Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Flail Weapon +1
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Folding Boat
rare
CCC-RCC-01-03 - Chains of Desparation
Show
Notes:
Wondrous Item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Gauntlets of Ogre Power
uncommon
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Gauntlets of Ogre Power
uncommon
DDAL05-12 Bad Business in Parnast
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks or tears in the material mends itself within twenty four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.
Gem of Seeing
rare
CCC-DWB-GNA-01 Gallery of the Nightmare Artist + Infernal Encounters
Show
Gem of Seeing
rare
CCC-DWB-TFG 1 The Frostbane Garden
Show
Notes:
Adventuring gear (wondrous item), rare (requires attunement)
This gem has 3 Charges. As an Action, you can speak the gem's Command word and expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended Charges daily at dawn.
Gem of Seeing
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Ghost Step Tattoo
very_rare
Trade Log
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.
Ghost Step Tattoo (Harmonious Property)
very_rare
SJ-DC-ROTU-04 Chapter 4: Declaration of War
Show
Notes:
Wondrous Item (tattoo), very rare (requires attunement)
Godlen Apple (Astromancy Archive)
rare
SJ-DC-ECHO-01 Starfall
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
Goggles of Night
uncommon
CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now
Show
Greataxe +2
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Half Plate +2
very_rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Hell Hound Cloak
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Horn of Nyahalla (Horn of Valhalla (Silver)
rare
Trade Log
Show
Notes:
"Illusion minor property: by default, the summoned berserkers have fox ears."
Horn of Silent Alarm
common
CCC-BMG-MOON 6-3 Planar Convergence
Show
Notes:
Wondrous item, common
The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.
Icicle (+1 Shortsword)
uncommon
CCC-GHC-05 - Trail Of Treachery
Show
Notes:
Uncommon (requires attunement)
You have a +1 bonus to attack and damage rolls made with this shortsword.
Flavor:
It is drow in design, and its blade is sheathed in razor-sharp magical ice that is cool to the touch.
While the sword is on your person, you gain the ability to speak and understand Undercommon. In addition, the weapon is instantly recognizable to members of House Nanther.
Iron Golem
unique
Purchase Log
Show
Item rewards: Rod of Hellish Flames (minorTemperate property)
very_rare
FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar (Playtest)
Show
Notes:
Rod, very rare (requires attunement by a Spellcaster)
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have resistance to fire and necrotic damage.
Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
Rod Flavour: This rod bears the marks of the followers of Szass Tam. It always feels tepid to the touch, seemingly ignoring the environment around it and while you touch it so do you. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. The disdain it has for its surroundings may also rub off on the bearer as irritability or a lack of patience.
Javelin of Lightning
uncommon
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Flail Weapon +1 | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Folding Boat | rare | CCC-RCC-01-03 - Chains of Desparation | Show | |||
Notes:
Wondrous Item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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Gauntlets of Ogre Power | uncommon | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Gauntlets of Ogre Power | uncommon | DDAL05-12 Bad Business in Parnast | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks or tears in the material mends itself within twenty four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. |
||||||
Gem of Seeing | rare | CCC-DWB-GNA-01 Gallery of the Nightmare Artist + Infernal Encounters | Show | |||
Gem of Seeing | rare | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
Notes:
Adventuring gear (wondrous item), rare (requires attunement) This gem has 3 Charges. As an Action, you can speak the gem's Command word and expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended Charges daily at dawn. |
||||||
Gem of Seeing | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Ghost Step Tattoo | very_rare | Trade Log | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can't be grappled or restrained. You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled. |
||||||
Ghost Step Tattoo (Harmonious Property) | very_rare | SJ-DC-ROTU-04 Chapter 4: Declaration of War | Show | |||
Notes:
Wondrous Item (tattoo), very rare (requires attunement) |
||||||
Godlen Apple (Astromancy Archive) | rare | SJ-DC-ECHO-01 Starfall | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. |
||||||
Goggles of Night | uncommon | CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now | Show | |||
Greataxe +2 | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Half Plate +2 | very_rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Hell Hound Cloak | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Horn of Nyahalla (Horn of Valhalla (Silver) | rare | Trade Log | Show | |||
Notes:
"Illusion minor property: by default, the summoned berserkers have fox ears." |
||||||
Horn of Silent Alarm | common | CCC-BMG-MOON 6-3 Planar Convergence | Show | |||
Notes:
Wondrous item, common The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round. |
||||||
Icicle (+1 Shortsword) | uncommon | CCC-GHC-05 - Trail Of Treachery | Show | |||
Notes:
Uncommon (requires attunement) You have a +1 bonus to attack and damage rolls made with this shortsword. Flavor: While the sword is on your person, you gain the ability to speak and understand Undercommon. In addition, the weapon is instantly recognizable to members of House Nanther. |
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Iron Golem | unique | Purchase Log | Show | |||
Item rewards: Rod of Hellish Flames (minorTemperate property) | very_rare | FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar (Playtest) | Show | |||
Notes:
Rod, very rare (requires attunement by a Spellcaster) Glowing cinders orbit the flanged head of this black iron rod. This rod can be used as an arcane focus. While holding this rod, you gain the following benefits: Hellish Resistance. You have resistance to fire and necrotic damage. Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn. Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn. Rod Flavour: This rod bears the marks of the followers of Szass Tam. It always feels tepid to the touch, seemingly ignoring the environment around it and while you touch it so do you. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. The disdain it has for its surroundings may also rub off on the bearer as irritability or a lack of patience. |
||||||
Javelin of Lightning | uncommon | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show |