Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Champion's Badge (Breastplate +3) legendary Trade Log Show
Notes:

Flavor:
This armor is made from Thrax's shed scales. He shed these scales after he became a dracolich, so this armor is a dull sapphire blue with hints of grey and smells vaguely of death.

Strange Material: This breastplate is not metallic.

The First Sword (Ascended Amethyst Dragon's Breath Longsword) legendary PO-BK-3-11 Covenant of the Blood Goddess Show
Notes:

The wide blade of this exquisite weapon is inlaid with draconic runes of violet amethyst. Its grip is fashioned in the shape of a coiled snake, with the pommel as its head. The sword was initially created by yuan-ti smiths on the plane of Vudra. As a mundane blade, it was then lost by its wielder during a failed conquest of a dragon-ruled realm. It gained its magic over centuries of languishing in an amethyst dragon’s hoard, before being recovered by a raid of conquering mariliths. The mariliths returned it to their home plane of Vudra, where it was often used as the first blade of its greatest champions, including — legends say — Shaktari herself.

Champion's Badge (+3 Breastplate) legendary PS-DC-STRAT-UNDEAD-03 Winner Winner Chicken Dinner Show
Notes:

Armor (medium), Legendary
You have a +3 bonus to AC while wearing this armor.

Flavor
This armor is made from Thrax's shed scales. He shed these scales after he became a dracolich, so this armor is a dull sapphire blue with hints of grey and smells vaguely of death.

Bob's Competition Shirt (Clothes of Mending w/ minor Language (Primordial) property) common PS-DC-STRAT-UNDEAD-03 Winner Winner Chicken Dinner Show
Notes:

Wondrous Item, Common
Flavor

These clothes consist of a black shirt with the words "I appeared on Bob Skullker's Threatre of Chaos and all I won was this wonderful shirt." embroidered on it in a color of the wearer's choice.

Language: While wearing this shirt, you can speak and understand Primordial.

Nine-Lives Stealer Longsword (Very Rare), 5 charges very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Ioun Stone of Insight very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Black Crystal Tablet legendary DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Notes:

Wondrous item, legendary (requires attunement by a creature that has proficiency in the Arcana skill)

The black crystal tablet is a legendary magic item that requires attunement by a creature that has proficiency in the Arcana skill. Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term madness. As an action, a creature attuned to the black crystal tablet can use it to cast eyebite or gate (the portal created by this spell links to the Far Realm only). After the tablet is used to cast a spell, it cannot be used again until the next dawn.

The Lair of Kellorm Carnelia (Ring of Spell Turning) legendary PS-DC-CAR-01 13 Hours in Sigil Show
Mortuary (Chest of Preserving) common PS-DC-CAR-01 13 Hours in Sigil Show
Ascendant Gem Dragon-Touched Focus legendary DDAL-DRW-19-Fall The Cold Nights Show
Notes:

legendary spellcaster focus – grants teleport, spell slot boost, and spellcasting features

Plate Armor +3 (/w minor Strange Material property) legendary PS-DC-ELEMENT-DEATH-01 Rocky Road! Show
Notes:

Legendary, Armor (plate), legendary)

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Strange material: This plate armour is made of magically enchanted stone slabs, and there is no metal used enabling druids to wear it.

Half-Plate of Gleaming (/w minor Strange Material Property ) common PS-DC-ELEMENT-DEATH-01 Rocky Road! Show
Notes:

Armor (half plate), common

This armor never gets dirty.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

This item can be found in Xanathar’s Guide to Everything.

Strange material: This plate armour is made of magically enchanted stone slabs, and there is no metal used enabling druids to wear it.

The elemental plane of earth has infused your essence and hardened your skin.

Blood Fury Tattoo legendary DDAL-DRW-20 The Death of Szass Show
Notes:

Wondrous item (tattoo), legendary (requires attunement)

Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:

When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.

When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.

Kyrzin’s Ooze very_rare DDAL-DRW-20 The Death of Szass Show
Notes:

Wondrous Item (Symbiont), Very Rare (Requires Attunement) From (ERLW)

This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior.

To attune to this item, you must first drink thecontents of the jar, unlocking the following properties:

Resistant. While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition.

Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.

Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.

Symbiotic Nature. The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.

If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the daelkyr (see the Monster Manual for the black pudding's stat block).

​ Platinum Scarf (Language: Druidic) legendary PS-DC-ELEMENT-03 Saturated Seas (Author Run) Show
Pole of Collapsing (Language: Thieves’ Cant) common PS-DC-ELEMENT-03 Saturated Seas (Author Run) Show
Silvered Shortsword common FR-DC-NBDD-02 The Paladin’s Gauntlet Show
Notes:

Wondrous Item, common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Sentinel. This item glows faintly when goblinoids are within 120 feet of it.

Holy Avenger Rapier w/ Songcraft legendary FR-DC-NBDD-02 The Paladin’s Gauntlet Show
Notes:

Weapon, Legendary (Requires Attunement by a Paladin)

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.

While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.
This item is found in the Dungeon Master’s Guide.

Songcraft. Whenever this sword is struck or used to strike a foe, you hear a fragment of an ancient song. This adds dramatic fight music to any battle it’s used in.

Flavor text: "This rapier features a perfectly balanced blade and a gold handguard decorated with gems. The handle is just slightly longer than average, as if it were made for someone with an extra digit."

Ring of Invisibility very_rare Trade Log Show
Bell of Silent Carols (Horn of Silent Alarm) common DDAL00-05 Winter's Splendor Show
Notes:

Wondrous Item, common

This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.