Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Ring of Protection
rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Snurre's Cape.
rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Notes:
Wondrous item, rare. This magical cape grants resistance to cold damage.
Staff of Swarming Insects
rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Tentacle Rod
rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Notes:
Rod, rare (requires attunement)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
Hand Crossbow +1
rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Shard of the Ise Rune
very_rare
DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path
Show
Notes:
Wondrous item, very rare (requires attunement)
This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it's on your person.
Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can't use it again until you finish a short or long rest.
Frost Friend. You have resistance to fire damage.
Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this property, you can't use it again until you finish a short or long rest.
Winter's Howl. As an action, you can cast Sleet Storm (spell save DC 17). You regain this ability after you finish a short or long rest.
Gift of Frost. You can transfer the shard's magic to a nonmagical item — a cloak or a pair of boots — by tracing the ise rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit based on its form:
Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made while in snowy terrain.
Boots. The pair of boots is now a rare magic item that requires attunement. While wearing it, you ignore difficult terrain while walking, and you can walk on water.
Manual of Gainful Exercise
very_rare
CCC-TRI-24 STORM 1-3 Knight Errand
Show
Notes:
Wondrous Item, very rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Notes: Bonus: Strength Score, Bonus: Ability Score Maximum, Buff
Bow of Melodies
very_rare
FR-DC-IMP-02 Hunting Moon
Show
Golden Breastplate +2
very_rare
DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path
Show
Tome of Clear Thought
very_rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Moonlight Densetsu (Ioun Stone of Fortitude w/ minor Guardian property)
very_rare
FR-DC-IMP-01 Blood Price
Show
Notes:
Wondrous item, very rare (requires attunement)
This pearlescent stone resembles the moon orbiting Toril. It casts a soft moonlight glow on the attuned. The words "Smiting evil by the light of the moon / Winning love by morning come" are etched on it in graceful Espruar script, in the tongue of the ancient Moon Elves.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Ring of Regeneration
very_rare
SJ-DC-IS-01 Isekaispace I (Author's Only run)
Show
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property)
very_rare
SJ-DC-ROTU-06 Return of the Unknown II
Show
Ring of Invisibility
very_rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
+2 Armor (to be decided?)
very_rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Manual of Quickness of Action
very_rare
Trade Log
Show
Mechanical Spider Legs (Cloak of Arachnida with Guardian property)
very_rare
SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest)
Show
Notes:
The mechanical spider legs deactivate and lay where the brain was destroyed. When attuned, it attaches to the wielder’s back and allows them to climb walls effortlessly. It is capable of spitting webs out from a hole in its joint and warns its wielder of danger during combat.
Green Dragon Scale Mail
very_rare
DDHC-MORD-03 To Wake the Leviathan
Show
Notes:
medium armor, major tier, very rare (requires attunement)
Value/Weight: 45 lb.
Details: AC 14 + Dex (max 2)
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage.
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn.
The wearer has disadvantage on Dexterity (Stealth) checks.
Dwarven Plate
very_rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Rod of Security
very_rare
DDAL00-01 Window to the Past (T3)
Show
Notes:
Rod, very rare
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you
and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows
display a dark and foreboding forest, and a tall spired castle can be seen through the gloom. After 24
hours, you and your allies return to the exact location you left though you may choose to leave earlier.
A description of this item can be found in the Dungeon Master’s Guide.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Protection | rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Snurre's Cape. | rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Notes:
Wondrous item, rare. This magical cape grants resistance to cold damage. |
||||||
Staff of Swarming Insects | rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Tentacle Rod | rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Notes:
Rod, rare (requires attunement) Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
||||||
Hand Crossbow +1 | rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Shard of the Ise Rune | very_rare | DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it's on your person. Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can't use it again until you finish a short or long rest. Frost Friend. You have resistance to fire damage. Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this property, you can't use it again until you finish a short or long rest. Winter's Howl. As an action, you can cast Sleet Storm (spell save DC 17). You regain this ability after you finish a short or long rest. Gift of Frost. You can transfer the shard's magic to a nonmagical item — a cloak or a pair of boots — by tracing the ise rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit based on its form: Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made while in snowy terrain. |
||||||
Manual of Gainful Exercise | very_rare | CCC-TRI-24 STORM 1-3 Knight Errand | Show | |||
Notes:
Wondrous Item, very rare This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Notes: Bonus: Strength Score, Bonus: Ability Score Maximum, Buff |
||||||
Bow of Melodies | very_rare | FR-DC-IMP-02 Hunting Moon | Show | |||
Golden Breastplate +2 | very_rare | DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path | Show | |||
Tome of Clear Thought | very_rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Moonlight Densetsu (Ioun Stone of Fortitude w/ minor Guardian property) | very_rare | FR-DC-IMP-01 Blood Price | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This pearlescent stone resembles the moon orbiting Toril. It casts a soft moonlight glow on the attuned. The words "Smiting evil by the light of the moon / Winning love by morning come" are etched on it in graceful Espruar script, in the tongue of the ancient Moon Elves. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
Ring of Regeneration | very_rare | SJ-DC-IS-01 Isekaispace I (Author's Only run) | Show | |||
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) | very_rare | SJ-DC-ROTU-06 Return of the Unknown II | Show | |||
Ring of Invisibility | very_rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
+2 Armor (to be decided?) | very_rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Manual of Quickness of Action | very_rare | Trade Log | Show | |||
Mechanical Spider Legs (Cloak of Arachnida with Guardian property) | very_rare | SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest) | Show | |||
Notes:
The mechanical spider legs deactivate and lay where the brain was destroyed. When attuned, it attaches to the wielder’s back and allows them to climb walls effortlessly. It is capable of spitting webs out from a hole in its joint and warns its wielder of danger during combat. |
||||||
Green Dragon Scale Mail | very_rare | DDHC-MORD-03 To Wake the Leviathan | Show | |||
Notes:
medium armor, major tier, very rare (requires attunement) Value/Weight: 45 lb. Details: AC 14 + Dex (max 2) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn. The wearer has disadvantage on Dexterity (Stealth) checks. |
||||||
Dwarven Plate | very_rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Rod of Security | very_rare | DDAL00-01 Window to the Past (T3) | Show | |||
Notes:
Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you A description of this item can be found in the Dungeon Master’s Guide. |