Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
-Dancing Longsword
rare
DDAL-DRW07 Moment of Peace
Show
Daern's Instant Fortress
rare
CCC-DWB-GNA-1 Gallery of the Nightmare
Show
Notes:
Flavor: This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion.
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property)
very_rare
SJ-DC-PANDORA-JWEI-02A (Playtest)
Show
Notes:
Wondrous Item, Very rare
Flavor
This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.
It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.
Commemorative Clockwork Amulet (Clockwork Amulet)
common
PS-DC-PHP-CKA2-TEST: Qubicorubikonomicon
Show
Notes:
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Hidden Message. A small button can be found on the right side of the clock. When pressed, the clock glows and a small voice will count the number of years remaining until the next Great Modron March.
This clockwork amulet was created to commemorate the last Great Modron March. It is a very common item being sold in shops in the Gate-Town of Automata.
Chloe’s Necklace of Songs and Memories (Necklace of Prayer Beads with minor Harmonious property)
rare
FR-DC-PANDORA-JWEI-05A (Playtest)
Show
Notes:
Wondrous Item, rare
Flavor
Chloe’s Necklace of Songs and Memories is a necklace of prayer beads with the Harmonious property. It has six lockets strung through with a small chain, forming a necklace. Each locket contains a tiny piece of Chloe’s soul within. The flavors of this necklace is only enabled if the attuned character has the story award, ‘Chloe’s Gratitude’.
Harmonious Property. The characters hear Chloe singing for them for 1 minute. They are attuned to the item at the end of Chloe's singing.
Bead One (Blessing). When used, the characters under the bless effect can hear Chloe’s final song, which was sung for Lucas, in their mind.
Bead Two (Blessing). When used, the characters under the bless effect can see Chloe’s visage dancing and singing a cheerful song for them.
Bead Three (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a three year old girl and her father standing in front of a tomb.
Bead Four (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a four year old girl giving her best in a singing session. Her father is her audience. They were very happy.
Bead Five (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a five year old girl crying after failing her first performance. Her father comforts her with a hug.
Bead Six (Summons). When used, a beautiful song begins echoing around you, calling forth the help of a planar ally. On the chance that a hollyphant is selected as the summon, the characters see a smaller version of Chloe appearing instead. Chloe uses the hollyphant stat block. She tells them that she sometimes sings for Milil!!
Chainmail +1
rare
DDHC-TYP White Plume Mountain
Show
Carpet of Flying 6x9
very_rare
SJ-DC-DFA-01 Moonshot
Show
Carpet of Flying
very_rare
DDHC-TYP Tomb of Horrors
Show
Notes:
(6" x 4" ft, 60ft. flying)
Cape of the Mountebank
rare
Trade Log
Show
Notes:
Wondrous Item, rare
This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears. This cape smells faintly of brimstone.
While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Notes: Teleportation, Exploration, Outerwear
Candle of Invocation (CG)
very_rare
Trade Log
Show
Brooch of Shielding
uncommon
Parnast
DDAL5-03 Uninvited Guests
Show
Notes:
Wondrous item, uncommon (requires attunement)
This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
Brooch of Shieldin
uncommon
Trade Log
Show
Brazier of Commanding Fire Elementals
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Brass Horn of Valhalla
rare
CCC-GAD02-03 Arena of Champions
Show
Notes:
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.
Bracers of Defense
rare
DDHC-TYP Tomb of Horrors
Show
Boots of the Winterlands
uncommon
DDAL00-05 Winter's Splendor
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
• You have resistance to cold damage.
• You ignore difficult terrain created by ice or snow.
• You can tolerate temperatures as low as -45.5556 degrees Celsius (PRAISE THE METRIC SYSTEM) without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Celsius.
Boots of Striding and Springing
uncommon
DDHC-TYP White Plume Mountain
Show
Bluewing's Smoking Pipe (Smoking Pipe of Monsters w Draconic Property)
common
PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST)
Show
Notes:
Wondrous Item, common
While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Flavor
Smoking from this pipe produces a puff of smoke that takes the form of a red dragon with a scar down the right eye. Engraved on the body of the pipe is the word 'Blue love Spyrathar'.
