Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Green Dragon Scale Mail
very_rare
DDHC-MORD-03 To Wake the Leviathan
Show
Notes:
medium armor, major tier, very rare (requires attunement)
Value/Weight: 45 lb.
Details: AC 14 + Dex (max 2)
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage.
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn.
The wearer has disadvantage on Dexterity (Stealth) checks.
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property)
very_rare
SJ-DC-ROTU-06 Return of the Unknown II
Show
Ring of Regeneration
very_rare
SJ-DC-IS-01 Isekaispace I (Author's Only run)
Show
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Mace of Terror
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Instrument of the Bards (Cli Lyre)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Brazier of Commanding Fire Elementals
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Notes:
Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim.
Manual of Quickness of Action
very_rare
Trade Log
Show
Mechanical Spider Legs (Cloak of Arachnida with Guardian property)
very_rare
SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest)
Show
Notes:
The mechanical spider legs deactivate and lay where the brain was destroyed. When attuned, it attaches to the wielder’s back and allows them to climb walls effortlessly. It is capable of spitting webs out from a hole in its joint and warns its wielder of danger during combat.
White Battledress (Clothes of mending with Temperate property)
common
SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest)
Show
Notes:
This white military uniform is gifted to you by Sera Spellbound from the future. It mends itself, keeps you warm in extreme cold weather, and cool in extreme hot weather.
Amethyst Stirring Dragon's Wrath Longbow
rare
Trade Log
Show
Notes:
Weapon (Any), Rarity Varies (Requires Attunement)
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.
Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.
Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6.
As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn.
Ascendant (Legendary). The Ascendant weapon has the Slumbering property, and it improves on the Stirring and Wakened properties. The bonus to attack and damage rolls increases to +3, and the extra damage dealt by the weapon increases to 3d6.
The cone of destructive energy the weapon creates increases to a 60-foot cone, the save DC increases to 18, and the damage increases to 12d6.
Rod of Security
very_rare
DDAL00-01 Window to the Past (T3)
Show
Notes:
Rod, very rare
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you
and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows
display a dark and foreboding forest, and a tall spired castle can be seen through the gloom. After 24
hours, you and your allies return to the exact location you left though you may choose to leave earlier.
A description of this item can be found in the Dungeon Master’s Guide.
Adamantine Armor (Full Plate)
uncommon
DDAL00-01 Window to the Past (T3)
Show
Notes:
Armor (any metal), uncommon
Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide.
Balagos Belt (Dragonhide belt, +3 w Harmonious)
very_rare
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement by a Monk)
Harmonious. Attuning to this item takes only 1 minute.
This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.
GITHYANKI EARRING (EAR HORN OF HEARING w Sentinel)
common
FR-DC-BG The Flying Flame
Show
Notes:
GITHYANKI EARRING (EAR HORN OF HEARING w Sentinel)
While held up to your ear, this horn suppresses the effects
of the deafened condition on you, allowing you to hear
normally.
Sentinel. This item glows faintly when aberrations are
within 120 feet of it
Flavor
This is a typical earring that a githyanki warrior would
wear when venturing out into the world. Because this item
can be worn as an earring, it need not be held close to the
ear to produce the intended effect.
Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk)
very_rare
SJ-DC-PANDORA-JWEI-04
Show
Notes:
Flavor
When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear.
Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form.
Wolf’s leash (Rope of Mending with the Common language property)
common
SJ-DC-PANDORA-JWEI-04
Show
Notes:
Flavor
This wolf leash once belongs to best boy wolf named Fenrir.
Lash of Immolation
rare
DDHC-GOG-01 Giants of the Star Forge
Show
Notes:
Weapon (whip), rare
Martial weapon, melee weapon
3 lb. 1d4 slashing - finesse, reach
The handle of this dark leather whip bears the fire rune, and embers dance around the whip's tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target.
Invoking the Rune.
When you make an attack with the whip and hit, you can use your reaction to invoke the whip's rune. Doing so increases the extra fire damage dealt by the whip to 2d6.
Once the rune has been invoked, it can't be invoked again until the next dawn.
Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.
This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Source: BGG, page 113
Ring of Resistance (Acid)
rare
DDHC-GOG-01 Giants of the Star Forge
Show
Notes:
Ring, rare (requires attunement)
A Medium or Small Humanoid can wear one of these rings like a bangle.
