Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Boots of Striding and Springing uncommon DDAL10-03 Divining Evil Show
Notes:

Wondrous item, uncommon (requires attunement)

The boots are gnome-crafted, with gears and springs embedded in the soles. At first glance they appear worn, but on closer inspection, the boots are designed that way.

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) Show
Boots of Speed rare DDHC-MORD-03 To Wake the Leviathan Show
Notes:

wondrous item, major tier, rare (requires attunement)

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

Bone Half-Plate +1 (Druid-friendly) rare CCC-TRI-06 NIGHT1-2: Haggard Heroes Show
Notes:

Armor, rare

Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment.

You have a +1 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Battleaxe +1 uncommon DDHC-TYP Against the Giants: Hall of the Fire Giant King Show
Balagos Belt (Dragonhide belt, +3 w Harmonious) very_rare FR-DC-BG The Flying Flame Show
Notes:

Wondrous Item, Very Rare (Requires Attunement by a Monk)

Harmonious. Attuning to this item takes only 1 minute.

This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.

Armor of Vulnerability (Slashing) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) Show
Amulet of Proof Against Detection and Location uncommon DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path Show
Notes:

Requires Attunement

While wearing this Amulet, you are hidden from Divination magic. You can't be targeted by such magic or perceived through magical Scrying Sensors.

Amulet of Health rare CCC-GSP-NTHR01-01 A Night Of Sorrow Show
Amethyst Stirring Dragon's Wrath Longbow rare Trade Log Show
Notes:

Weapon (Any), Rarity Varies (Requires Attunement)

This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.

Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.

Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.

Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6.

As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.

Ascendant (Legendary). The Ascendant weapon has the Slumbering property, and it improves on the Stirring and Wakened properties. The bonus to attack and damage rolls increases to +3, and the extra damage dealt by the weapon increases to 3d6.

The cone of destructive energy the weapon creates increases to a 60-foot cone, the save DC increases to 18, and the damage increases to 12d6.

Adamantine Armor (Full Plate) uncommon DDAL00-01 Window to the Past (T3) Show
Notes:

Armor (any metal), uncommon

Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide.

+2 Armor (to be decided?) very_rare DDHC-TYP Against the Giants: Hall of the Fire Giant King Show
+1 Chain Mail Armor uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) Show