Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Tankard of Sobriety
common
SJ-DC-ETA You Are My Sunshine
Show
Notes:
Item, common
This turnip-shaped tankard comes straight from the top shelf of Yansun Yan’s mini-bar. He swears that Prince Andru himself wanted this exact tankard for the “Annual Turnip-Beer Drinking Gauntlet.” It is made from kiln dried mashed turnips. This tankard has the Strange Material minor property: The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This item is found in Xanathar's Guide to Everything, pg. 139.
Mithral Plate Armor
uncommon
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Wand of Webs
uncommon
DDAL05-07 Chelimber's Descent
Show
Notes:
Wand, Uncommon (requires attunement by a spellcaster)
This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets.
Bag of Holding
uncommon
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Wand of Magic Missile
uncommon
Trade Log
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Slippers of Spider Climbing
uncommon
DDHC-GSM Ghosts of Saltmarsh - Salvage Operation
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Notes: Set: Innate Speed (Climbing), Movement, Footwear
Eladrin Boots of Elvenkind
uncommon
CCC-BMG-MOON6-2 Troubled Visions
Show
Notes:
Wondrous item, uncommon
Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew. Worn, they transform into slippers that match the seasons. Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.
While worn, your steps make no sound, regardless of the surface beneath your feet. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Icicle (+1 Shortsword)
uncommon
CCC-GHC-05 - Trail Of Treachery
Show
Notes:
Uncommon (requires attunement)
You have a +1 bonus to attack and damage rolls made with this shortsword.
Flavor:
It is drow in design, and its blade is sheathed in razor-sharp magical ice that is cool to the touch.
While the sword is on your person, you gain the ability to speak and understand Undercommon. In addition, the weapon is instantly recognizable to members of House Nanther.
Driftglobe
uncommon
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Cloak of the Manta Ray
uncommon
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Cap of Water Breathing
uncommon
CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now
Show
Cloak of Elvenkind
uncommon
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Brooch of Shielding
uncommon
DC-PoA-NBDD-01 Ice, Ice, Birdie
Show
Notes:
Wondrous item, uncommon (requires attunement)
This brooch is made of a clear blue stone with gold filigree, shaped like the outline of a bird in flight. Every time it absorbs a magic missile, it echoes with the chime of a different musical note per missile.
Gauntlets of Ogre Power
uncommon
DDAL05-12 Bad Business in Parnast
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks or tears in the material mends itself within twenty four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.
Flail Weapon +1
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Ring of Jumping
uncommon
DDAL05-10 Giant Diplomacy
Show
Notes:
(Ring, uncommon - requires attunement)
This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.
Cloak of the Manta Ray
uncommon
CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now
Show
Stone of Good Luck
uncommon
CCC-DWB-TFG 1 The Frostbane Garden
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a + 1 bonus to ability checks and saving throws.
This Forest Green stone bears the symbol of Levistus.
Ring of Swimming
uncommon
DDAL05-6 Beneath the Fetid Chelimber
Show
Notes:
Uncommon
The ring gives its wearer a swimming speed of 40 feet. This item can be found in the Dungeon Master’s Guide. This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.
Shortsword of Vengeance Weapon
uncommon
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Uncommon (requires attunement)
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Tankard of Sobriety | common | SJ-DC-ETA You Are My Sunshine | Show | |||
Notes:
Item, common This turnip-shaped tankard comes straight from the top shelf of Yansun Yan’s mini-bar. He swears that Prince Andru himself wanted this exact tankard for the “Annual Turnip-Beer Drinking Gauntlet.” It is made from kiln dried mashed turnips. This tankard has the Strange Material minor property: The item was created from a material that is bizarre given its purpose. Its durability is unaffected. This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This item is found in Xanathar's Guide to Everything, pg. 139. |
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Mithral Plate Armor | uncommon | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Wand of Webs | uncommon | DDAL05-07 Chelimber's Descent | Show | |||
Notes:
Wand, Uncommon (requires attunement by a spellcaster) This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets. |
||||||
Bag of Holding | uncommon | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Wand of Magic Missile | uncommon | Trade Log | Show | |||
Notes:
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Slippers of Spider Climbing | uncommon | DDHC-GSM Ghosts of Saltmarsh - Salvage Operation | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. Notes: Set: Innate Speed (Climbing), Movement, Footwear |
||||||
Eladrin Boots of Elvenkind | uncommon | CCC-BMG-MOON6-2 Troubled Visions | Show | |||
Notes:
Wondrous item, uncommon Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew. Worn, they transform into slippers that match the seasons. Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall. While worn, your steps make no sound, regardless of the surface beneath your feet. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. |
||||||
Icicle (+1 Shortsword) | uncommon | CCC-GHC-05 - Trail Of Treachery | Show | |||
Notes:
Uncommon (requires attunement) You have a +1 bonus to attack and damage rolls made with this shortsword. Flavor: While the sword is on your person, you gain the ability to speak and understand Undercommon. In addition, the weapon is instantly recognizable to members of House Nanther. |
||||||
Driftglobe | uncommon | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Cloak of the Manta Ray | uncommon | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Cap of Water Breathing | uncommon | CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now | Show | |||
Cloak of Elvenkind | uncommon | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Brooch of Shielding | uncommon | DC-PoA-NBDD-01 Ice, Ice, Birdie | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) This brooch is made of a clear blue stone with gold filigree, shaped like the outline of a bird in flight. Every time it absorbs a magic missile, it echoes with the chime of a different musical note per missile. |
||||||
Gauntlets of Ogre Power | uncommon | DDAL05-12 Bad Business in Parnast | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks or tears in the material mends itself within twenty four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean. |
||||||
Flail Weapon +1 | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Ring of Jumping | uncommon | DDAL05-10 Giant Diplomacy | Show | |||
Notes:
(Ring, uncommon - requires attunement) This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away. |
||||||
Cloak of the Manta Ray | uncommon | CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now | Show | |||
Stone of Good Luck | uncommon | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a + 1 bonus to ability checks and saving throws. |
||||||
Ring of Swimming | uncommon | DDAL05-6 Beneath the Fetid Chelimber | Show | |||
Notes:
Uncommon The ring gives its wearer a swimming speed of 40 feet. This item can be found in the Dungeon Master’s Guide. This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. |
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Shortsword of Vengeance Weapon | uncommon | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Uncommon (requires attunement) |