Staff of Moon Dance (Staff of Striking with the Beacon property)
very_rare
SJ-DC-PANDORA-JWEI-01
Show
Notes:
Flavor: The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Green Dragon Scale Mail | very_rare | DDHC-MORD-03 To Wake the Leviathan | Show | |||
Notes:
medium armor, major tier, very rare (requires attunement) Value/Weight: 45 lb. Details: AC 14 + Dex (max 2) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn. The wearer has disadvantage on Dexterity (Stealth) checks. |
||||||
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) | very_rare | SJ-DC-ROTU-06 Return of the Unknown II | Show | |||
Ring of Regeneration | very_rare | SJ-DC-IS-01 Isekaispace I (Author's Only run) | Show | |||
Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Mace of Terror | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Instrument of the Bards (Cli Lyre) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Brazier of Commanding Fire Elementals | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Notes:
Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim. |
||||||
Manual of Quickness of Action | very_rare | Trade Log | Show | |||
Mechanical Spider Legs (Cloak of Arachnida with Guardian property) | very_rare | SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest) | Show | |||
Notes:
The mechanical spider legs deactivate and lay where the brain was destroyed. When attuned, it attaches to the wielder’s back and allows them to climb walls effortlessly. It is capable of spitting webs out from a hole in its joint and warns its wielder of danger during combat. |
||||||
White Battledress (Clothes of mending with Temperate property) | common | SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest) | Show | |||
Notes:
This white military uniform is gifted to you by Sera Spellbound from the future. It mends itself, keeps you warm in extreme cold weather, and cool in extreme hot weather. |
||||||
Amethyst Stirring Dragon's Wrath Longbow | rare | Trade Log | Show | |||
Notes:
Weapon (Any), Rarity Varies (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. Ascendant (Legendary). The Ascendant weapon has the Slumbering property, and it improves on the Stirring and Wakened properties. The bonus to attack and damage rolls increases to +3, and the extra damage dealt by the weapon increases to 3d6. The cone of destructive energy the weapon creates increases to a 60-foot cone, the save DC increases to 18, and the damage increases to 12d6. |
||||||
Rod of Security | very_rare | DDAL00-01 Window to the Past (T3) | Show | |||
Notes:
Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you A description of this item can be found in the Dungeon Master’s Guide. |
||||||
Adamantine Armor (Full Plate) | uncommon | DDAL00-01 Window to the Past (T3) | Show | |||
Notes:
Armor (any metal), uncommon Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide. |
||||||
Balagos Belt (Dragonhide belt, +3 w Harmonious) | very_rare | FR-DC-BG The Flying Flame | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement by a Monk) Harmonious. Attuning to this item takes only 1 minute. This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing. |
||||||
GITHYANKI EARRING (EAR HORN OF HEARING w Sentinel) | common | FR-DC-BG The Flying Flame | Show | |||
Notes:
GITHYANKI EARRING (EAR HORN OF HEARING w Sentinel) |
||||||
Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk) | very_rare | SJ-DC-PANDORA-JWEI-04 | Show | |||
Notes:
Flavor Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form. |
||||||
Wolf’s leash (Rope of Mending with the Common language property) | common | SJ-DC-PANDORA-JWEI-04 | Show | |||
Notes:
Flavor |
||||||
Lash of Immolation | rare | DDHC-GOG-01 Giants of the Star Forge | Show | |||
Notes:
Weapon (whip), rare The handle of this dark leather whip bears the fire rune, and embers dance around the whip's tail. You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target. When you make an attack with the whip and hit, you can use your reaction to invoke the whip's rune. Doing so increases the extra fire damage dealt by the whip to 2d6. Once the rune has been invoked, it can't be invoked again until the next dawn. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon. |
||||||
Ring of Resistance (Acid) | rare | DDHC-GOG-01 Giants of the Star Forge | Show | |||
Notes:
Ring, rare (requires attunement) A Medium or Small Humanoid can wear one of these rings like a bangle. |
||||||
Staff of Moon Dance (Staff of Striking with the Beacon property) | very_rare | SJ-DC-PANDORA-JWEI-01 | Show | |||
Notes:
Flavor: The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light. |