Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Dwarven Plate (Plate Armor +3) very_rare Trade Log Show
Energy Short Bow very_rare DDHC-CM-Alkazaar's Appendix Show
Eternal Bond (Blast Scepter with Harmonious property) very_rare FR-DC-JWEI-PANDORA-09 Echthra Show
Notes:

Eternal Bond (Blast Scepter with Harmonious property)
Rod, very rare (requires attunement)

Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC16) without expending a spell slot.

Flavor: This scepter is forged from a rare, ethereal wood that seems to shimmer with an ever-changing array of hues, reminiscent of the vibrant colors found in Feywild. The wood is adorned with delicate, silver filigree that twists and spirals around the scepter, creating the looks of vines and leaves dancing in unseen breezes. A careful look spots the word 'From Echthra, to Charlie' carved onto it.

Figurine of Wondrous Power (Bronze Griffon) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Frost Brand Shortsword very_rare Cania DDAL00-12b A Helpful Distraction (Cania) Show
Notes:

Weapon (shortsword), very rare (requires attunement)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Damage: Cold, Resistance: Fire, Damage, Combat, Warding, Finesse, Light

Goggles of Night uncommon DDHC-TYP White Plume Mountain Show
Hat of Disguise uncommon CCC-NBDD01-02 Where Can She Be? Show
Notes:

Wondrous Item, Uncommon (requires attunement)

This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently.

Headband of Intellect uncommon Trade Log Show
Instrument of the Bards (Cli Lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Lavender’s Scent (Bow of Melodies with guardian property) very_rare FR-DC-JWEI-PANDORA-10 Aries Show
Mace of Terror rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Manual of Quickness of Action very_rare CCC-BMG-37 HULB3-1 Weakness of Rock Show
Moon-Touched Rapier common Trade Log Show
Notes:

Common

Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point.

Naginata (Elven Thrower w Sentinel Giant property) very_rare FR-DC-PANDORA-JWEI-08: Minerva of Pandora, Injustice, and Sisterhood Show
Notes:

Weapon (spear), very rare (requires attunement by a elf)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

Nereid Shawl uncommon Trade Log Show
Notes:

The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief.

Orb of Direction common FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3) Show
Rapier +2 rare DDHC-TYP White Plume Mountain Show
Rhythm-Maker's Drum +1 uncommon Purchase Log Show
Notes:

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Rhythm Maker's Drum +3 very_rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Ring of Acid Resistance rare DDHC-CM-Alkazaar's Appendix Show