Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

4 Greater Restorations, 1 Planar Ally, 1 Wind Walk

Ring of Free Action rare DDAL-09-10 Tipping the Scales Show
Horn of Nyahalla (Horn of Valhalla (Silver) rare Trade Log Show
Notes:

"Illusion minor property: by default, the summoned berserkers have fox ears."

Portable Hole rare DDAL-DRW17: Expedition to the Supreme Forge Show
Notes:

Wondrous Item, Rare

The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief.

Mace +2 rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Sleeper’s Bamboo Chimes (Bell Branch) rare WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling Show
Notes:

This wooden bamboo chime is adorned with brass crescent moons, and carved with fey lullabies.

While holding this magic item, the user feels the emotions of others more intently.

This magic item has the Conscientious minor property (When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.)

Staff of Charming rare Trade Log Show
Notes:

Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)

This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver.

While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn.

If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.

The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Notes: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard, Control, Communication

Hell Hound Cloak rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Amulet of Health rare CCC-GSP-NTHR01-01 A Night of Sorrows Show
Notes:

"This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches."

Ring of Fire Resistance rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Rare (requires attunement)

Greataxe +2 rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Snurre's Cape (Cape of Cold Resistance) rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Notes:

King Snurre's cape grants the wearer resistance to cold damage.

Gem of Seeing rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Pahulaian's Flute of Recollection (Silver Horn of Valhalla) rare WBW-DC-PHP-TYM-02 We Woke Up In The Sky Show
Notes:

Wondrous Item, rare

You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

This bamboo flute is carved with symbols of the moon along its length. When activated, the moon symbols glow with silverly radiance. The berserkers summoned by this item resemble people that the wielder has lost, forgotten or left behind. They otherwise have the berserker stat block.

Gem of Seeing rare CCC-DWB-TFG 1 The Frostbane Garden Show
Notes:

Adventuring gear (wondrous item), rare (requires attunement)

This gem has 3 Charges. As an Action, you can speak the gem's Command word and expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended Charges daily at dawn.

Shield of Missile Attraction rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Liwanag (Staff of the Woodlands with flavor) rare WBW-DC-ANDL-3 The Crossings of Fate (Part 2) Show
Notes:

staff, weapon, rare (requires attunement by a druid), simple weapon, melee weapon, major tier

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form
You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Versatile
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Andelein Flavor
This staff was created by Alindaya from one of the plants in their garden as a symbol of gratitude for your heroic deeds. The same fireflies that guided you through parts of the Domain of Andelein, and back home, illuminate this staff, and can be called to guide you once again. The wielder of this staff cannot get lost in Andelein as the fireflies will guide them to wherever they wish to go in that domain.

In addition, this staff has the Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

Necklace of Fireballs (4 charges) rare CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now Show
Studded Leather Armor +1 rare CCC-DWB-TFG 1 The Frostbane Garden Show
Notes:

Armor(studded leather), rare

You have a +1 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Juggernaut's Tear (Water Elemental Essence Shard with the Guardian Property) rare SJ-DC-PHP-TY-VAL-05 i burn beneath your light Show
Notes:

This blue and black shard pulses with the light of a trapped rainstorm, and occasionally the sound of thunder emanates from its glassy surface. This shard is said to contain the memories of a fallen star elf pilot from long ago.