Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Tankard of Sobriety common SJ-DC-ETA You Are My Sunshine Show
Notes:

Item, common

This turnip-shaped tankard comes straight from the top shelf of Yansun Yan’s mini-bar. He swears that Prince Andru himself wanted this exact tankard for the “Annual Turnip-Beer Drinking Gauntlet.” It is made from kiln dried mashed turnips. This tankard has the Strange Material minor property: The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This item is found in Xanathar's Guide to Everything, pg. 139.

Mithral Plate Armor uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Wand of Webs uncommon DDAL05-07 Chelimber's Descent Show
Notes:

Wand, Uncommon (requires attunement by a spellcaster)

This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets.

Bag of Holding uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Wand of Magic Missile uncommon Trade Log Show
Notes:

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Slippers of Spider Climbing uncommon DDHC-GSM Ghosts of Saltmarsh - Salvage Operation Show
Notes:

Wondrous Item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.

Notes: Set: Innate Speed (Climbing), Movement, Footwear

Eladrin Boots of Elvenkind uncommon CCC-BMG-MOON6-2 Troubled Visions Show
Notes:

Wondrous item, uncommon

Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew. Worn, they transform into slippers that match the seasons. Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.

While worn, your steps make no sound, regardless of the surface beneath your feet. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Icicle (+1 Shortsword) uncommon CCC-GHC-05 - Trail Of Treachery Show
Notes:

Uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls made with this shortsword.

Flavor:
It is drow in design, and its blade is sheathed in razor-sharp magical ice that is cool to the touch.

While the sword is on your person, you gain the ability to speak and understand Undercommon. In addition, the weapon is instantly recognizable to members of House Nanther.

Driftglobe uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Cloak of the Manta Ray uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Cap of Water Breathing uncommon CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now Show
Cloak of Elvenkind uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Brooch of Shielding uncommon DC-PoA-NBDD-01 Ice, Ice, Birdie Show
Notes:

Wondrous item, uncommon (requires attunement)

This brooch is made of a clear blue stone with gold filigree, shaped like the outline of a bird in flight. Every time it absorbs a magic missile, it echoes with the chime of a different musical note per missile.

Gauntlets of Ogre Power uncommon DDAL05-12 Bad Business in Parnast Show
Notes:

Wondrous Item, uncommon (requires attunement)

These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks or tears in the material mends itself within twenty four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.

Flail Weapon +1 uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Ring of Jumping uncommon DDAL05-10 Giant Diplomacy Show
Notes:

(Ring, uncommon - requires attunement)

This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.

Cloak of the Manta Ray uncommon CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now Show
Stone of Good Luck uncommon CCC-DWB-TFG 1 The Frostbane Garden Show
Notes:

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a + 1 bonus to ability checks and saving throws.
This Forest Green stone bears the symbol of Levistus.

Ring of Swimming uncommon DDAL05-6 Beneath the Fetid Chelimber Show
Notes:

Uncommon

The ring gives its wearer a swimming speed of 40 feet. This item can be found in the Dungeon Master’s Guide. This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.

Shortsword of Vengeance Weapon uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Uncommon (requires attunement)