Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Hat of Disguise uncommon CCC-NBDD01-02 Where Can She Be? Show
Notes:

Wondrous Item, Uncommon (requires attunement)

This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently.

Headband of Intellect uncommon Trade Log Show
Instrument of the Bards (Cli Lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Mace of Terror rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Manual of Quickness of Action very_rare CCC-BMG-37 HULB3-1 Weakness of Rock Show
Moon-Touched Rapier common Trade Log Show
Notes:

Common

Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point.

Nereid Shawl uncommon Trade Log Show
Notes:

The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief.

Orb of Direction common FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3) Show
Rapier +2 rare DDHC-TYP White Plume Mountain Show
Rhythm-Maker's Drum +1 uncommon Purchase Log Show
Notes:

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Rhythm Maker's Drum +3 very_rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Ring of Evasion rare Cania DDAL00-12b A Helpful Distraction (Cania) Show
Notes:

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Notes: Warding, Jewelry

Ring of Protection rare DDHC-TYP White Plume Mountain Show
Ring of Spell Storing rare DDHC-TYP White Plume Mountain Show
Ring of Telekinesis very_rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Rope of Entanglement uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Staff of Moon Dance (Staff of Striking with the Beacon property) very_rare SJ-DC-PANDORA-JWEI-01 The Pandora Box Show
Notes:

Flavor: The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light.

Staff of the Woodlands rare DDHC-Candlekeep Mysteries - Chapter 17: Xanthoria Show
Stone of Good Luck uncommon DDHC-TYP White Plume Mountain Show
Studded Leather Armor +1 rare Cania DDAL00-12b A Helpful Distraction (Cania) Show
Notes:

Armor (studded leather), rare

You have a +1 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class, Combat, Warding