Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Hat of Disguise
uncommon
CCC-NBDD01-02 Where Can She Be?
Show
Notes:
Wondrous Item, Uncommon (requires attunement)
This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently.
Headband of Intellect
uncommon
Trade Log
Show
Instrument of the Bards (Cli Lyre)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Mace of Terror
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Manual of Quickness of Action
very_rare
CCC-BMG-37 HULB3-1 Weakness of Rock
Show
Moon-Touched Rapier
common
Trade Log
Show
Notes:
Common
Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point.
Nereid Shawl
uncommon
Trade Log
Show
Notes:
The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief.
Orb of Direction
common
FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3)
Show
Rapier +2
rare
DDHC-TYP White Plume Mountain
Show
Rhythm-Maker's Drum +1
uncommon
Purchase Log
Show
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Rhythm Maker's Drum +3
very_rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Ring of Evasion
rare
Cania
DDAL00-12b A Helpful Distraction (Cania)
Show
Notes:
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Notes: Warding, Jewelry
Ring of Protection
rare
DDHC-TYP White Plume Mountain
Show
Ring of Spell Storing
rare
DDHC-TYP White Plume Mountain
Show
Ring of Telekinesis
very_rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Staff of Moon Dance (Staff of Striking with the Beacon property)
very_rare
SJ-DC-PANDORA-JWEI-01 The Pandora Box
Show
Notes:
Flavor: The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light.
Staff of the Woodlands
rare
DDHC-Candlekeep Mysteries - Chapter 17: Xanthoria
Show
Stone of Good Luck
uncommon
DDHC-TYP White Plume Mountain
Show
Studded Leather Armor +1
rare
Cania
DDAL00-12b A Helpful Distraction (Cania)
Show
Notes:
Armor (studded leather), rare
You have a +1 bonus to AC while wearing this armor.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Combat, Warding
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Hat of Disguise | uncommon | CCC-NBDD01-02 Where Can She Be? | Show | |||
|
Notes:
Wondrous Item, Uncommon (requires attunement) This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently. |
||||||
| Headband of Intellect | uncommon | Trade Log | Show | |||
| Instrument of the Bards (Cli Lyre) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Mace of Terror | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Manual of Quickness of Action | very_rare | CCC-BMG-37 HULB3-1 Weakness of Rock | Show | |||
| Moon-Touched Rapier | common | Trade Log | Show | |||
|
Notes:
Common Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point. |
||||||
| Nereid Shawl | uncommon | Trade Log | Show | |||
|
Notes:
The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief. |
||||||
| Orb of Direction | common | FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3) | Show | |||
| Rapier +2 | rare | DDHC-TYP White Plume Mountain | Show | |||
| Rhythm-Maker's Drum +1 | uncommon | Purchase Log | Show | |||
|
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |
||||||
| Rhythm Maker's Drum +3 | very_rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
|
Notes:
Source: Tasha's Cauldron of Everything Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |
||||||
| Ring of Evasion | rare | Cania | DDAL00-12b A Helpful Distraction (Cania) | Show | ||
|
Notes:
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. Notes: Warding, Jewelry |
||||||
| Ring of Protection | rare | DDHC-TYP White Plume Mountain | Show | |||
| Ring of Spell Storing | rare | DDHC-TYP White Plume Mountain | Show | |||
| Ring of Telekinesis | very_rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Staff of Moon Dance (Staff of Striking with the Beacon property) | very_rare | SJ-DC-PANDORA-JWEI-01 The Pandora Box | Show | |||
|
Notes:
Flavor: The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light. |
||||||
| Staff of the Woodlands | rare | DDHC-Candlekeep Mysteries - Chapter 17: Xanthoria | Show | |||
| Stone of Good Luck | uncommon | DDHC-TYP White Plume Mountain | Show | |||
| Studded Leather Armor +1 | rare | Cania | DDAL00-12b A Helpful Distraction (Cania) | Show | ||
|
Notes:
Armor (studded leather), rare You have a +1 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding |
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