Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Flail +1 uncommon DDHC-TYP Tomb of Horrors Show
Fix-A-Ton 3000 (All Purpose Tool +3) very_rare PS-DC-PHP-CKA2-TEST: Qubicorubikonomicon Show
Notes:

Wondrous item, very rare (+3) (requires attunement by an artificer)

This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool's rarity.

As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated

This proto-screwdriver was created by a gnome toymaker from Toril. Beautifully engraved on this item's handle is the phrase "for plans best laid".

Source: Tasha's Cauldron of Everything

First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property) legendary PS-DC-PANDORA-JWEI-S2-05 (Playtest) Show
Notes:

Wondrous Item, legendary (requires attunement by a wizard)
This book has a desiccated tongue pinned to its front cover. Five of these tomes exist, and it’s unknown which one is the original. The tongue on the first Tome of the Stilled Tongue belonged to a treacherous former servant of the lich Vecna. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank.

While attuned to this item, you can use it as a Spellbook and an Arcane Focus. In addition, while holding the tome, you can take a Bonus Action to cast a spell you have written in this tome, without expending a spell slot or using any Verbal or Somatic components. Once used, this property of the tome can’t be used again until the next dawn.

Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased.

Vecna watches anyone using this tome and can write cryptic messages in it. These messages typically fade away after they are read.

Flavor
The first book of Mystryl emits a divine green glow when in use. The symbol of Mystryl is carved into the front. Three of such books exist and the full extent of their capabilities are unknown. You may request the book to perform a task for you (at DM’s discretion), however the book may or may not reject your request. If it does, a heavy price is expected.

Figurine of Wondrous Power (Onyx Dog) rare CCC-CIC-02 The Clockwork Laboratory Show
Notes:

Wondrous Item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

Figurine of Wondrous Power (bronze griffon) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Figurine of Wondrous Power (Bronzee Griffon) rare Trade Log Show
Dwarven Plate very_rare Trade Log Show
Notes:

Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Control, Combat, Warding, Str 15 Required, Stealth Disadvantage

Dread Helm (minor Illusion property) common FR-DC-TT-301 Seelie, Rabbit, Tricks are for Fools Show
Notes:

Dread Helm
Minor Property: Illusion
This dread helm looks like head of Harengon

Dragon's Glory (Staff of Striking, minor sentinel property detecting aberrations) very_rare SJ-DC-ROTU-05 Return of the Unknown Part I Show
Notes:

Staff, very rare (requires attunement)

This staff bears the carving of an amethyst dragon’s head at the tip. Whenever an aberration comes within 120 feet of it, the dragon’s eyes flares purple.

Dragon "Pistol"(Horn of Silent Alarm) common SJ-DC-DFA-03 Mustering for Dragonfall Show
Notes:

Wondrous Item, Common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. This item is found in Xanathar’s Guide to Everything.

This horn is made from the scales and flesh of a defeated green dragon, fashioned to look like a pistol. Instead of blowing a horn, the user presses the trigger like it is a weapon, and the chosen creature hears a small explosion. The magic used to form this unusual item means it cannot hold ammunition or be used as a weapon.

Dispater's Robe of Archmehgai (Studded Leather Armor +1 with Illusion property) rare SJ-DC-TBS-03: Happiest Farm Show
Deciever (Scimitar of Speed) very_rare SJ-DC-DFA-03 Mustering for Dragonfall Show
Notes:

Weapon (Scimitar), Very Rare (Requires Attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. This item is found in the Dungeon Master’s Guide.

This curved blade is made from a single piece of infernal iron, with no discernable hilt. Whenever it draws blood, the bearer feels optimistic about what the future holds, as if they can defeat or trick any opponent who crosses them.

Decanter of Endless Water uncommon Elventree CCC-SDREAM-01-01: From Every Winter Spring Show
Notes:

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three Command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The Water stops pouring out at the start of your next turn. Choose from the following options:

• "Stream" produces 1 gallon of water.

• "Fountain" produces 5 gallons of water.

• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a Bonus Action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

-Dancing Longsword rare DDAL-DRW07 Moment of Peace Show
Daern's Instant Fortress rare CCC-DWB-GNA-1 Gallery of the Nightmare Show
Notes:

Flavor: This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion.

Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) very_rare SJ-DC-PANDORA-JWEI-02A (Playtest) Show
Notes:

Wondrous Item, Very rare

Flavor
This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.

It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.

Commemorative Clockwork Amulet (Clockwork Amulet) common PS-DC-PHP-CKA2-TEST: Qubicorubikonomicon Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Hidden Message. A small button can be found on the right side of the clock. When pressed, the clock glows and a small voice will count the number of years remaining until the next Great Modron March.

This clockwork amulet was created to commemorate the last Great Modron March. It is a very common item being sold in shops in the Gate-Town of Automata.

Clockwork Amulet common PS-DC-IGC-5FOWP Five Flags Over White Plume Show
Notes:

Clockwork Amulet that may be worn on the wrist, has a stylized depiction of White Plume with two plumes acting as the hands of the clockwork, and the Guardian minor property (The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition).

Chloe’s Necklace of Songs and Memories (Necklace of Prayer Beads with minor Harmonious property) rare FR-DC-PANDORA-JWEI-05A (Playtest) Show
Notes:

Wondrous Item, rare

Flavor
Chloe’s Necklace of Songs and Memories is a necklace of prayer beads with the Harmonious property. It has six lockets strung through with a small chain, forming a necklace. Each locket contains a tiny piece of Chloe’s soul within. The flavors of this necklace is only enabled if the attuned character has the story award, ‘Chloe’s Gratitude’.

Harmonious Property. The characters hear Chloe singing for them for 1 minute. They are attuned to the item at the end of Chloe's singing.

Bead One (Blessing). When used, the characters under the bless effect can hear Chloe’s final song, which was sung for Lucas, in their mind.

Bead Two (Blessing). When used, the characters under the bless effect can see Chloe’s visage dancing and singing a cheerful song for them.

Bead Three (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a three year old girl and her father standing in front of a tomb.

Bead Four (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a four year old girl giving her best in a singing session. Her father is her audience. They were very happy.

Bead Five (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a five year old girl crying after failing her first performance. Her father comforts her with a hug.

Bead Six (Summons). When used, a beautiful song begins echoing around you, calling forth the help of a planar ally. On the chance that a hollyphant is selected as the summon, the characters see a smaller version of Chloe appearing instead. Chloe uses the hollyphant stat block. She tells them that she sometimes sings for Milil!!

Champion's Badge (Breastplate +3) legendary Trade Log Show
Notes:

Flavor:
This armor is made from Thrax's shed scales. He shed these scales after he became a dracolich, so this armor is a dull sapphire blue with hints of grey and smells vaguely of death.

Strange Material: This breastplate is not metallic.