Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Izzthurask's Smoking Pipe (Pipe of Smoke Monsters) common PS-DC-STRAT-UNDEAD-05 - Return of the Dragon Show
Notes:

Wondrous item, common

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This item can be found in Xanathar’s Guide to Everything.

Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. Crafted from the sturdy bones of a dragon, this smoking pipe boasts an otherworldly allure. Its surface is etched with ancient runes and adorned with gleaming gemstones. While on the bearer’s person, they can speak and understand Draconic.

Ioun Stone of Insight very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Ioun Stone of Insight very_rare Trade Log Show
Ioun Stone of very_rare DDAL-DRW-06 Thimblerigging Show
Instrument of the Bards (Cli Lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Instrument of the Bards (Anstruth Harp) very_rare DDAL-DRW18 Against the Machine Show
Notes:

The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song.

Inra's Personal Scarf (Platinum Scarf) legendary PS-DC-STRAT-UNDEAD-05 - Return of the Dragon Show
Notes:

Wondrous Item, Legendary (Requires Attunement)

This scarf is made of sturdy cloth and covered in platinum-colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:

Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.

Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.

Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.

Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute.

Immolator’s Domain (Frost brand Greatsword with the guardian property) very_rare Trade Log Show
Ilsensine's Grasp (Plate Armor, +3 with Strange property) legendary PS-DC-PANDORA-ROTU-S2-00A (Playtest) Show
Notes:

Wondrous Item, Legendary

Flavor
This armor is made fully from tentacles of the mind flayers, shrouded in fluids of cerebrals, and magically touched by Ilsensine, the god of illithids.

Horn of Blasting rare DDHC-CM Alkazaar's Appendix Show
Helm of Brilliance very_rare DDHC-TYP Tomb of Horrors Show
Notes:

(3 Diamonds, 13 Rubies, 20 Fire Opals, 19 Opals)

Wondrous item, very rare (requires attunement)

This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from The Helm crumbles to dust. When all the gems are removed or destroyed, The Helm loses its magic.

You gain the following benefits while wearing it:

You can use an action to cast one of the following Spells (save DC 18), using one of the helm’s gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from The Helm.
As long as it has at least one Diamond, The Helm emits dim light in a 30-foot radius when at least one Undead is within that area. Any Undead that starts its turn in that area takes 1d6 radiant damage.
As long as The Helm has at least one ruby, you have Resistance to fire damage.
As long as The Helm has at least one fire opal, you can use an action and speak a Command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an Attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a Bonus Action to speak the Command word again or until you drop or stow the weapon.

Roll a d20 if you are wearing The Helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, The Helm emits beams of light from its remaining gems. Each creature within 60 feet of The Helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in The Helm. The Helm and its gems are then destroyed.

Half Plate of Gleaming (Language Ancient Netherese) common PS-DC-NOS-04, Goddess, Interrupted Show
Notes:

Half Plate of Gleaming (Language: Ancient Netherese). "The core plates of a larger suit of armor, covered in netherese runes."

Greatsword +3 very_rare Trade Log Show
Notes:

The greatsword is silver.

Gold Dragon Scale Mail very_rare Claiming of S11B (or C?) Service Award Show
Notes:

Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn.

Goggles of the Night uncommon CCC-GAD02-01-The Monster Within Show
Notes:

Flavor text:

This pair of goggles is fashioned from umber hulk carapace and troll leather. While wearing it, its red lenses cause you to see the world in shades of red.

Godlen Apple (Astromancy Archive) rare SJ-DC-ECHO-01 Starfall Show
Notes:

Wondrous item, rare (requires attunement by a wizard)

Created by the astral elves of the Paradise Moon, the leaves of the Golden Apple are made of brilliantly colored crystals, grown in the Crystal Grove of the Hesperides Temple. So that the adventurers may carry the Song of the Hesperides with them wherever they travel, whenever spells are cast through the item, its crystal leaves resonate against one another, ‘echoing’ a tiny portion of the ancient song back to its wielder.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.

Glaive of the Night (Vorpal Glaive with Guardian property) legendary PS-DC-PANDORA-JWEI-S2-03 (playtest) Show
Notes:

Flavor:
The glaive is forged under the moonlight by Gond and infused with the energy of Selune. Its blade is purposely extended and curved into the shape of a crescent moon. The blade can also be folded into itself which ensures that the weapon can be carried around without much trouble. Sculpted onto its body is the family name ‘Moonshire’. Everytime it is swung, traces of moonlight can be seen in its trail.

Glaive +3 very_rare DDAL05-18 - The Mysterious Isle Show
Glaive +2 rare White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Weapon (glaive), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Ghost Step Tattoo (Harmonious Property) very_rare SJ-DC-ROTU-04 - Declaration of War (Author's Only) Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)

Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

You can't be grappled or restrained.

You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.

Tattoo depicting the Lich Queen (Masquerade tattoo with War leader property)