Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Scale Armor of Psychic Resistance (Druid-friendly) very_rare CCC-TRI-21 YUL1-6 Rifts of Madness Show
Notes:

You have resistance to one type of damage while you wear this armor. This damage type is psychic.

This armor is made out of an organic hardened resin similar to amber. When this armor’s psychic resistance is used, you are wracked with terrible nightmares of unfathomable creatures that evening.

Purple Wyvernhide Belt (Dragonhide belt, +3 with Guardian Property) very_rare FR-DC-PANDORA-JWEI-06 The Eternals (Playtest) Show
Notes:

Wondrous Item, varies (requires attunement by a Monk)

Flavor
This dragonhide belt is made from the scales of the ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly.

Spear of Backbiting very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Very Rare (requires attunement)

Rod of Absorption very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Ring of Telekenisis very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Longbow of Melodies very_rare PS-DC-DD-08 (PlayTest) Show
Notes:

Weapon, Very Rare (Requires Attunement)

This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an
arrow to the bow, you imbue the arrow with magic.

You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must
choose to do so before you make the attack roll, and you can play only one melody per attack.

Melody of Precision. If you're proficient in Performance, you gain a +1 bonus to the attack roll. If you
have expertise in Performance, you gain a +2 bonus instead.

Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.

This item is found in The Book of Many Things.

Songcraft. This longbow plays pirate shanties when it is used.

Cloak of Displacement very_rare DDAL05-05 A Dish Best Served Cold Show
Notes:

Wondrous item, rare (requires attunement)

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

Absorbing Tattoo (Force) very_rare SJ-DC-ETA You Are My Sunshine Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)

The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it.

Produced by a special needle, this magic tattoo features designs that emphasize one color.

Tattoo Attunement
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Damage Resistance
While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.

Damage Type/Color

  • 1 Acid/Green
  • 2 Cold/Blue
  • 3 Fire/Red
  • 4 Force/White
  • 5 Lightning/Yellow
  • 6 Necrotic/Black
  • 7 Poison/Violet
  • 8 Psychic/Silver
  • 9 Radiant/Gold
  • 10Thunder/Orange

Damage Absorption
When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.

This item is found in the Tasha’s Cauldron of Everything, pg. 119.

Magic Tattoo Coverage/Damage Type
Very Rare / Two limbs or the chest or upper back

Miltiades' Shield (Shield +3) very_rare CCC-BMG-13 PHLAN1-1 Sepulture Show
Staff of Thunder and Lightning very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Candle of Invocation (Lawful Neutral) very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Ghost Step Tattoo (Harmonious Property) very_rare SJ-DC-ROTU-04 Chapter 4: Declaration of War Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)

Tome of Leadership and Influence very_rare CCC-TRI-15 YUL1-4 The Dark of the Hive Show
Notes:

Wondrous Item, Very Rare

This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.

Cape of the Mountebank very_rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Dwarven Plate very_rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Ghost Step Tattoo very_rare Trade Log Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

You can't be grappled or restrained.

You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.

Spellguard Shield very_rare Trade Log Show
1)Ioun Stone of Intellect very_rare DDAL-DRW17: Expedition to the Supreme Forge Show
Notes:

Wondrous Item, Very Rare (Requires Attunement)

This translucent green stone came from the Far Realm. An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

Ring of Telekenisis very_rare Trade Log Show
Spirit Board (w/ minor Beacon property) very_rare SJ-DC-DUCKS-OS - Gone But Not Forgotten (Playtest) Show
Notes:

Wondrous Item, Very Rare

Flavor Text: An ancient stone tablet with the letters of the Common alphabet engraved on one side, alongside the words "Yes" and "No" and symbols representing "Weal" and "Woe". The tablet comes with a triangleshaped, stone planchette. This planchette must be resting on the lettered side of the board for the board's magic to function. As you cast the spell, you call on the ancestral spirits of both githzerai and githyanki to help guide the planchette across the tablet's surface, answering your questions by pointing to the letters or words on the tablet.

Minor Property: Beacon, You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light.