Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Ring of Fire Resistance
rare
DDHC-TYP Tomb of Horrors
Show
Ring of Protection
rare
DDHC-TYP White Plume Mountain
Show
Ring of Feather Falling
rare
DDHC-TYP Tomb of Horrors
Show
Armor of Slashing Vulnerability
rare
Trade Log
Show
Bracers of Defense
rare
DDHC-TYP Tomb of Horrors
Show
Chainmail +1
rare
DDHC-TYP White Plume Mountain
Show
Periapt of Proof Against Poison
rare
CCC-RCC-01-06 The Handfasting
Show
Ring of Protection
rare
DDHC-TYP Tomb of Horrors
Show
Wand of Lightning Bolts
rare
Trade Log
Show
-Dancing Longsword
rare
DDAL-DRW07 Moment of Peace
Show
Maya’s necklace (Periapt of proof against poison with sentinel undead property)
rare
FR-DC-PANDORA-JWEI-11
Show
Notes:
Wondrous Item, rare
Flavor
This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures.
Ring of Free Action
rare
DDHC-TYP Tomb of Horrors
Show
Dispater's Robe of Archmehgai (Studded Leather Armor +1 with Illusion property)
rare
SJ-DC-TBS-03: Happiest Farm
Show
Staff of Withering
rare
DDHC-CM Alkazaar's Appendix
Show
Brass Horn of Valhalla
rare
CCC-GAD02-03 Arena of Champions
Show
Notes:
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.
Rope of Entanglement
rare
Chult
DDAL07-07 Rotting Roots
Show
Notes:
Wondrous Item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
This item can be found in the Dungeon Master’s Guide.
Horn of Blasting
rare
DDHC-CM Alkazaar's Appendix
Show
Ring of the Ram
rare
CCC-GHC-07 River Runs Red
Show
Notes:
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you.
The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5
bonus for each charge you spend.
Figurine of Wondrous Power (Bronzee Griffon)
rare
Trade Log
Show
Necklace of Prayer Beads
rare
DDAL-DRW-06 Thimblerigging
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Fire Resistance | rare | DDHC-TYP Tomb of Horrors | Show | |||
Ring of Protection | rare | DDHC-TYP White Plume Mountain | Show | |||
Ring of Feather Falling | rare | DDHC-TYP Tomb of Horrors | Show | |||
Armor of Slashing Vulnerability | rare | Trade Log | Show | |||
Bracers of Defense | rare | DDHC-TYP Tomb of Horrors | Show | |||
Chainmail +1 | rare | DDHC-TYP White Plume Mountain | Show | |||
Periapt of Proof Against Poison | rare | CCC-RCC-01-06 The Handfasting | Show | |||
Ring of Protection | rare | DDHC-TYP Tomb of Horrors | Show | |||
Wand of Lightning Bolts | rare | Trade Log | Show | |||
-Dancing Longsword | rare | DDAL-DRW07 Moment of Peace | Show | |||
Maya’s necklace (Periapt of proof against poison with sentinel undead property) | rare | FR-DC-PANDORA-JWEI-11 | Show | |||
Notes:
Wondrous Item, rare |
||||||
Ring of Free Action | rare | DDHC-TYP Tomb of Horrors | Show | |||
Dispater's Robe of Archmehgai (Studded Leather Armor +1 with Illusion property) | rare | SJ-DC-TBS-03: Happiest Farm | Show | |||
Staff of Withering | rare | DDHC-CM Alkazaar's Appendix | Show | |||
Brass Horn of Valhalla | rare | CCC-GAD02-03 Arena of Champions | Show | |||
Notes:
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide. This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer. |
||||||
Rope of Entanglement | rare | Chult | DDAL07-07 Rotting Roots | Show | ||
Notes:
Wondrous Item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. This item can be found in the Dungeon Master’s Guide. |
||||||
Horn of Blasting | rare | DDHC-CM Alkazaar's Appendix | Show | |||
Ring of the Ram | rare | CCC-GHC-07 River Runs Red | Show | |||
Notes:
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 |
||||||
Figurine of Wondrous Power (Bronzee Griffon) | rare | Trade Log | Show | |||
Necklace of Prayer Beads | rare | DDAL-DRW-06 Thimblerigging | Show |