:
4 Greater Restorations, 1 Planar Ally, 1 Wind Walk |
||||||
Ring of Free Action | rare | DDAL-09-10 Tipping the Scales | Show | |||
Horn of Nyahalla (Horn of Valhalla (Silver) | rare | Trade Log | Show | |||
Notes:
"Illusion minor property: by default, the summoned berserkers have fox ears." |
||||||
Portable Hole | rare | DDAL-DRW17: Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous Item, Rare The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. |
||||||
Mace +2 | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Sleeper’s Bamboo Chimes (Bell Branch) | rare | WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling | Show | |||
Notes:
This wooden bamboo chime is adorned with brass crescent moons, and carved with fey lullabies. While holding this magic item, the user feels the emotions of others more intently. This magic item has the Conscientious minor property (When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.) |
||||||
Staff of Charming | rare | Trade Log | Show | |||
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Notes: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard, Control, Communication |
||||||
Hell Hound Cloak | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Amulet of Health | rare | CCC-GSP-NTHR01-01 A Night of Sorrows | Show | |||
Notes:
"This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches." |
||||||
Ring of Fire Resistance | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Rare (requires attunement) |
||||||
Greataxe +2 | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Snurre's Cape (Cape of Cold Resistance) | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Notes:
King Snurre's cape grants the wearer resistance to cold damage. |
||||||
Gem of Seeing | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Pahulaian's Flute of Recollection (Silver Horn of Valhalla) | rare | WBW-DC-PHP-TYM-02 We Woke Up In The Sky | Show | |||
Notes:
Wondrous Item, rare You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. This bamboo flute is carved with symbols of the moon along its length. When activated, the moon symbols glow with silverly radiance. The berserkers summoned by this item resemble people that the wielder has lost, forgotten or left behind. They otherwise have the berserker stat block. |
||||||
Gem of Seeing | rare | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
Notes:
Adventuring gear (wondrous item), rare (requires attunement) This gem has 3 Charges. As an Action, you can speak the gem's Command word and expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended Charges daily at dawn. |
||||||
Shield of Missile Attraction | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Liwanag (Staff of the Woodlands with flavor) | rare | WBW-DC-ANDL-3 The Crossings of Fate (Part 2) | Show | |||
Notes:
staff, weapon, rare (requires attunement by a druid), simple weapon, melee weapon, major tier This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form Versatile Andelein Flavor In addition, this staff has the Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |
||||||
Necklace of Fireballs (4 charges) | rare | CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now | Show | |||
Studded Leather Armor +1 | rare | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
Notes:
Armor(studded leather), rare You have a +1 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. |
||||||
Juggernaut's Tear (Water Elemental Essence Shard with the Guardian Property) | rare | SJ-DC-PHP-TY-VAL-05 i burn beneath your light | Show | |||
Notes:
This blue and black shard pulses with the light of a trapped rainstorm, and occasionally the sound of thunder emanates from its glassy surface. This shard is said to contain the memories of a fallen star elf pilot from long ago. |