Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Bell Branch
rare
WBW-DC-TST-01: Color in Light
Show
Notes:
Wondrous item, rare (requires attunement by a druid or warlock)
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
Vegetable Costume (Cloak of Many Fashions)
common
WBW-DC-TST-01: Color in Light
Show
Notes:
Wondrous item, common
Used in Wooby's play, Ang Alamat ng Ampalaya. The costume can reduce or enlarge its size depending on the wearer.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Belt of Stone Giant Strength
very_rare
DDAL-DRW14: The City That Should Not Be
Show
Notes:
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord.
While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
Bracers of Defense
uncommon
DDAL-DRW14: The City That Should Not Be
Show
Staff of the Woodlands
rare
DDHC-Candlekeep Mysteries - Chapter 17: Xanthoria
Show
Orb of Direction
common
FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3)
Show
Dwarven Plate (Plate Armor +3)
very_rare
Trade Log
Show
Headband of Intellect
uncommon
Trade Log
Show
Tome of Leadership and Influence
very_rare
Trade Log
Show
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Ring of Telekinesis
very_rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Figurine of Wondrous Power (Bronze Griffon)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Mace of Terror
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Instrument of the Bards (Cli Lyre)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Brazier of Commanding Fire Elementals
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Wand Of Magic Missiles
uncommon
CCC-WWC-01 (In The Face Of Fear)
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Rhythm Maker's Drum +3
very_rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Bag of Holding
uncommon
CCC-WWC-03 - Tyrant of the Forgotten Forge
Show
Notes:
Wondrous item, uncommon
Bracers of Archery
uncommon
DDAL05-02 The Black Road
Show
Notes:
Wondrous item, uncommon (requires attunement)
These bracers are bulky with hexagon designs along them that do not match any common racial or family
styling. In addition, the hexagons turn blue in the cold or a warm orange in heat.
The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Rhythm-Maker's Drum +1
uncommon
Purchase Log
Show
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Bell Branch | rare | WBW-DC-TST-01: Color in Light | Show | |||
Notes:
Wondrous item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. As an action, you can expend 1 charge to cast protection from evil and good. |
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Vegetable Costume (Cloak of Many Fashions) | common | WBW-DC-TST-01: Color in Light | Show | |||
Notes:
Wondrous item, common Used in Wooby's play, Ang Alamat ng Ampalaya. The costume can reduce or enlarge its size depending on the wearer. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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Belt of Stone Giant Strength | very_rare | DDAL-DRW14: The City That Should Not Be | Show | |||
Notes:
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23. |
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Bracers of Defense | uncommon | DDAL-DRW14: The City That Should Not Be | Show | |||
Staff of the Woodlands | rare | DDHC-Candlekeep Mysteries - Chapter 17: Xanthoria | Show | |||
Orb of Direction | common | FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3) | Show | |||
Dwarven Plate (Plate Armor +3) | very_rare | Trade Log | Show | |||
Headband of Intellect | uncommon | Trade Log | Show | |||
Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Ring of Telekinesis | very_rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Figurine of Wondrous Power (Bronze Griffon) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Mace of Terror | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Instrument of the Bards (Cli Lyre) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Brazier of Commanding Fire Elementals | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Wand Of Magic Missiles | uncommon | CCC-WWC-01 (In The Face Of Fear) | Show | |||
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Rhythm Maker's Drum +3 | very_rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Notes:
Source: Tasha's Cauldron of Everything Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |
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Bag of Holding | uncommon | CCC-WWC-03 - Tyrant of the Forgotten Forge | Show | |||
Notes:
Wondrous item, uncommon |
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Bracers of Archery | uncommon | DDAL05-02 The Black Road | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) These bracers are bulky with hexagon designs along them that do not match any common racial or family The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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Rhythm-Maker's Drum +1 | uncommon | Purchase Log | Show | |||
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |