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Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Ring of Fire Resistance rare DDHC-TYP Tomb of Horrors Show
Ring of Protection rare DDHC-TYP White Plume Mountain Show
Ring of Feather Falling rare DDHC-TYP Tomb of Horrors Show
Armor of Slashing Vulnerability rare Trade Log Show
Bracers of Defense rare DDHC-TYP Tomb of Horrors Show
Chainmail +1 rare DDHC-TYP White Plume Mountain Show
Periapt of Proof Against Poison rare CCC-RCC-01-06 The Handfasting Show
Ring of Protection rare DDHC-TYP Tomb of Horrors Show
Wand of Lightning Bolts rare Trade Log Show
-Dancing Longsword rare DDAL-DRW07 Moment of Peace Show
Maya’s necklace (Periapt of proof against poison with sentinel undead property) rare FR-DC-PANDORA-JWEI-11 Show
Notes:

Wondrous Item, rare
Flavor
This dark-purple necklace bears the symbol of Mystryl. Its final bits of power wards off all poisons and glows when it detects undead creatures.

Ring of Free Action rare DDHC-TYP Tomb of Horrors Show
Dispater's Robe of Archmehgai (Studded Leather Armor +1 with Illusion property) rare SJ-DC-TBS-03: Happiest Farm Show
Staff of Withering rare DDHC-CM Alkazaar's Appendix Show
Brass Horn of Valhalla rare CCC-GAD02-03 Arena of Champions Show
Notes:

You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.

If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.

This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Rope of Entanglement rare Chult DDAL07-07 Rotting Roots Show
Notes:

Wondrous Item, rare

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.

This item can be found in the Dungeon Master’s Guide.

Horn of Blasting rare DDHC-CM Alkazaar's Appendix Show
Ring of the Ram rare CCC-GHC-07 River Runs Red Show
Notes:

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you.

The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5
bonus for each charge you spend.

Figurine of Wondrous Power (Bronzee Griffon) rare Trade Log Show
Necklace of Prayer Beads rare DDAL-DRW-06 Thimblerigging Show