Bitter Wrath (Frost Brand Rapier)
very_rare
DDAL07-09 Unusual Opposition
Show
Notes:
Martial Weapon, Melee Weapon, Major, Very Rare (Requires Attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Berserker Battleaxe
rare
DDHC-TYP Tomb of Horrors
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
-Dancing Longsword | rare | DDAL-DRW07 Moment of Peace | Show | |||
Daern's Instant Fortress | rare | CCC-DWB-GNA-1 Gallery of the Nightmare | Show | |||
Notes:
Flavor: This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion. |
||||||
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) | very_rare | SJ-DC-PANDORA-JWEI-02A (Playtest) | Show | |||
Notes:
Wondrous Item, Very rare Flavor It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat. |
||||||
Commemorative Clockwork Amulet (Clockwork Amulet) | common | PS-DC-PHP-CKA2-TEST: Qubicorubikonomicon | Show | |||
Notes:
Wondrous item, common When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. Hidden Message. A small button can be found on the right side of the clock. When pressed, the clock glows and a small voice will count the number of years remaining until the next Great Modron March. This clockwork amulet was created to commemorate the last Great Modron March. It is a very common item being sold in shops in the Gate-Town of Automata. |
||||||
Chloe’s Necklace of Songs and Memories (Necklace of Prayer Beads with minor Harmonious property) | rare | FR-DC-PANDORA-JWEI-05A (Playtest) | Show | |||
Notes:
Wondrous Item, rare Flavor Harmonious Property. The characters hear Chloe singing for them for 1 minute. They are attuned to the item at the end of Chloe's singing. Bead One (Blessing). When used, the characters under the bless effect can hear Chloe’s final song, which was sung for Lucas, in their mind. Bead Two (Blessing). When used, the characters under the bless effect can see Chloe’s visage dancing and singing a cheerful song for them. Bead Three (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a three year old girl and her father standing in front of a tomb. Bead Four (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a four year old girl giving her best in a singing session. Her father is her audience. They were very happy. Bead Five (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a five year old girl crying after failing her first performance. Her father comforts her with a hug. Bead Six (Summons). When used, a beautiful song begins echoing around you, calling forth the help of a planar ally. On the chance that a hollyphant is selected as the summon, the characters see a smaller version of Chloe appearing instead. Chloe uses the hollyphant stat block. She tells them that she sometimes sings for Milil!! |
||||||
Chainmail +1 | rare | DDHC-TYP White Plume Mountain | Show | |||
Carpet of Flying 6x9 | very_rare | SJ-DC-DFA-01 Moonshot | Show | |||
Carpet of Flying | very_rare | DDHC-TYP Tomb of Horrors | Show | |||
Notes:
(6" x 4" ft, 60ft. flying) |
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Cape of the Mountebank | rare | Trade Log | Show | |||
Notes:
Wondrous Item, rare This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears. This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. Notes: Teleportation, Exploration, Outerwear |
||||||
Candle of Invocation (CG) | very_rare | Trade Log | Show | |||
Brooch of Shielding | uncommon | Parnast | DDAL5-03 Uninvited Guests | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were. While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide. |
||||||
Brooch of Shieldin | uncommon | Trade Log | Show | |||
Brazier of Commanding Fire Elementals | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Brass Horn of Valhalla | rare | CCC-GAD02-03 Arena of Champions | Show | |||
Notes:
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide. This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer. |
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Bracers of Defense | rare | DDHC-TYP Tomb of Horrors | Show | |||
Boots of the Winterlands | uncommon | DDAL00-05 Winter's Splendor | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. |
||||||
Boots of Striding and Springing | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Bluewing's Smoking Pipe (Smoking Pipe of Monsters w Draconic Property) | common | PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST) | Show | |||
Notes:
Wondrous Item, common Flavor |
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Bitter Wrath (Frost Brand Rapier) | very_rare | DDAL07-09 Unusual Opposition | Show | |||
Notes:
Martial Weapon, Melee Weapon, Major, Very Rare (Requires Attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. |
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Berserker Battleaxe | rare | DDHC-TYP Tomb of Horrors | Show |