Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
Wand of Web
uncommon
Liar's Night 2021 (Fuzzytail Farm and the Frightful Candy Goat Massacre)
Show
Notes:
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
White Battledress (Clothes of mending with Temperate property)
common
SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest)
Show
Notes:
This white military uniform is gifted to you by Sera Spellbound from the future. It mends itself, keeps you warm in extreme cold weather, and cool in extreme hot weather.
Morfan’s Inheritance (Orb of Direction)
common
FR-DC-IMP-01 Blood Price
Show
Notes:
Wondrous Item, common
A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.
Key. The item is used to unlock a container, chamber, vault, or other entryway.
Cloak of Many Fashions
common
CCC-SEA-01-03 Stargazing On the Albatross
Show
Chronostat of Precision (Clockwork Amulet)
common
CCC-GAD01-03 Caught in Time
Show
Notes:
Wondrous item, common
This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so
you can avoid the chaos of everyday life. It even comes with seventeen multi-tool combinations for your everyday needs.
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
This item can be found in Appendix 13.
Shield of Missile Attraction
common
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Notes:
Armor (shield), rare (requires attunement)
While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons.
Curse. This Shield is cursed. Attuning to it curses you until you are targeted by a Remove Curse spell or similar magic. Removing the Shield fails to end the curse on you. Whenever an attack with a Ranged weapon targets a creature within 10 feet of you, the curse causes you to become the target instead.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Resistance: Ranged Attacks, Warding, Cursed
GITHYANKI EARRING (EAR HORN OF HEARING w Sentinel)
common
FR-DC-BG The Flying Flame
Show
Notes:
GITHYANKI EARRING (EAR HORN OF HEARING w Sentinel)
While held up to your ear, this horn suppresses the effects
of the deafened condition on you, allowing you to hear
normally.
Sentinel. This item glows faintly when aberrations are
within 120 feet of it
Flavor
This is a typical earring that a githyanki warrior would
wear when venturing out into the world. Because this item
can be worn as an earring, it need not be held close to the
ear to produce the intended effect.
Moon-Touched Sword (Greatsword)
common
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.
Wolf’s leash (Rope of Mending with the Common language property)
common
SJ-DC-PANDORA-JWEI-04
Show
Notes:
Flavor
This wolf leash once belongs to best boy wolf named Fenrir.
Candle of the Deep
common
FR-DC-IMP-02 Hunting Moon
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
Wand of Web | uncommon | Liar's Night 2021 (Fuzzytail Farm and the Frightful Candy Goat Massacre) | Show | |||
Notes:
Wand, uncommon (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
||||||
Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
White Battledress (Clothes of mending with Temperate property) | common | SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest) | Show | |||
Notes:
This white military uniform is gifted to you by Sera Spellbound from the future. It mends itself, keeps you warm in extreme cold weather, and cool in extreme hot weather. |
||||||
Morfan’s Inheritance (Orb of Direction) | common | FR-DC-IMP-01 Blood Price | Show | |||
Notes:
Wondrous Item, common A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies. Key. The item is used to unlock a container, chamber, vault, or other entryway. |
||||||
Cloak of Many Fashions | common | CCC-SEA-01-03 Stargazing On the Albatross | Show | |||
Chronostat of Precision (Clockwork Amulet) | common | CCC-GAD01-03 Caught in Time | Show | |||
Notes:
Wondrous item, common This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. This item can be found in Appendix 13. |
||||||
Shield of Missile Attraction | common | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Notes:
Armor (shield), rare (requires attunement) While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons. Curse. This Shield is cursed. Attuning to it curses you until you are targeted by a Remove Curse spell or similar magic. Removing the Shield fails to end the curse on you. Whenever an attack with a Ranged weapon targets a creature within 10 feet of you, the curse causes you to become the target instead. Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it. Notes: Resistance: Ranged Attacks, Warding, Cursed |
||||||
GITHYANKI EARRING (EAR HORN OF HEARING w Sentinel) | common | FR-DC-BG The Flying Flame | Show | |||
Notes:
GITHYANKI EARRING (EAR HORN OF HEARING w Sentinel) |
||||||
Moon-Touched Sword (Greatsword) | common | DDAL-DRW-17 Expedition to the Supreme Forge | Show | |||
Notes:
Weapon (any sword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere. |
||||||
Wolf’s leash (Rope of Mending with the Common language property) | common | SJ-DC-PANDORA-JWEI-04 | Show | |||
Notes:
Flavor |
||||||
Candle of the Deep | common | FR-DC-IMP-02 Hunting Moon | Show |