Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Orcus Wand Splinter (Staff of Striking) very_rare SJ-DC-TRIDEN-MW3 Destination Unknown Show
Notes:

Staff, Very Rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. This item is found in the Dungeon Master’s Guide, pg. 203.

Harmonious. Attuning to the item takes only 1 minute.

This staff is a large splinter of bone from the Wand of Orcus that broke off during the clash aboard the Airship Carrier Medusa. It radiates with overwhelming energy and clings to whomever touches it, shortening the time it takes to attune to it.

Orb of Direction common FR-DC-LIGA-01-09 Mustering for Malaeragoth and the Chaos King PLAYTEST 2 Show
Notes:

Wondrous item, common

While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane.

Oathbroken Avenger (Short Sword +3 w/ minor Sentinel property) very_rare PS-DC-NOS-04, Goddess, Interrupted Show
Notes:

Short Sword +3 (Sentinel: Fey). "This weapon was once the holy avenger of an ancients paladin. It has since broken and been repaired, losing it's special properties but not its edge. The hilt is clearly that of a holy avenger, but the blade is shattered and covered in markings where it was reassembled."

Nine-Lives Stealer Longsword (Very Rare), 5 charges very_rare DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold Show
Necklace of Prayer Beads rare DDAL-DRW-06 Thimblerigging Show
Nature's Wrath (Holy Avenger Rapier, Harmonious) legendary FR-DC-DUCKS-OS - Every act of creation is first an act of destruction (PLAYTEST) Show
Notes:

Weapon (Rapier), Legendary (requires Attunement by a Paladin)

Flavor Text: This weapon's blade contains the remnant of a nature elemental causing its color to alter erratically from the following colors black, blue, red, sapphire, and white.
Minor Property: Harmonious. Attuning to this item takes only 1 minute.

Naginata (Elven Thrower with Sentinel Giant property) very_rare FR-DC-PANDORA-JWEI-08 Show
Notes:

Weapon (spear), very rare (requires attunement by an Elf)
Flavor

This bladed weapon with a long shaft has the word 'giant's bane' carved onto it in the Wa language. Whenever a giant comes within 120 feet of it, the blade glows red.

Mysterious Key common Trade Log Show
Mortuary (Chest of Preserving) common PS-DC-CAR-01 13 Hours in Sigil Show
Moon-Touched Scimitar common Trade Log Show
Moon-Touched Longsword common Trade Log Show
Moon-Touchedapier common Trade Log Show
Militiades' Shield (Shield+3) very_rare Trade Log Show
Maya’s necklace (Periapt of proof against poison with sentinel undead property) rare FR-DC-PANDORA-JWEI-11 Show
Notes:

Wondrous Item, rare
Flavor
This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures.

Mace of Terror rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Longbow of Melodies very_rare FR-DC-PLD-LCM-01 (Playtest) Show
Longbow +2 rare DDHC-CM Alkazaar's Appendix Show
Lavender’s Scent (Longbow of Melodies with minor Guardian property) very_rare FR-DC-PANDORA-JWEI-10 Show
Notes:

Weapon (longbow), very rare (requires attunement)

Flavor
This longbow, fashioned in the likeness of a harp, emanates a soothing aroma of lavender when its strings are strummed. It is said that those who fall asleep while enchanted by its melodies are blessed with tranquil dreams, free from the burdens of the waking world.

Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk) very_rare SJ-DC-PANDORA-JWEI-04A (Playtest) Show
Notes:

Flavor
When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear.

Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form.

Krahhauran Fork (Pike +3) very_rare DDAL07-10 Fire, Ash, and Ruin Show
Notes:

Krahhauran Fork (Pike +3)

weapon, very rare, martial weapon, melee weapon, major tier

Value/Weight: 18 lb.

Details: 1d10 piercing - heavy, reach, two-handed

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Forged of black, pitted iron, the haft of this double-tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.