Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Piece of the Moon (Clockwork Amulet) common PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing Show
Notes:

Wondrous item, common

Flavor:
A piece of solid moonlight inside a spherical lattice of solid divine threads. An elven song can be heard whenever its magic is used. This item has the Language (Elven) minor property: The bearer can speak and understand Elven while the item is on the bearer's person.

Flail +1 uncommon DDHC-TYP Tomb of Horrors Show
Boots of the Winterlands uncommon DDAL00-05 Winter's Splendor Show
Notes:

Wondrous Item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

• You have resistance to cold damage.
• You ignore difficult terrain created by ice or snow.
• You can tolerate temperatures as low as -45.5556 degrees Celsius (PRAISE THE METRIC SYSTEM) without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Celsius.

Brooch of Shielding uncommon Parnast DDAL5-03 Uninvited Guests Show
Notes:

Wondrous item, uncommon (requires attunement)

This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.

Bag of Holding uncommon DDHC-TYP Tomb of Horrors Show
Ring of Jumping uncommon The Forgotten Forest DDAL05-10 Giant Diplomacy Show
Notes:

(Ring, uncommon - requires attunement)

This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.

Brooch of Shieldin uncommon Trade Log Show
Boots of Striding and Springing uncommon DDHC-TYP White Plume Mountain Show
Decanter of Endless Water uncommon Elventree CCC-SDREAM-01-01: From Every Winter Spring Show
Notes:

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three Command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The Water stops pouring out at the start of your next turn. Choose from the following options:

• "Stream" produces 1 gallon of water.

• "Fountain" produces 5 gallons of water.

• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a Bonus Action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Stone of Good Luck uncommon DDHC-TYP White Plume Mountain Show
Oyang's Kettle (Decanter of Endless Water) uncommon Trade Log Show
Goggles of the Night uncommon CCC-GAD02-01-The Monster Within Show
Notes:

Flavor text:

This pair of goggles is fashioned from umber hulk carapace and troll leather. While wearing it, its red lenses cause you to see the world in shades of red.

Rope of Entanglement uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Sword of Vengeance (Longsword) uncommon DDHC-TYP Tomb of Horrors Show
Figurine of Wondrous Power (Onyx Dog) rare CCC-CIC-02 The Clockwork Laboratory Show
Notes:

Wondrous Item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

Berserker Battleaxe rare DDHC-TYP Tomb of Horrors Show
Armor of Vulnerability (Slashing) rare DDHC-TYP White Plume Mountain Show
Ring of Fire Resistance rare DDHC-TYP Tomb of Horrors Show
Ring of Protection rare DDHC-TYP White Plume Mountain Show
Ring of Feather Falling rare DDHC-TYP Tomb of Horrors Show