Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Piece of the Moon (Clockwork Amulet) common PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing Show
Notes:

Wondrous item, common

Flavor:
A piece of solid moonlight inside a spherical lattice of solid divine threads. An elven song can be heard whenever its magic is used. This item has the Language (Elven) minor property: The bearer can speak and understand Elven while the item is on the bearer's person.

Ares’ Everpromise (horn of silent alarm with Loud quirk) common FR-DC-PANDORA-JWEI-10 Show
Notes:

Wondrous Item, common
Flavor
This whistle once belonged to Ares. A single blue-white star symbol is carved onto it.

Trumpet of Stars (Horn of Silent Alarm) common SJ-DC-TRIDEN-MW3 Destination Unknown Show
Notes:

Wondrous Item, Common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. This item is found in Xanathar's Guide to Everything, pg. 137.

Language. The bearer can speak and understand Celestial while the item is on the bearer’s person.

This trumpet is made of glass and shaped like a shooting star. It produces the same melody as the song of the Temple of Starlight.

Moon-Touched Scimitar common Trade Log Show
Moon-Touched Longsword common Trade Log Show
Moon-Touchedapier common Trade Log Show
Half Plate of Gleaming (Language Ancient Netherese) common PS-DC-NOS-04, Goddess, Interrupted Show
Notes:

Half Plate of Gleaming (Language: Ancient Netherese). "The core plates of a larger suit of armor, covered in netherese runes."

Mortuary (Chest of Preserving) common PS-DC-CAR-01 13 Hours in Sigil Show
Flail +1 uncommon DDHC-TYP Tomb of Horrors Show
Boots of the Winterlands uncommon DDAL00-05 Winter's Splendor Show
Notes:

Wondrous Item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

• You have resistance to cold damage.
• You ignore difficult terrain created by ice or snow.
• You can tolerate temperatures as low as -45.5556 degrees Celsius (PRAISE THE METRIC SYSTEM) without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Celsius.

Brooch of Shielding uncommon Parnast DDAL5-03 Uninvited Guests Show
Notes:

Wondrous item, uncommon (requires attunement)

This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.

Bag of Holding uncommon DDHC-TYP Tomb of Horrors Show
Ring of Jumping uncommon The Forgotten Forest DDAL05-10 Giant Diplomacy Show
Notes:

(Ring, uncommon - requires attunement)

This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.

Brooch of Shieldin uncommon Trade Log Show
Boots of Striding and Springing uncommon DDHC-TYP White Plume Mountain Show
Decanter of Endless Water uncommon Elventree CCC-SDREAM-01-01: From Every Winter Spring Show
Notes:

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three Command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The Water stops pouring out at the start of your next turn. Choose from the following options:

• "Stream" produces 1 gallon of water.

• "Fountain" produces 5 gallons of water.

• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a Bonus Action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Stone of Good Luck uncommon DDHC-TYP White Plume Mountain Show
Oyang's Kettle (Decanter of Endless Water) uncommon Trade Log Show
Goggles of the Night uncommon CCC-GAD02-01-The Monster Within Show
Notes:

Flavor text:

This pair of goggles is fashioned from umber hulk carapace and troll leather. While wearing it, its red lenses cause you to see the world in shades of red.

Rope of Entanglement uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show